Patch Notes (294)
New
Updates
Fixes
11-4-24 Update 296
- New Interactable: Old War Relic Pickup
Updates
- New lowest tier flow state (enemy spawning): Calm. This state has 0 passive spawns, only set quantity spawns from triggers when moving around the map.
This provides more reliable moments of breathing room and exploration no matter the difficulty. - Mutation Passive timer now scales with flow state.
This is meant to reduce the effect of the passive timer on players’ decision making in quiet moments - Currency changes
- Most Scouts now cost Medallions instead of Relics
- Gear mods cost Coins and 1 Relic (was 1c and 1m)
- Vaults now have a chance to grant 1-3 Relics (was just 1)
- The Relic trades are back (temporarily located at the Progression menu again)
- Increased chance for Chest reward to be a Relic
These changes are in preparation for a new mechanic coming soon, but also to solidify the differences between the currencies and give them all a purpose. Coins are the baseline that are earned, Medallions are primarily for in-run buffs and Relics are essentially a crafting material that is primarily found in the world
- Most Scouts now cost Medallions instead of Relics
- End of stage Fallen now waits at a specific area for you instead of spawning on a timer.
I think this adds to player agency as you can now decide whether to rush and spawn the boss asap or take some time to look for interactables or finish off a wave before starting the boss - New Interactable spawn location decision code to help spread them out around each of the objectives a bit more, instead of the current tendency for them to be clumped up in 1 area
- Dropped currencies when mission is lost now show in the end mission screen
- Extraction is now called from the support menu similar to ammo/health/rez instead of forcing a countdown
Fixes
- Fixed Resilience not correctly being consumed sometimes
- Fixed Enforcer’s force shield not stopping piercing shots
11-4-24 Update 296
- Calling early extraction is no longer limited to between stages
- Early extraction now costs Medallions, the amount scales with how early in the mission you are
- Extraction time is increased the earlier you call it