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Darkblade Ascent News

Dakblade Ascent 1.0 Release Date

[h2]Darkblade Ascent is finally leaving Early Access and launching into 1.0 on October 23rd![/h2][p]
We're thrilled to hit this incredible milestone, an achievement made possible by our players. Your invaluable feedback has been essential in helping Darkblade Ascent reach its full potential.[/p][previewyoutube][/previewyoutube][p]The launch comes with our BIGGEST UPDATE yet full of changes and additional content.[/p][p]
Here are a few things to expect on October 23rd.[/p][p][/p][h3]New Class: Berserker[/h3][p]Generate Rage with normal melee hits. Shout a powerful warcry that exerts accumulated rage to intimidate enemies and empower yourself.[/p][p][/p][p][/p][h3]New Enemy Types[/h3][p]We’ve introduced new enemies in the campaign and in The Hideout that will keep you on your toes and test your skills.[/p][p][/p][p][/p][h3]The Celestial Rift arena opens![/h3][p]A new challenge awaits as the third portal in The Hideout finally opens its gates.[/p][p][/p][p][/p][p]Full patch notes and list of changes will be posted when the update goes live.[/p][p][/p][h2]Save the date, add it to your wishlist if you haven’t already, and be ready for October 23rd![/h2][p]
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New enhanced weapon abilities and revamp!

[p]With this update we are revamping the existing weapon abilities and we are adding enhanced versions of each ability that's unlockable in the passive tree.[/p][p][/p][p]Weapon abilities are a core part of Darkblade Ascent's dynamic combat and keeping them locked behind a keystone in the passive tree meant that some players would unlock them much later in the game and thus not experiencing the full combat system as it was meant to be played.[/p][p][/p][p]With this update ALL weapon abilities are unlocked by default.[/p][p][/p][p]The keystones in the passive tree that previously unlocked weapon abilities now unlock more powerful versions of each ability that have secondary effects making them much more strategic and impactful.[/p][p][/p][h2]Enhanced Weapon Abilities[/h2][p][/p][h3]Sanguine Execution (Swords)[/h3][p]After performing the Flurry of Blades ability you can execute one normal enemy regardless of their health, restoring 5% of your max health.[/p][p][/p][p][/p][h3]Riftpiercer (Spears)[/h3][p]After performing the Thrustwind ability you can throw your spear, piercing all enemies in its path and damaging them when recalling the spear back.[/p][p][/p][p][/p][h3]Ruinfall (Axes)[/h3][p]After performing the Earthsplitter ability you lift up into the air then you can slam down at will in the direction you're looking at.[/p][p][/p][p][/p][h3]Echo Blades (Daggers)[/h3][p]After performing Phantom Strike you teleport back to your starting point and receive 3 throwable shurikens that pierce and damage all enemies in a cone.[/p][p][/p][p][/p][h3]Other changes:[/h3]
  • [p]Increased the XP required for leveling up by 30%.[/p]
  • [p]Added highlights on weapon abilities keystones in the passive tree.[/p]
  • [p]Added weapon ability descriptions under each weapon tooltip.[/p]
  • [p]Reduced the damage dealt by default weapon abilities by about 70% to compensate for their enhanced version and to not be a "clear screen" button regardless of player's build and stats.[/p]
  • [p]Fixed some areas where enemy spells would clip through walls.[/p]
[p]We're really looking forward to your feedback on these changes![/p]

New Boss: The Soulweaver is now LIVE!

[p][/p][h2]The Soulweaver has arrived, the ultimate test at the end of the campaign.[/h2][p]
We’ve poured everything into making this finale as epic and unforgettable as possible. The Soulweaver embodies the peak of Darkblade’s ascension and the reckoning for his sins.[/p][p]We can’t wait to see you claim victory… or find yourself unceremoniously getting sent back to the Main Menu.[/p][p][/p][p][/p][h2]Patch Notes:[/h2][h3]Changes:[/h3]
  • [p]Increased Gromar's (second campaign boss) health by 150%.[/p]
  • [p]Interact button no longer requires to be held. [/p]
  • [p]Added bosses names above their health bar.[/p]
  • [p]Added support for ultra-wide 16:9 resolutions.[/p]
  • [p]Added support for 120Hz refresh rate.[/p]
  • [p]Added achievement for defeating the third boss.[/p]
  • [p]Increased maximum look sensitivity range in Settings > Controls.[/p]
[h3]Fixes:[/h3]
  • [p]Fixed a bug where Gauntled modifiers would apply in The Hideout.[/p]

Update v0.954

  • Exiting the campaign mid-run will allow players to continue from the start of the map they exited instead of the current stage.
  • Highlighted the filter buttons in inventory UI.
  • Lowered the default music volume in The Hideout.
  • Keybind indicators on screen will now correctly refresh if the player changes a keybind from the setting menu.
  • FOV can now be adjusted to go to a minimum of 80 in Settings > Gameplay.
  • Nethersteel Nova inscription no longer grows in size when dealing damage making it less obstructive.
  • Removed "New Arena Unlocked" message when completing the second arena in The Hideout.

Hotfix v0.952

  • Adjusted enemy spawn locations in The Undead Prison arena where they would sometimes get stuck.