1. Knights Within
  2. News
  3. Patch Notes (274)

Patch Notes (274)

Thank you for enjoying Knights Within throughout it's first summer, I have a trip coming up and will therefore not be able to code or update the game for at least the next 2 weekends. I'll be working non-code related things as best I can still. Enjoy the rest of your summer (for northern hemisphere dwellers), I'll be back with a vengeance in a few weeks!

New
  • Gaining/losing currency in mission now has its own dedicated UI popup spot.
    I’m hoping this provides much more clarity for currency inflows and outflows during missions
  • 6 new Quests
  • 5 new songs

Updates
  • Leftover ammo from pickups is split (equally) among other players
  • Quests now have level requirements to roll
    The intent is to provide new players with mostly shorter quests, so that they don’t feel overwhelmed
  • Optimization and stabilizing for weapon customization code in multiplayer
  • Ammo carry capacity now just scales directly, ignoring having to be divisible by mag size
  • Compact ammo fire rate +1

Fixes
  • Fixed a case where other player’s weapons would be invisible after joining late
  • Fixed Amethyst detail metal being impossible to unlock
  • Fixed one instance of not being correctly put into spectator mode
  • Fixed clients not seeing weapons in cosmetics menu
  • Fixed an instance of boss free ammo call in not being granted
  • Fixed one instance of being able to pickup ammo drops even when already full
  • Fixed certain mission shops showing currency in red even if had enough
  • Fixed ‘include endless’ session filter only showing endless games (maybe)
  • Fixed one instance of NIS upscaling turning itself off when entering esc menu
  • Fixed support call ins not being use-able in tutorial

Demo
  • Updated to match