Patch Notes (274)
Thank you for enjoying Knights Within throughout it's first summer, I have a trip coming up and will therefore not be able to code or update the game for at least the next 2 weekends. I'll be working non-code related things as best I can still. Enjoy the rest of your summer (for northern hemisphere dwellers), I'll be back with a vengeance in a few weeks!
New
Updates
Fixes
Demo
New
- Gaining/losing currency in mission now has its own dedicated UI popup spot.
I’m hoping this provides much more clarity for currency inflows and outflows during missions - 6 new Quests
- 5 new songs
Updates
- Leftover ammo from pickups is split (equally) among other players
- Quests now have level requirements to roll
The intent is to provide new players with mostly shorter quests, so that they don’t feel overwhelmed - Optimization and stabilizing for weapon customization code in multiplayer
- Ammo carry capacity now just scales directly, ignoring having to be divisible by mag size
- Compact ammo fire rate +1
Fixes
- Fixed a case where other player’s weapons would be invisible after joining late
- Fixed Amethyst detail metal being impossible to unlock
- Fixed one instance of not being correctly put into spectator mode
- Fixed clients not seeing weapons in cosmetics menu
- Fixed an instance of boss free ammo call in not being granted
- Fixed one instance of being able to pickup ammo drops even when already full
- Fixed certain mission shops showing currency in red even if had enough
- Fixed ‘include endless’ session filter only showing endless games (maybe)
- Fixed one instance of NIS upscaling turning itself off when entering esc menu
- Fixed support call ins not being use-able in tutorial
Demo
- Updated to match