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Demo Patch Notes (190d)

small update
(please expect less frequent updates to the demo as I prioritize working on the base game for early access release)
  • New objective type: Destroy
  • Fuel cells should less frequently spawn in unreachable areas
  • New pickup: Medallions. Enemies have a very small chance to drop medallions
  • Medallion costs for certain interactables now scale in multiplayer
  • Multishot beacon now fires 4 rounds, each dealing 50% dmg in a specific horizontal arc (was 3 rounds, 60% dmg completely random direction within cone)
  • Updated various perk sfx
  • Slow trap mutation radius reduced to 125 (was 200)
  • Current beacons and mutations are now shown in beacon selection menus
  • You can scroll in the beacon/mutation lists in Tac Info while holding the button down
  • Reduced sprint stamina cost further to 4/s (was 5)
  • Boss’ health now scales with # of mutations
  • Increased the potency of some weaker boss attacks

Thank you for trying the demo!