Cavalier & Balance Update - Patch Notes (226)
This larger patch aims to accomplish a few things:
New
Updates
Fixed
- Balance long duration Endless runs better
- Bring Cavalier up to the level of other armor classes
- Bring some of the weaker Gear perks up to the level of others
New
- New mechanic: Kill Switch
- 2 new Beacons
Updates
- Cavalier reworked
- Reduce Trapper’s attack max tracking range to 2250 (was 4000 whoops)
- Reduce Gunner’s fire rate to 2.75rps (was 3)
- Increased Shockwave Blades’ damage scaling
- Resourceful chance increased to 16% per stack (was 6)
- Increased average amount of ammo in drops to 12.5% (was 10)
- Shielded mutation reduced to 22% ranged resistance (was 25)
- Armor mutation reduced to 4% per stack (was 5)
- Resistance mutation reduced to 4% per stack (was 5)
- Resistance mutation is no longer in the infinitely stacking beacons club (endless mode)
- Charge rifle perks charge time reduced to 0.4s (was 1.5s) Energy cost reduced to 0.5 (was 1)
- Guardian passive increased to 15% damage at max Barrier (was 0%, in-game tooltip was incorrect sorry)
- Endless gamemode rewards have diminishing returns the farther you go
- Zip Beacon is now: Every other dash is 20% cheaper per stack
- Increased passive medallion drop chance
- Warden overcharge range increased to 750 (was 500)
- Vanguard now gains an additional 5% damage and crit chance while at maximum fury
- Enemy damage mutation reduced to 15% per stack (was 20)
- Increase to prestige coin cost
- Increased currency in chests to 10/5/1 (was 8/3/1)
- Heavy caliber rounds now have 50% armor piercing
- Compact ammo mag size stat increased to +15 (was +5)
- Sighted barrel crit chance increased to 10% (was 5)
- Focused guard energy reduction increased to 50% (was 30)
- Absorbing Guard reworked: when reaching 5 stacks of blocking, knockdown nearby enemies
- Poisoners Mutation now increases by 50% of base per stack (was a flat 1s per stack)
Fixed
- Fixed armor class icon not showing for teammates on first join
- Fixed a couple cases where block projectile perk could still let status effects through
- Fixed settings sliders not matching mouse movement
- Fixed a few map areas that weren’t allowing support drops to be called on them