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Demo Patch Notes (198d)

small update
(please expect less frequent updates to the demo as I prioritize working on the base game for early access release)

New
  • 2 new wanderers
  • New song, multiple other songs updated

Updates
  • Changed enemy arrow trail fx to better differentiate between arrows & fireballs
  • Reduce Smoke bomb mutation size ~20%
  • Updated enemy ground trap fx to have a more clearly defined border
  • Boss’ gunner attack now actually shoots bullets instead of arrows. Also added a little delay to start the attack to give some warning
  • Explosive Firearm rounds AOE now correctly counts as ranged damage instead of AOE (enables the triggering of rifle specific perks on the aoe)
  • Gear descriptions now show Perk trigger chance (if relevant)
  • Piercing ammo does 90% dmg on first hit and 10% less every hit after (was 85% every hit)
  • Piercing ammo now goes through Enemy shields
  • Bosses should no longer be the same subtype in a row

Fixes
  • Implemented a safety to hopefully catch weird instances of being stuck without being able to perform actions
  • Fixed chain damage vfx not properly
  • Fixed Dome and Trap abilities not destroying Enemy Seekers


Thank you for trying the demo!