Demo Next Fest update!
Demo 2.0 update
[p]The first update for the demo is going live! This update includes quality of life improvements, game clarify fixes, bug fixes, and performance improvements in key spots![/p][p]... And a couple new goodies.[/p][p][/p][h2]Quality of Life Improvements[/h2][p]There were a number of small elements that were proving to be either challenging or annoying for players, and I wanted to fix these! Here are a few examples of the improvements made:[/p]- [p]Door Interaction: While the click-drag interact was working fine, it wasn't making it clear enough that a door was unlocked if a player just clicked and released. This resulted in some players thinking a door was still locked when it was actually open. Improvement: Unlocked doors will now "nudge" open if you click "Try Door" once, instead of requiring you to try dragging to check. This should make it much easier to know if a door is unlocked or not.[/p]
- [p]Hold-To-Interact: It wasn't always clear when an interactable object required the player to hold to interact with it. Improvement: Hold-interactables will now flicker and fade while holding. This should hopefully make it more obvious that the item can be interacted with and that a player is actively interacting with it.[/p]
- [p](New Option) Disable Head Sway: You can now disconnect the camera from Victoria's head movement. The experience is still very much designed with head sway in mind, but this should help anyone who would prefer a more locked-camera experience![/p]
- [p]Padlock: The padlock in the first hall has been made much easier to spot. It is now a gray metal color instead of the too-dark bronze color it was before, and it is better lit.[/p]
- [p]Gas Valve: The gas valve lever in the wet basement was basically the same color as the wall, making it very hard to notice in the dark dingy space. It has been moved closer to the boiler and painted red to make it much easier to notice.[/p]
- [p]Cockroaches: The roaches in the filth hall were hard to see against the dark mud, making it unclear what Victoria was reacting to. Now they crawl along the walls and are much more apparent. The hallway itself has also been improved if you happen to run farther down it or turn around, but I won't say how. ;)[/p]
- [p]Immediately after the first lightning strike.[/p]
- [p]Upon entering the wet basement.[/p]
- [p]BUG: Closing your eyes while Victoria was speaking in the Infinite Ocean room would cause her to skip past the lab interrogation scene. FIXED.[/p]
- [p]BUG: Closing your eyes while getting killed would result in you getting stuck on a white screen. FIXED.[/p]