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  3. The Enforcer - Patch Notes (291)

The Enforcer - Patch Notes (291)


New
  • New enemy type: Enforcer (Elite Melee Knight)
  • 2 new Mutations
  • New map event
    Difficulty 4+ only

Updates
  • Improvements to ranged enemy movement decision making
  • Reapers attack sliding has a max distance limit now.
    This should fix the instances where reapers could switch targets and seemingly teleport to the other player while attacking
  • Assassin footsteps are no longer enabled while invisible.
    This was intended to be an indicator of when they are tracking you, but most feedback says it’s just confusing
  • Wishing Wells now give 1 extra Medallion as a reward per failed attempt

Fixes
  • Fixed Sorcerer fireball being shot at the beginning of the attack animation instead of at the correct time
  • Fixed Catapaults running away almost endlessly instead of just relocating nearby
  • Fixed one instance of shield enemies just standing still randomly doing nothing
  • Fixed one instance of assassins showing state mods even while invisible
  • Fixed some gear tooltip errors