Focus on - The Zombie Mode
[p]Greetings, Operators. [/p][p][/p][p]You know the drill, and if you’re a fan of the Zombie Mode, you’re in for a treat. And if you’re not? We will kindly suggest you to read until the very end for another kind of treat. Let’s deep dive into this very unique mode, thought with our community at heart. [/p][p][/p]
[/p][p][/p][h2]The Lab [/h2][p][/p][p]This first map has taught us a lot. We have adpated in various ways to deal with a much bigger space and how to manage many NPCs simultaneously and introduce lore. All of these things that didn’t exist in the multiplayer mode. It’s fun and the enemies are in waves; it’s been a great way for us to experiment and mess a bit with the code to see what can be introduced in both modes, maybe in a different form. For instance; We are introducing the crossbow with explosive bolts. It will make the shift to the multiplayer mode with different mechanics, because explosive bolts do not fit properly in PvP gameplay. It’s the same idea for throwing knives or other features that are currently being developed. We want you to play with these things and mess with it: this helps us identify the best way to ensure they are properly introduced (or not) in the multiplayer portion of Bodycam with different properties. [/p][p][/p][p]We have many cool ideas: advanced traps, syringes that would boost your performances even when wounded (adrenaline shots) with realistic effects for the MP side, and more “supernatural” effects in the Zombie Mode. (These kinds of ideas might be refined, reworked, and introduced later down the road, no promises.) [/p][p][/p][p]While we won’t sacrifice the heart of Bodycam; We still want to introduce more modes that are even more entertaining and original. The kind of modes you can pick up for a quick game with your friends and experience immediate fun so that you get the choice, wether it's hyper realism, serious and tactical, or more casual while still maintaining realism. [/p][p][/p][p]This way everyone can get into Bodycam and get their shots of adrenaline and fun! The Future As we still have our eyes on the ultra realism of Bodycam, we have set our goals high for this mode - as you will see in the next major update. We want to push realism even more; We are working on refining the concept in which zombies will not take on the title of "The Undead" the fuel of nightmares. But to the concept of contaminated. They contracted some diseases, or some kind of mutated viruses, that keep them “alive” but at what cost? So by dropping a little bit the supernatural elements and adding a very plausible context: perhaps an abandonned mall, attacked by people who have inhaled a mysterious gas, or something something far more sinister. These are ideas that we really like![/p][p][/p][p]They will be even more terrifying. [/p][p][/p][p]
[/p][p][/p][p]They will scream and experience pain; while also inheriting logical & realistic behaviors. In short, we want people to watch videos of the Zombie mode and question if it’s real or not. Exactly what we accomplished in the Multiplayer Mode. That would be a major victory for us. And this is where we want to hear from you. [/p][p][/p][p]As you all were the spark that ignited our flame for the Zombie Mode and encouraged us when we weren’t entirely sure about launching the mode permanently! So we want to know what you all want to see in this mode, so that we can listen and pave the way for the future of this mode. Everything is virtually possible. Let’s discuss. Let. Us. Know.[/p][p][/p][p]Lastly, The future is soon.. We are thrilled to share that THE MAJOR UPDATE YOU ALL HAVE BEEN WAITING FOR WILL PREMIER ON NOVEMBER 25TH, 2025. Spread the word...AND GET READY TO FIGHT FOR YOUR LIVES... [/p][p][/p][p]Kane, out.[/p]
The Genesis
[p][/p][p]While the very DNA of Bodycam is its ultra-realism, we weren’t closed off to the idea of experimenting other horizons and give more opportunities to the fanbase to enjoy the game. So when the community asked for a Zombie Mode, very early after the announcement, we were enthusiastic but also cautious.. Our aim was - and still is - to deliver the most realistic and authentic experience of real combat, thanks to the high level of details and the features offered by Bodycam. [/p][p][/p][p]So, when we were asked to add fantastic elements, it gave us an oppourtunity to reflect and see how we could assimilate the realistic and authentic experience of the game that is, in its own way, horrific, and a potential revamped Zombie Mode for our upcoming map.. We took a risk to send the wrong message and make the community believe that we would give up on the realistic side and add senseless cosmetics and more casual modes. (We know this was unorthodox.) [/p][p][/p][p]This is why Zombie Mode was proposed to be a "limited time" event made just for Halloween. We wanted to make sure the mode would meet expectations, but would also fit with our idea of realism and immersion. That was also taking the opportunity to get players interested in Bodycam with another take on the genre. [/p][p][/p][p]And it worked. [/p][p][/p][p]And on Halloween 2024, around 600,000 players logged on to play Asylum. [/p][p][/p][p]To be honest, we weren’t expecting that, it was overwhelming. We actually "shadow dropped" the mode because we didn’t think it would be THAT much of a success. [/p][p][/p][p]We realized the potential of the mode at that moment. So it turned into an experimental lab for the mulitplayer mode and zombie mode alike. [/p][p][/p][p]