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CHANGELOG #2 MAJOR UPDATE

[p]Greetings, Operators,[/p][p][/p][p]We’re happy and excited to bring you the Patch Notes #2 for the Major Update! We’re aware that there is still more improvements to bring to Village, and the team is working hard on it. [/p][p][/p][p]With further ado, let’s deep dive on what these fixes are bringing to Bodycam.[/p][p][/p][p]Kane, out.[/p][p][/p]
HOTFIX
[p][/p][h2]ZOMBIE[/h2]
  • [p]ASYLUM MAP: Random Shotgun spawning client-side only: you should now be able to pick up the weapon properly.[/p]
  • [p]Zombies should now properly display their wounds[/p]
  • [p] VILLAGE MAP: if your host is more than 200 meters away, you will be able to be killed by zombies[/p]
  • [p]Zombies Skins should by displayed properly[/p]
  • [p]VILLAGE MAP: the sky is now working properly[/p]
[p][/p][h2]AUDIO[/h2]
  • [p]Zombies footsteps should be properly spatialized[/p]
  • [p]Duboc House door sound has been fixed[/p]
[p][/p][h2]UI/UX[/h2]
  • [p]Addition of a “Leave Lobby” button to the “Map Vote” screen[/p]
  • [p]Private lobby should now remain closed to random players[/p]
[p][/p][h2]GAME MODE[/h2]
  • [p]Rank points should be gained properly after a game[/p]
  • [p]Bodybomb mode should be available in CQB Powergun[/p]
[p][/p][h2]MATERIALS (ASSETS)[/h2]
  • [p]Operators skins should display with proper materials now[/p]
[p][/p][h2]GAME EXPERIENCE[/h2]
  • [p]Ultrawide players should now be able to enjoy the game with no more visual disturbances[/p]
  • [p]Proximity Chat should now work properly[/p]
[p][/p][p][/p][p][/p]