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  3. Patch Notes (263)

Patch Notes (263)

Small update

New
  • New boss attack
  • New Foothills small map tile
  • You can now specifically set the player limit of your multiplayer session, enabling:
    1) More control for prevention of extra people joining into your game when you just want your premade group
    2) Up to 8 max players (official limit remains 4, use at your own risk)

Updates
  • Gauntlet initial Mutations now follow a category order
    The intent here is to make Gauntlet somewhat more consistent across difficulty
  • Various vfx updates
  • Tweaks and improvements to a couple map tile layouts
  • Resourceful beacon (ammo on melee kill) chance increased to 30% per stack (was 16)
  • Shocks beacon (shock while sprinting) changed to 21 damage per stack, ticking every 0.35s, with 400 range. (was 50 damage, ticking 1-0.15s per stack, 300 range)
  • Explosive beacon (aoe dmg on kill) damage now scales with Enemy group. 35 for men at arms, 55 for mercenaries and 75 for knights. (was 50 for all)
  • Status Burst beacon (dmg on status applied) now scales damage per second of status applied, 10-35 dmg per stack for 1-12s capped. (was flat 20 damage per stack)
  • Updates to objective/shops/pieces location selection to (hopefully) improve consistency
  • Instant Reloads (e.g. reload on dodge) now trigger Perks that would only trigger on the start of a manual reload (e.g. hot mags)
  • You now gain 5 medallions for destroying the Source of Power or Shadow
  • Recoil is now consistent across different firerates

Fixes
  • Fixed one instance of boss just standing there looking like a dingus for a bit
  • Fixed an instance of Ranking up charging too much monies
  • Fixed one instance of objectives spawning extra far away
  • Fixed recoil stabilization being inconsistent with certain firerates