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Bodycam News

DLSS Returns & Performance Optimizations Part I

Bodycam Update V0.1.4.0

[h3]⚠️ IMPORTANT NOTICE
  • Note: This is Part I of our optimisation updates!
[/h3]

DLSS IS BACK!
  • After encountering unforeseen compatibility issues the first time, DLSS has finally returned for good!
  • A new DLSS option has been added in the graphical settings, right below the “FSR” setting.
  • FrameGen is yet to be added, but it will come soon!

Let us know your experience with the current implementation and if it needs improvement!
The last thing in the 2024 roadmap is done! (lol)

OTHER CHANGES & FIXES
  • The game has been optimized further, but we’re still ironing out the issues introduced in 1.3.4.
  • Upscale Quality, Anti‐Aliasing and TAA Upsampling settings work again!
  • The Weapons Locker has received some new icons.
  • Oil Rig shouldn’t use so much CPU anymore.
  • A bunch of new skin variations have been added to most guns.
  • A handful of new Operator Skins have been added!
  • An R-Point softcap has been introduced! This is very experimental and will be tweaked over time (current cap: 10,000 points; above this threshold, point gains will diminish).


Don’t forget to leave a review on Steam! Your feedback is always welcome.

The Reissad Team

Bodycam Hotfix V0.1.3.5 - Performance & Gameplay Fixes

[h2]Bodycam Update – Hotfix V0.1.3.5 [/h2]

Hey everyone

We've just released last day, our biggest update yet, and now here's Hotfix V0.1.3.5, fixing several issues and improving overall gameplay.

Here’s what’s new:

  • Performance fixes on Russian Building, Worn House, Hospital, and other maps.(We've made some improvements, but keep in mind that the big performance update is coming in the next update!)
  • Death tracking fixed - Death no longer counts as two deaths.
  • Audio improvements - Overall sound volume levels adjusted, footsteps volume balanced, correct dirt sounds now play, and outdoor ambience works properly.
  • Private match rewards - Playing in private matches no longer gives you any kind of rewards.
  • Joining late - Joining a minute before the match ends now gives you no rewards.
    Note: No reward screen will play after the scoreboard while the match is ending.
  • Rank rewards adjustments - No rank rewards when playing with bots and fewer than 3 real players.
  • Hardpoint mode now ends at 200 points - Let us know if this feels too short!
  • Bots now stay in matches - As asked, bots will now stay in matches until the lobby starts filling up with real players.
  • Bot fixes - Bots now shoot properly, and their accuracy against other bots has been improved.
  • Zombie skins fixed - They now appear correctly instead of using test assets.
  • Improved match stability - Reduced chances of matches stopping abruptly.


[center]As always, let us know your feedback - Thanks for your support![/center]

Bodycam Update V0.1.3.4 - Season 2, Bots, and Bug Fixes!

Bodycam Update V0.1.3.4 - [14/3/2025]

⚠️ NOTE:
This update focuses on new content, and semi-major bug fixes, while the optimizations are being handled by a specialized team and will roll out progressively.
We would also like to mention that because of so many additions introduced in this update, there could be many bugs that we missed during bug testing stages. If you find any, please report them on our discord!
Thank you for your patience and support while we continue improving Bodycam!

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NEW CONTENT

🏆 SEASON 2 BEGINS!

  • Ranks have been reset!: Players now have 60 days to climb the leaderboard before the season ends, and earn exclusive rewards!
  • Season Rewards: You are now able to claim exclusive badges as rewards for your rank position in the previous season, and new operator skins for season 2!
  • View Past Rankings: You can now check your rank history by visiting the Leaderboard section and selecting previous seasons.!
  • Season Duration: This season will run for two months, but we may adjust future seasons based on your feedback. Let us know if you prefer shorter or longer seasons!
  • Rank Placement Change: The amount of points needed to rank up has been increased exponentially, making the grind harder and more pleasing! This change is not final though, we appreciate any feedback!


🔥 STREAK SYSTEM - DAILY FREE SKINS!

  • Daily Win Rewards: Win one match per day to earn a free skin.
  • No Duplicate Skins: Skins are chosen from those you do not own yet.
  • Consistency Matters: If you miss a day, your streak resets! Stay consistent to maximize your rewards.
  • Future Updates: More streak-based rewards will be added in future updates!


🎯 NEW GAME MODE - HARDPOINT

  • Objective-Based Gameplay: Hardpoint is a fast-paced mode where teams must capture and hold a rotating zone to earn points.
  • Winning Conditions: The team that reaches 200 points first, or has the most points by the end of the timer wins!
  • Rotating Capture Points: The zone moves periodically, forcing players to anticipate rotations and reposition before the enemy does.
  • The More The Better: The more teammates you have on the hardpoint, the more points your team receives!
  • Best for Tactical Players: Hardpoint is perfect for those who enjoy a mix of team strategy and aggressive play-styles. Try it out, and let us know your feedback!


🗺️ NEW MAP - PAINTBALL ARENA

  • Designed for Competitive Modes: A paintball-inspired map tailored for Versus, Body Bomb, and Hardpoint game modes.
  • Ground-Level Combat: Unlike Airsoft, Bomb House, or Russian Building, this map has no elevated areas, ensuring a level playing field.
  • Cover-Based Movement: Small, scattered covers force players to stay mobile and react quickly to enemy movement.
  • Symmetrical Layout: The map is evenly designed, providing a balanced and fair competitive experience.


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🤖 BOTS - DYNAMIC MATCHMAKING AI
NOTE: The bots are not perfect just yet, and will be improved over time!

  • Dynamic Matchmaking Support: Bots automatically fill empty slots and leave as real players join. They are designed to maintain the game’s pacing and balance.
  • Filling Lobbies & Expanding Player Base: Bots have been added to ensure that matches feel full and competitive, particularly in regions where the player base is still growing. This helps Bodycam expand globally and improves matchmaking speeds.
  • Adaptive AI Difficulty: Bots start at an easier level but dynamically adjust their difficulty based on player performance. If you're dominating, they will get smarter and more challenging for you.
  • Realistic Player Behavior: Bots analyze the battlefield, take alternative routes, use flanking tactics, and engage dynamically in fights.
  • Objective-Focused AI: Bots interact with objectives just like real players; They plant and defuse bombs, capture Hardpoints, and support their team in tactical engagements.
  • Option to disable bots: If you're hosting a match, you can disable bots in the settings before starting a match!
  • Bot Kill Point Rewards: Killing a bot grants ¼ of a player kill's value. For example, if a player kill grants 40 RPoints, a bot kill will grant 10 RPoints.
  • Temporary bot limit: For testing, bots will fill lobbies up to 4 players for the time being!


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🌍 MAP REWORKS & FIXES
We have started reworking several maps to improve visual quality, level design, and balance. However, this is just the beginning! These improvements are not final. This is a first step to better organization and testing community feedback before the full map overhauls planned in the 2025 roadmap.


  • Worn House Revamped: Improved textures, lighting, and overall level design for better balance and visuals.
  • Russian Building Now Features a Redesigned Outside Area: Expanded for more strategic opportunities and improved navigation.
  • A New Staircase Has Been Added To Russian Building: Changing the way players navigate and making gameplay more dynamic.
  • Airsoft House Optimizations: The map has seen a considerable amount of changes and optimizations, removing annoying spots and more, making gameplay smoother and more enjoyable.
  • Training Range Now Has New Guns: FOSTECH shotgun and Revolver have been added to training range for everyone to test them out!
  • Countless hitboxes fixed across all the maps: Including Russian Building trees, Rome's bushes, and more!
  • "Logistics" Was temporarily disabled for a small rework


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🎨 SKINS & CUSTOMIZATION UPDATES

  • 37+7 New Operator Skins Added! There's 37 new skins you can buy in the shop, and 7 more you can get from season rewards!
  • A handful of new weapons skins! A couple more weapon skins were added this update for some guns!
  • New National Flag Badges Added: Represent your country with pride! All nations now have unique flag badges.
  • More Badges Coming Soon: Future updates will introduce new badges with different meanings and significance.
  • Profile Picture Now Reflects Your Operator Skin: Your in-game avatar is now represented by your chosen operator skin, adding more immersion and natural team identification. We would like your feedback regarding this change, let us know if you like it or not!


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OTHER ADDITIONS, CHANGES, FIXES & POLISH

  • Added voice lines that play at start of rounds and other situations
  • Added [RADIO] audio setting, that controls the previously mentioned voice lines
  • Added Take/Interact key bind option (Default: E)
  • Added a new scope
  • Added new walking sounds
  • Reworked Main Menu UI completely
    Note: UI Bugs are still present, this is just the first part of the UI rework!
  • Nerfed and Buffed rank point rewards for certain gamemodes
  • Improved and adjusted the friendly name UI
  • Team killers are now automatically kicked after 3 TKs, regardless of their performance in the match
  • Friendly "Green Box" no longer disappears when too close, minimizing confusion and accidental team kills
  • Joining a match too late will no longer grant you any rewards, preventing players from abusing the system by joining late and getting free rewards.
  • Players will no longer earn any points in private matches. These games will be purely for practice.
  • RTSS (Riva Tuner Statistics Server) works again
  • Improved the player hit registration
  • Improved issues with body bomb rounds not ending properly
  • Improved issue where lasers unintentionally lit up entire rooms
  • Improved issues with private lobbies not working
  • Resolved issues with pump shotgun and revolver getting stuck
  • Fixed issue with weapon skins not saving if you don't have an operator skin equipped
  • Fixed issues with the resolution not being saved
  • Fixed issues with the shop being empty
  • Fixed issues with the bomb not dropping from dead players
  • Fixed issue where lasers caused a large red flash when turned on
  • Fixed bug that disabled the green box and names of friendlies at the start of a match
  • Players can no longer steal the bomb from a teammate
  • Ranks are now spelled correctly
  • Voice chat volume is no longer affected by the "Master Volume" setting
+ COUNTLESS other smaller bug fixes and changes!

Bodycam - Stream Spring Sale 2025

[center]
SPRING SALE - BODYCAM NOW DISCOUNTED! 🎯
[/center]

[h2]The hunt is on.[/h2]

Take advantage of Steam’s Spring Sale to dive into the brutal, realistic, and adrenaline-pumping action of Bodycam, now available at -20% discount from March 13 to March 20!

[h2]Why now is the perfect time:[/h2]
  • Authentic Bodycam POV gameplay 🎥
  • Tactical, immersive, and unforgiving combat 🔫
  • Join an engaged community that loves intense, realistic and gore action 💀
Don't miss out, this offer won’t last long!

Good hunting,
The Reissad Team

Bodycam 2025 - Q&A 2025 Answered

❓ Bodycam 2025 - Q&A ❓


Hey everyone!

We know that after our recent announcements, many of you have questions about what’s coming next. We took the time to anticipate the most common ones and decided to put together this Q&A to provide clear answers on all key topics!

Of course, if you still have more questions or want to stay up to date with everything happening around Bodycam, join us on Discord!

Thank you all for your continued support. We hope these answers help you get a better understanding of what’s ahead, show our commitment to transparency, and most importantly, get you excited for the future! 🚀🔥


[h2]❓ How did we start in the game industry?[/h2]

We started developing games over ten years ago, beginning with small projects that allowed us to grow and refine our skills. Over the years, we explored Unreal Engine, mastered its tools, and improved our creations.

When Unreal Engine 5 was released, it marked a turning point in the industry with its groundbreaking realism. During a school study project at the launch of UE5, we discovered photorealism. The goal of this project was to explore the engine’s limits, and as we progressed, we realized that our PC was capable of running an ultra-realistic scene.

Initially, our idea was to create an ultra-realistic shooter on UE5. But during our prototypes, we discovered that the only way to push realism from “realistic” to “photorealistic” was by degrading the image using lens effects that mimic action cameras.

You’ve probably noticed that all recent ultra-realistic games adopt camera effects degradations. It’s the same principle used in cinema: in action scenes, everything moves, everything is blurry, making it harder to distinguish details and, ultimately, making the scene feel more believable.

Of course, we agreed that this degradation would feel odd if it came directly from the player’s eyes. So, we justified this effect by incorporating bodycams equipped by soldiers this became the name of our game.


[h2]⚙️ Game Optimisation & Technical Improvements [/h2]


    What are your plans for game optimisation?
    ➡️ Optimisation is a major focus, and our specialised team is working on improving performance with every update. We’re even planning a dedicated optimisation update in the future.

    Why was DLSS removed, and will it return?
    ➡️ DLSS interfered with FSR, causing major lag issues. A team is investigating, and DLSS will return once the issue is fixed.

    Will there be host migration & dedicated servers?
    ➡️ A specialised team is working on host migration to improve online play. Dedicated servers were not recommended for our current game modes, but with host migration, things will get much better!

    Will an anti-cheat system be implemented?
    ➡️ Yes! A robust anti-cheat solution is in development to ensure fair play.



[h2]🔫 Gameplay & Content Additions [/h2]


    Will night vision be added?
    ➡️ Yes! Night Vision Goggles (NVG) will be available in special rounds, where unique gameplay modifiers like suppressed weapons will also be introduced.

    Are bots planned?
    ➡️ Yes! Bots will arrive in update 1.3.4, with difficulty that adapts to player skill levels.

    Will there be snipers & sniper-focused maps?
    ➡️ Snipers are coming after the animation overhaul.

    Will weapon customisation be added?
    ➡️ Yes! Attachments and sights will be introduced alongside loadouts, which will be available in non-competitive game modes like Deathmatch.

    Will there be more zombie maps?
    ➡️ Definitely! New zombie maps are coming, but they take a lot of development time.

    Will there be a campaign mode?
    ➡️ Not initially planned, but we’ll run a community poll

    Will hostage rescue be a game mode?
    ➡️ Same Not initially planned, but we’ll run a community poll to see if players want it!

    Will more lens effects be added?
    ➡️ Yes! Snow, blood, and more immersive effects are in the works.

    Is a gore system planned?
    ➡️ Yes! A fully custom gore system is in development, and we’ve already shown some WIP footage on Discord.

    Will more weapons be added?
    ➡️ Yes! Can’t reveal which ones yet, but stay tuned!

    Will kill cams be added?
    ➡️ No plans for now—it’s a complex feature to implement properly.



[h2]🎮 Customisation & Quality of Life Improvements [/h2]


    Why were player cosmetics changed? Will the old system return?
    ➡️ The old system caused performance and engine issues, so we had to replace it. We’ll announce any future changes if we find a workaround!

    Will the friend system be improved?
    ➡️ Yes! The party system is getting major improvements in update 1.3.4.

    Will Proximity Chat & VOIP be fixed?
    ➡️ Yes! Fixes are in development to make it work properly.

    Will daily & weekly challenges be added?
    ➡️ Yes, they are planned for a future update!

    Will there be tactical emotes or hand signs?
    ➡️ No “Fortnite-style” emotes, but custom animations for match intros/outros are coming!

    Will HDR support return?
    ➡️ HDR was temporarily disabled for rework, but it will return in an improved form.



[h2]🛠️ Other Features & Future Plans [/h2]


    Will there be mod support?
    ➡️ Not planned for now, but we may explore it in the far future.

    Will there be a drone racing mode?
    ➡️ Maybe 😉

    How did the studio start in the gaming industry?
    ➡️ We started six years ago with small projects, building our skills over time. Once Unreal Engine 5 launched, we started working on Worst World, which evolved into BODYCAM!

    What’s the current state of Reissad Studio?
    ➡️ We’re growing fast! More details coming in an upcoming announcement.

    What happened to the map "Tumblewood"?
    ➡️ It had major performance & graphical issues, so we had to temporarily disable it. We’ll bring it back once it’s fixed!

    Will animations be improved?
    ➡️ An animation overhaul is already in progress!

    Will left-handed POV be added?
    ➡️ Not likely—it would require a completely new set of animations for every gun.

    Playstation & Xbox versions?
    ➡️ CLASSIFIED.



[h2]📢 Stay Updated! [/h2]

We hope this Q&A answers most of your questions! If you have more, join us on Discord to ask directly!

🔥 The future of Bodycam is bigger than ever, and we’re excited to share this journey with you all! 🚀