Patch Notes (207)
Small first update to address some of the bugs that have been found since Early Access launch
a HUGE thank you to everyone who has given my game a chance! This has been an awesome first few days playing with some of you and seeing game play and people enjoying knights within
Updates
Fixes
a HUGE thank you to everyone who has given my game a chance! This has been an awesome first few days playing with some of you and seeing game play and people enjoying knights within
Updates
- Tip popups no longer prevent you from aiming/doing other actions (when online and not paused)
- You can now open the Escape menu while Spectating
- Increased Overcharge generation by ~20%
- Cavalier dash Overcharge now also knockdown enemies
- Increase the explosion radius of Artillery Beacon to 400 (was 250)
- Increased the duration of enemy tagging to 30 seconds (was 20)
- Adjusted Mission currency drop rates
Fixes
- Fixed Vault rewards not being able to be claimed
- Fixed Warped Shops opening menus only on the host
- Fixed longsword energize shockwaves hit markers happening only on host
- Fixed confirmation popup text showing no name for armor mod purchases
- Fixed Destroy objective pod still blocking shots even after it explodes and is gone
- Fixed an issue where tip triggers could be reset unintentionally
- Fixed piercing rounds not doing friendly fire damage
- Fixed (maybe?) Squadmates’ spear looking excited on their hip
- Fixed Parry combo gear perk not triggering consistently