The Scouts have arrived! This is a new late-game system designed to make use of those Relics that have become… somewhat less useful once most things have been unlocked. Find the Scout Menu in the keep at the edge of the main room. This is only the start of this system, there are many more Scouts and perks planned to be added in the future.
New
New mechanic: Scouts
Updates
The Shadow will now teleport to a nearby spawner if he is farther than a certain distance from you
Leech Beacon now heals 2% of missing health (was 1 flat health)
Updated the order of some unlocks. if you had already purchased and now it’s locked, it will remain purchased once you get to that point again.
Added some of the new Legends to cosmetic requirements. If you had already purchased them but don’t have the Legend, it will remain equipped until you change it. It will be already purchased once the Legend is achieved again
Relics trade menu has been removed. This was always intended as temporary until the scout system was implemented. I will be keeping an eye on currency economy moving forward to balance this change
Added more fine control between the balance of knights vs. mercenary amounts
Added a new sub map tile location to one of the foothills large tiles
Mission currency you are carrying on your person now shows in opened tac info
Map and Scout info now shows on the end mission screen
Fixes
Fixed more areas where support could not be called in
Demo
Updated to match
Patch Notes (248)
Small update
New
New Firearm Ammo mod: Lightning
New Mission Upgrade: Endless
3 new Beacons (1 replaces existing Lucky Blade)
New atmosphere setting in Foothills
Updates
Endless mode is now optionally started at the end of a patrol instead of being it’s own gamemode selected from the start
King Arthur’s Spear now gives 250% Ability regen speed (was 100)
Added distance to Bank,The Light, Source of Power 3d Markers
Extraction now counts as an objective for perks
Unlimited beacon is now 19.5% per stack (was 20% leading to 0 shields)
Separated visual and actual components of direct recoil input so that camera shake scale setting is more useful for this
Map Events now have markers on the Compass as well
Added new and updated existing music triggers
Fixes
Fixed weird shadows (or lack thereof) on landscapes in certain lighting conditions
Fixed recoil decay not properly scaling with stability stat
Map Events - Patch Notes (243)
The first set of Map Events are now live! Expect the unexpected while running your missions
New
New mechanic: map events (3 new map events)
1 new mission upgrade
New atmospheric ambient sounds
1 new map buff
1 new map debuff
3 new legends and achievements
2 new foothills small map tiles
Updates
Power Stock Rifle perk now ignores stun resistance and will not trigger if the target is already staggered
Reload explosion Rifle perk now does 15% of max damage (was scaling from 10 flat damage)
Reduced size of various spawned objects blockouts
Reduced Gunner’s health by ~5%
Fixes
Fixed some rocks on the edge of map having no collision
Fixed fog map mod from not applying on stage 1
Patch Notes (240)
Small update
New
New map interactable: Wishing well
2 new boss attacks
Updates
Artillery beacon is now 6s base (was 8)
Refactored spawning lifecycle code to improve consistency and stability
Small memory optimizations
Assassins now have a VFX when starting their leap
Reload explosion rifle perk range increased to 600r (was 300)
Overcharge power beacon now scales Cavalier’s kill switch damage instead of how many were applied
Buffing Spear Effect now applies 2s of buff every 1s that you are inside duration emitters (was 10s and the timer just refreshed) This brings it in line with how the other effects work
Buffing Spear Effect now stacks duration (used to just refresh timer)
Fixes
Fixed a couple actions that could trigger while text chatting
Fixed boss not always looking at target when casting slicer pattern attack
Fixed AOE and secondary damage sources not triggering a visual boss UI health update
Fixed not being able to reload with a full mag when using reload explosion perk
Reduced instances of boss just standing still instead of taunting
Fixed explosive reload perk not scaling with certain damage buffs
Sentinel overcharge trap now correctly scales size with overcharge power beacon
Achievements - Patch Notes (234)
Steam Achievements are live!
I've added tons of new tracking metrics this patch related to these new Legends, please be patient with me as I fix any issues that arise
New
Steam Achievements (32)
3 new Wanderers
New cosmetic: Titles
27 new legends
New mechanic: Ability Drain
2 New Spear Staff Mod Perks (replacing existing ones): Cleansing and Reroute
Updates
Lighting/Visual color adjustments
Adjusted Shimmer drop rates (should be an increase for low difficulty/low enemy count)
Increased client side stability for taking stuns
(Slightly) improved wanderer descriptions
Fixes
Fixed one instance of bosses canceling out of being stunned