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CHANGELOG #3 MAJOR UPDATE

[p]Greetings, Operators,[/p][p][/p][p]TIme for another patchnotes, based on your feedback. Keep them going, let us know if it has helped as well, if you were encountering these issues. [/p][p][/p]
Village
  • [p]Global optimization[/p]
  • [p]Lighting optimization[/p]
  • [p]Mines: performance optimization[/p]
  • [p]Fixed multiple invisible walls & collisions[/p]
  • [p]Modified some zombies spawners[/p]
  • [p]Nanite & Raytracing improvements[/p]
  • [p]Missing snow fixed on several spots[/p]
[p][/p]
Global
  • [p]Disabled a "VHS" UI effect that was causing the game's color to be very flashy while opening the tab[/p]
  • [p]First boot resolution issues fixed[/p]
[p][/p][p]Cheers![/p][p]Kane, out.[/p]