FOCUS ON - Optimization
[p]Greetings, Operators,[/p][p][/p][p]Starting this November, we’re launching a new series of devlogs: shorter reads, each centered around a specific topic. And we’re kicking things off with one of our top priorities: optimization.[/p][p][/p][p]As mentioned in our latest announcement, new performance optimizations are on the way. While these first steps already help ensure that more hardware configurations can join and enjoy the game, this is only the beginning, as further major improvements are planned for future updates.[/p][p][/p][h2]STABILITY IS KEY[/h2][p][/p][p]The primary goal of this major update is stability, establishing a solid foundation for Bodycam’s future. This means: fewer lost packets, reduced FPS drops, and lower GPU usage spikes.
On one hand, these improvements enhance your overall gameplay experience; on the other, they make the game more accessible to a wider range of players.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]A tremendous amount of work has gone into Worn House. The map was completely rebuilt from the ground up, serving as our internal benchmark to test and validate our new systems and optimization workflows.[/p][p]
We’re now satisfied with the overall stability and GPU performance on this map after the optimization pass.[/p][p][/p][h2]LESS IS MORE[/h2][p][/p][p]The team also conducted a full review of major map assets to further reduce GPU load.[/p][p]
Textures were reworked and optimized for better performance while maintaining a realistic polygon count.[/p][p]
We’ve also fixed collision issues, merged redundant meshes that could cause crashes, and revised shadow and shader complexity, as well as lighting and LOD systems, to make them lighter and faster.[/p][p]
It’s not about cutting content: it’s about streamlining logic and systems to deliver smoother performance without compromising Bodycam’s DNA: its realism.[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]WHAT’S NEXT[/h2][p][/p][p]These changes represent just a glimpse of the extensive behind-the-scenes work dedicated to improving Bodycam’s overall quality and stability.[/p][p]
Some optimizations may not be immediately visible, but they form the backbone of Bodycam’s future technical evolution.[/p][p][/p][p]We hope you enjoyed this short, focused devlog.[/p][p]
Let us know your questions and what topics you’d like us to cover next.[/p][p]Until then…[/p][p]Stay sharp.[/p][p][/p][p]Kane, out.[/p]
On one hand, these improvements enhance your overall gameplay experience; on the other, they make the game more accessible to a wider range of players.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]A tremendous amount of work has gone into Worn House. The map was completely rebuilt from the ground up, serving as our internal benchmark to test and validate our new systems and optimization workflows.[/p][p]
We’re now satisfied with the overall stability and GPU performance on this map after the optimization pass.[/p][p][/p][h2]LESS IS MORE[/h2][p][/p][p]The team also conducted a full review of major map assets to further reduce GPU load.[/p][p]
Textures were reworked and optimized for better performance while maintaining a realistic polygon count.[/p][p]
We’ve also fixed collision issues, merged redundant meshes that could cause crashes, and revised shadow and shader complexity, as well as lighting and LOD systems, to make them lighter and faster.[/p][p]
It’s not about cutting content: it’s about streamlining logic and systems to deliver smoother performance without compromising Bodycam’s DNA: its realism.[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]WHAT’S NEXT[/h2][p][/p][p]These changes represent just a glimpse of the extensive behind-the-scenes work dedicated to improving Bodycam’s overall quality and stability.[/p][p]
Some optimizations may not be immediately visible, but they form the backbone of Bodycam’s future technical evolution.[/p][p][/p][p]We hope you enjoyed this short, focused devlog.[/p][p]
Let us know your questions and what topics you’d like us to cover next.[/p][p]Until then…[/p][p]Stay sharp.[/p][p][/p][p]Kane, out.[/p]