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Knights Within News

Patch Notes (216)

Small balance update with fixes

New
  • Patrol/Endless difficulty 6 added

Updates
  • Templar overcharge now consumes Static stacks to increase the size and damage of the shockwave
  • Warden passive now gains 5% DR every 4s, max 10 stacks. Lose 1 stack at a time. (was 4% every 3s, max 20 stacks. lose all stacks at once)
  • Cavalier now Bleeds any enemies they pass through for 3 seconds (dodging and overcharge dash)
  • Increased spear max damage and adjusted some of the mod stats

Fixes
  • Potentially fixed one instance of random teleportation
  • Fixed an issue where Enemy Damage and Movement speed weren’t scaling past difficulty 3 in Patrol/Endless (goodluck)
  • Fixed squad list going of the screen downwards in the keep with, unusual squad sizes
  • Fixed dodging out of a sprint not unlocking the camera

Patch Notes (213) Endless Mode

Small fixes + Endless mode arrives!

New
  • Endless mode (just selectable in the mission selection for now)
  • 2 new Beacon Mods
  • Ability FX inherit Energy customization color now

Updates
  • Boss stats scale better with… unusual squad sizes
  • Tweaks to some ability mod stats
  • Passive XP Beacons gained now have a high just of ‘adding stack’, increasing the chances of a more cohesive build instead of a ton of 1 stack beacons
  • Reduced spawn rates during the calm state to improve breathing room

Fixes
  • Playing the demo after playing the EA release no longer moves your current XP bar to 0
  • Dying very close to extract finishing no longer counts as successful (sorry)

Patch Notes (208)

Small fixes

  • Fixed main menu settings not showing properly (was just visual issue)
  • Fixed keep quest screen not updating progress post mission stats applied (visual issue)
  • Fixed one instance of being locked out of actions (for future reference, opening esc menu solves being locked out of actions)
  • Fixed clients being able to finish reloading while sprinting
  • Fixed another instance of shockwave hit sounds from clients playing on host

Patch Notes (207)

Small first update to address some of the bugs that have been found since Early Access launch

a HUGE thank you to everyone who has given my game a chance! This has been an awesome first few days playing with some of you and seeing game play and people enjoying knights within

Updates
  • Tip popups no longer prevent you from aiming/doing other actions (when online and not paused)
  • You can now open the Escape menu while Spectating
  • Increased Overcharge generation by ~20%
  • Cavalier dash Overcharge now also knockdown enemies
  • Increase the explosion radius of Artillery Beacon to 400 (was 250)
  • Increased the duration of enemy tagging to 30 seconds (was 20)
  • Adjusted Mission currency drop rates

Fixes
  • Fixed Vault rewards not being able to be claimed
  • Fixed Warped Shops opening menus only on the host
  • Fixed longsword energize shockwaves hit markers happening only on host
  • Fixed confirmation popup text showing no name for armor mod purchases
  • Fixed Destroy objective pod still blocking shots even after it explodes and is gone
  • Fixed an issue where tip triggers could be reset unintentionally
  • Fixed piercing rounds not doing friendly fire damage
  • Fixed (maybe?) Squadmates’ spear looking excited on their hip
  • Fixed Parry combo gear perk not triggering consistently

Knights Within is Out Now in Early Access

Knights Within is now available in Early Access!

I wanted to say a huge thank you to all of those that have helped me over the last 4+ years making this game possible, It's been a wild ride and I can't believe it has made it this far.

You can expect more information like a roadmap soon. Until then, feel free to join the Discord to connect with the community

Looking forward to what's next!

Indecision Labs Youtube

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