We are making a lot of progress towards the next major update and today we want to give you a preview of what’s to come.
With each update we are trying to push the boundaries of what Darkblade Ascent offers. Being a small team of 2 developers we have the freedom to explore not-so-conventional ideas and implement player feedback in creative ways.
[h2]Introducing…[/h2]
The Hideout: Survive + Extract

Once you hit level 10 you’ll unlock access to
The Hideout: brand-new game mode that blends survivor-style gameplay with extraction mechanics.
With this mode we are toying with the idea of risk vs reward. At the heart of most roguelikes is the classic push-and-pull of risk vs. reward… but we are taking it a step further.
After seeing how many people enjoy the Abyssal Rift we decided that it deserves its own mode. We envisioned this mode in our Roadmap (Endless Mode). Initially, on paper, this mode was just an extension of the Abyssal Rift, but as we were developing it ideas started to flow and we saw it as an opportunity to not just expand on the mode but to create something entirely new and deep while also implementing player feedback all-in-one.
[h2]Entering The Hideout[/h2]
Survive
When you first enter the hideout you will see 3 portals with only one unlocked initially. Entering a portal will transport you to a completely different area where you have to survive for a certain period of time battling increasingly more powerful waves of enemies.
Surviving until the time is over gives you the option to challenge the area’s boss. It’s not just the enemies that become stronger, but also the player. Each kill grants a soul; reach the number of souls required threshold and you can choose from 4 weapons and 3 crystals. On top of that Abyssal Enemies can appear that, when killed, offer a boon choice

Extract
For an extraction mode/game to be fun and engaging, players not only have to risk something but also be able to leave with that something when they see fit… or decide to stay longer and risk it all. Enemies that you defeat drop items that you can equip at any point to enhance your build or extract before the timer runs out to stash them for a later run. Dying means losing your weapon, ALL items equipped and ALL items in your inventory.

Items, Inventory, Stash
Item rarity and their potency increase as the areas get more difficult. Uncommon items have a single stat, and they go up to 4 stats as the rarity increases. With 9 equipment slots, you will have the freedom to mix and match items to create “that” perfect build for your next run.
If you manage to extract from the area you can either place the items you found in your personal stash or sell them to the trader.

The Trader
Unwanted items can be sold at the trader for extra gold. The trader offers randomized items based on your reputation with him. Unlocking a new reputation level requires a lot of gold. Having a bit of gold “in the bank” means you can buy a new set of items for your next run so you won’t have to go in naked and afraid. If you’re looking for a specific item for your build, the trader can also reroll the items in his shop… for a price.
Risk only what you can afford to lose
We know that losing your hard-earned loot can sometimes feel harsh, but we believe that having something on the line enhances the fun and adrenaline of every fight. It’s no longer just a “back to main menu” but it’s more meaningful and personal. We will closely monitor how many items enemies drop so that it won’t feel like an uphill battle to get a full set of items, but also not so common that items become an expendable commodity.
Being in Early Access we will be looking for feedback on all fronts: difficulty, number of items, their potency, prices, and everything else.
When will the update go live?
We can’t make any promises but we are aiming for mid-late June. As you might imagine this update modifies a lot of the core of the game and it requires a lot of careful restructuring and testing.
A big thank you for being with us on this journey and we’re really looking forward to your thoughts about this update!