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Asteroids ++ News

Asteroids ++ 1.3.0a

Fixed issue with the game crashing after getting a weekly planet from a drop (thanks knuddelholic)

Asteroids ++ 1.3.0 - TWO NEW CAMPAIGNS, FIREWORKS WEAPON, POWER STAR ABILITY!

Changes:
[p]Added two new campaigns: Teegarden Campaign and The Jovian Moons[/p][p]Teegarden Campaign features 4 planets, with a new gimmick of 'disproportionate' planets, where you will face 3x4 planets, or 4x3. The campaign will feature Teegarden B, C and D, and the Teegarden Star, which is 5x5![/p][p][/p][p][/p][p]The Jovian Moons campaign features 6 planets: Ganymede, Callisto, Io, Europa, Amalthea, Himalia. These are Jupiter's moons, this is a very hard campaign, but worth the shot![/p][p][/p][p][/p][p]DLCS FOR BOTH ARE COMING SOON, BUY PLANETS HERE TO UNLOCK THESE CAMPAIGNS[/p][p][/p][p]Added fireworks, a powerful expensive weapon, costing 400 $$$, which fires straight and when it gets destroyed, it makes a powerful explosion and fires rockets. The firework explosion deals stronger splash damage than the rocket, and it can harm the player so be careful![/p][p][/p][p]Added the powerstar ability, for a short time, feel the luxury of level 12 weapons and utilities. Costs 150 $$$[/p][p][/p][p][/p][p][/p][p]Added skill tree upgrades for the fireworks and powerstar[/p][p]Some shop icons have been updated, they haven't been updated in the steam inventory but they will be soon enough. (thanks mystical_creator)[/p][p][/p]
  • [p]Laser damage falloff increased from 25% to 50% (nerf)[/p]
  • [p]Every wave, bouncy orbs will spawn where the player is instead of every battle starting.[/p]
  • [p]Bouncy orbs charge damage decreased from 7X to 5X[/p]
  • [p]Bouncy orbs can now be destroyed by a black hole[/p]
  • [p]A black hole can attract fireworks.[/p]
  • [p]UFOs can fire fireworks, and it's rockets are evil! But the explosion from the firework can self-harm the UFO itself.[/p]
  • [p]Rockets now last 10 seconds before exploding, or 1 second + (.33s per firework level) if shot from the firework.[/p]
  • [p]Updated recruitment names[/p]
  • [p]When switching from planet to planet, you can now get weapons up to fireworks[/p]
  • [p]Added 2 new wave types: Asteroid Wall and Mothership Time[/p]
  • [p]Added new songs in the sound test[/p]
  • [p]Translated more stuff[/p]
  • [p]Updated all languages with new content, even untranslated content. But there are errors, and they will be fixed.[/p]
  • [p]Optimized file size, VFX are now in their own texture group! (-20mb)[/p]
Achievements:
[p]Added 25 planet based achievements! Have fun hunting them![/p][p][/p]
4th Drop
[p]Asteroids ++ now introduces the 4TH DROP IN THE GAME.[/p][p][/p]
  • [p]When playing the game you will receive random planet items in your inventory and they will be available during the 1.3.X period. Drops are determined based on how long / often you play the game.[/p]
  • [p]Later they will be replaced by future drops and will no longer be droppable by the game, so gather as many as you can![/p]
  • [p]The 3rd Drop of planets is no longer available. You can only gather them through the market or trading.[/p]
  • [p]You can also visit the Asteroids ++ Store here! Buying from the store supports the developer![/p]
[p]Oh, yeah, also:[/p][h2]VERY RARE GOLDEN DROPS #004[/h2][p][/p][p][/p][p][/p][p]They are tied to the normal planet drops, except they are 1% chance for a drop, making them much harder to obtain! You get them normally by playing the game, but once the 4th drop of planets are over, these will be impossible to obtain through normal means. Good Luck![/p][p]Also, from the 4th drop, you can from now on buy Golden Planets, if you are a crazy collector![/p][h2]Fixes:[/h2][p]- Fixed a bug where you could enter the Proxima centauri campaign even if you didnt own it, caused some confusion because of it. Now its fixed.[/p][p]- Removed rocket particles which should clear some lag for some people[/p][h2]Technical stuff:[/h2][p]- Code-refactored the entire campaign system, which will help me develop the Endless Run gamemode, but also the Level Editor. There could be small changes between the campaigns, if you see any bugs due to this, please let me know.[/p][p]- Same refactoring was done to the player, which allows for further clone support and seamless level changing between shop items.[/p][p][/p][p][/p][p]That's all! I excect some patches here and there to iron out some bugs. But I hope you enjoy this update :) [/p][p]Thanks for playing the best Asteroids game ever![/p][p]Happy 1st birthday! And remember, you can never end Asteroid genocide![/p]

3RD PLANET DROP ENDS ON 30TH JUNE

[p]3RD PLANET DROP ENDS ON 30TH JUNE[/p][p][/p][p][/p]

1 YEAR ANNIVERSARY

HAPPY FIRST YEAR ANNIVERSARY
[p]Happy birthday Asteroids ++ ! The game was released on 20th June of 2024, how time flies doesn't it? Well it's time to reveal some next changes for the game.[/p][p][/p][h2]Breakdown[/h2][p]I am still seeing the player base enjoying and playing the game. I've been pushing the game to other platforms like gx.games where the game got jawdropping 70000 players playing it! And 10000 steam players have launched the game![/p][h2]4th Drop[/h2][p]I will start doing Planet Drops again, I want to make the planet drops to be a bit more consistent, because the first drop lasted maybe 2 weeks, the second around a month or two, and this one? 9 MONTHS![/p][p]Yeah, that's right, the third drop lasted since 22nd September! I think it is finally time to do something about that, so I will try to be consistent and release **every planet drop for every 4 months.** This way the players can know when to expect new campaigns, weapons, asteroids and big updates, while in between [/p][h2]1.3.0[/h2][p]I have been working here and there on the game, to be honest, I've been mostly on other projects, so I think I will shift some focus on the game again, here is what is coming up:[/p][h3]Teegarden Campaign[/h3][p]A campaign featuring 4 planets, with a new gimmick of 'disproportionate' planets, where you will face 3x4 planets, or 4x3. The campaign will feature Teegarden B, C and D, and the Teegarden Star, which is 5x5! It will cost 3.99€ as a DLC, but like always, you can buy planets or get planet drops to play the campaign for completely free![/p][h3]The Jovian Moons[/h3][p]A campaign featuring 6 planets, featuring Ganymede, Callisto, Io, Europa, Amalthea, Himalia. The campaign will cost 5.99€, but you can buy planets or gather planet drops for free.[/p][h3]New Weapon - Fireworks[/h3][p]Thought it would be fitting. Basically imagine a rocket except it explodes into a bigger explosion of smaller rockets! It will deal HUGE damage, but no homing capability, and it has limited range.[/p][h3]New Ability - Power Star[/h3][p]For a temporary time, turn all of your weapons and utilities to level 12, and hear epic music while at it![/p][p]The 1.3.0 update will come out when the 4th drop gets out.[/p][h2]1.3.1 and beyond:[/h2][h3]Game-based campaigns/music kits[/h3][p]I was thinking to do this for a while, where if you owned something on the steam library, you would get a campaign or a **music kit for free.** I'm going to look into it more and this will be a cross-game event.[/p][h3]Changeable music[/h3][p]Music during gameplay are based on what asteroids you face, but I will be looking to have players customize this feature.[/p][h3]Difficulty Change[/h3][p]I will be making a drastic change for difficulty. When going from planet to planet, you lose weapons and their levels based on difficulty, but I am thinking to change it up so that instead of losing weapons, the shop items get banned per planet based on seed. I think this is a more interesting approach rather than removing something from the player that they already bought.[/p][h3]Weekly planet difficulty[/h3][p]There are players playing and competing for a new record times in weekly planet, so I will do a small update for it. You will be able to change difficulties in weekly planet and you will get bonuses.[/p][h3]Common Drops[/h3][p]Music kits, asteroid drops, weapon drops! You name it! They are all coming[/p][h3]Ability/Utility Crafting[/h3][p]I plan to add abilities and utility items for drops, which can be used as discounts for the skill tree (1% per level), just like how weapons work at the moment.[/p][p][/p][p]Anyways, I will be hard working to get this out as fast as possible! Tomorrow is going to be a sale on the Asteroids ++ Soundtrack, Proxima Centauri and Kepler-90 campaigns. Have fun![/p]

Asteroids ++ 1.2.9c

Fixed the tutorial softlock (Thanks Scary Guy)
Disabled some stuff in the web version (like steam inventory, which isn't even available in the first place)