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Cavalier & Balance Update - Patch Notes (226)

This larger patch aims to accomplish a few things:
  • Balance long duration Endless runs better
  • Bring Cavalier up to the level of other armor classes
  • Bring some of the weaker Gear perks up to the level of others


New
  • New mechanic: Kill Switch
  • 2 new Beacons

Updates
  • Cavalier reworked
  • Reduce Trapper’s attack max tracking range to 2250 (was 4000 whoops)
  • Reduce Gunner’s fire rate to 2.75rps (was 3)
  • Increased Shockwave Blades’ damage scaling
  • Resourceful chance increased to 16% per stack (was 6)
  • Increased average amount of ammo in drops to 12.5% (was 10)
  • Shielded mutation reduced to 22% ranged resistance (was 25)
  • Armor mutation reduced to 4% per stack (was 5)
  • Resistance mutation reduced to 4% per stack (was 5)
  • Resistance mutation is no longer in the infinitely stacking beacons club (endless mode)
  • Charge rifle perks charge time reduced to 0.4s (was 1.5s) Energy cost reduced to 0.5 (was 1)
  • Guardian passive increased to 15% damage at max Barrier (was 0%, in-game tooltip was incorrect sorry)
  • Endless gamemode rewards have diminishing returns the farther you go
  • Zip Beacon is now: Every other dash is 20% cheaper per stack
  • Increased passive medallion drop chance
  • Warden overcharge range increased to 750 (was 500)
  • Vanguard now gains an additional 5% damage and crit chance while at maximum fury
  • Enemy damage mutation reduced to 15% per stack (was 20)
  • Increase to prestige coin cost
  • Increased currency in chests to 10/5/1 (was 8/3/1)
  • Heavy caliber rounds now have 50% armor piercing
  • Compact ammo mag size stat increased to +15 (was +5)
  • Sighted barrel crit chance increased to 10% (was 5)
  • Focused guard energy reduction increased to 50% (was 30)
  • Absorbing Guard reworked: when reaching 5 stacks of blocking, knockdown nearby enemies
  • Poisoners Mutation now increases by 50% of base per stack (was a flat 1s per stack)

Fixed
  • Fixed armor class icon not showing for teammates on first join
  • Fixed a couple cases where block projectile perk could still let status effects through
  • Fixed settings sliders not matching mouse movement
  • Fixed a few map areas that weren’t allowing support drops to be called on them