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Demo Patch Notes (169d)

small update

  • Parries now cost 0 Energy and Stagger the attacker, (instead of recovering Energy but no stagger) super useful against Berserkers & shields
  • Successful parries no longer end the parry window, meaning you can parry multiple enemies within one parry window
  • Reorganized how boss attacks are selected for each subtype
  • Fixed an issue where switching weapons while ADS/Blocking would result in annoyingly having to let go of ADS/Block before you could do it again
  • Increase firearm base mag size to 25 (from 20)
  • Fixed some weird cases where status effects from ranged or AOE attacks would go through shields (except where intended, mainly ground traps)
  • Various small menu and hud updates
  • A couple rifle ammo mod stat changes


Thank you for trying the demo!