1. Knights Within
  2. News
  3. Patch Notes (294)

Patch Notes (294)

New
  • New Interactable: Old War Relic Pickup

Updates
  • New lowest tier flow state (enemy spawning): Calm. This state has 0 passive spawns, only set quantity spawns from triggers when moving around the map.
    This provides more reliable moments of breathing room and exploration no matter the difficulty.
  • Mutation Passive timer now scales with flow state.
    This is meant to reduce the effect of the passive timer on players’ decision making in quiet moments
  • Currency changes
    • Most Scouts now cost Medallions instead of Relics
    • Gear mods cost Coins and 1 Relic (was 1c and 1m)
    • Vaults now have a chance to grant 1-3 Relics (was just 1)
    • The Relic trades are back (temporarily located at the Progression menu again)
    • Increased chance for Chest reward to be a Relic
      These changes are in preparation for a new mechanic coming soon, but also to solidify the differences between the currencies and give them all a purpose. Coins are the baseline that are earned, Medallions are primarily for in-run buffs and Relics are essentially a crafting material that is primarily found in the world
  • End of stage Fallen now waits at a specific area for you instead of spawning on a timer.
    I think this adds to player agency as you can now decide whether to rush and spawn the boss asap or take some time to look for interactables or finish off a wave before starting the boss
  • New Interactable spawn location decision code to help spread them out around each of the objectives a bit more, instead of the current tendency for them to be clumped up in 1 area
  • Dropped currencies when mission is lost now show in the end mission screen
  • Extraction is now called from the support menu similar to ammo/health/rez instead of forcing a countdown

Fixes
  • Fixed Resilience not correctly being consumed sometimes
  • Fixed Enforcer’s force shield not stopping piercing shots

11-4-24 Update 296
  • Calling early extraction is no longer limited to between stages
  • Early extraction now costs Medallions, the amount scales with how early in the mission you are
  • Extraction time is increased the earlier you call it