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Asteroids ++ News

Asteroids ++ 1.1.6 - NEW WEAPON - HOOK

Release ++ 1.1.6

(Note... linux isnt updated because there are issues with it, also quad damage is still busted on the final boss)
[h2]NEW WEAPON: HOOK[/h2]
  • Release to throw, hold to pull! The hook will automatically hook in asteroids, dealing damage, and then pull coins when the hook has reached full capacity. Each level gives an additional hook which gets faster, deals more damage, and can carry more coins. This weapon is supposed to be more of an idle weapon and note that it is extremely expensive.
  • There is also skill tree available for this new weapon!

[h2]NEW GAMEPLAY OPTION: Max Asteroids[/h2]
  • This has been added to address performance issues, maximum amount of asteroids can be present on the screen (256-1024, infinite will be added later), while lower numbers may make the game easier, it will take longer to beat sectors if its limited. Only use if the game performance isn't great
  • In the future, if the limit is set, asteroids wont spawn from bigger asteroids (large, huge, triplet) but instead placed in queue for normal spawning if there is too many asteroids for performance reasons, unless the setting is set to infinite.

[h3]Other[/h3]
  • Rockets will only seek enemies if it's in range (Nerf), only made to make bigger sectors a bit harder since rocket was broken in them. This also applies to UFO rockets though.
  • Recruitments will only seek and shoot at enemies if its close in range (Nerf, but this is only made to prevent lag)
  • Skill tree changes: Increased level requirement for all skill categories:

Weapons: 2.5 Levels > 3.5 Levels
Abilities: 3.5 Levels > 4.5 Levels
Utilities 4.5 Levels > 5.5 Levels
In general there is a bigger grind but if you are level 50 you shouldn't really worry about it too much.
  • Weekly planet is now perfectly in sync with all players

    Oh yeah, final thing, and big nerf here:
  • Wave skips will now award 5$ per wave instead of 10$

[h3]Fixes[/h3]
  • Fixed issue with hard planets saying it's always "June"
  • Fixed issue where its possible that the game will say that you've played before but the player launched the game for the first time
  • Improved recruitment AI so that they better avoid large and huge asteroids (havent tested with triplets, mothership or final boss)

[h3]Known issues[/h3]
Machine Gun doesn't work if UFOs with machine guns are present
The game could still crash on campaign, it's much harder to track from where since the common bugs have been fixed, thanks for reporting!

If you have any bugs to report or features to request, click here

Asteroids ++ 1.1.5e

[h3]Features/Changes[/h3]
  • Whoever has been flagged previously in the game will get banned and it will be displayed on the side of your steam profile. Unintentional cheats will also be flagged but not banned, unless strictly attempted by those to cheat leaderboards and give an unfair advantage to others which do not cheat
  • Keep in mind that I am the one who picks out users and ban them, there is no system in place which autobans people on steam, so if you have a banned label on the side, that's me. Whenever or not this is a VAC ban or not, I don't care ¯\_(ツ)_/¯
  • Idle conquering is now less efficient when having recruitments or clone on your loadout, but not completely disabled like last time
  • Idle conquering multiple sectors is now much more harder (single sector conquering is the same), still not perfect but much better than before


[h3]Fixes[/h3]
  • Fixed issue with weekly planet displaying "0 days left" instead of showing how many hours/minutes are left

Asteroids ++ 1.1.5d

[h3]Features/Changes:[/h3]
  • Super skip ability requirement now dynamically changes based on level and how much waves there is in a sector
  • Currently the formula is (390 - level of super skip)
  • waves in a sector
  • Added textures in different texture groups, causing less glitches, better loading times and smaller file sizes


[h3]Fixes[/h3]
  • Fixed an exploit where you could play the sun campaign without owning the campaign
  • Fixed the freezing glitch, again... please let me know if it works for you now :smile:


Also sorry for frequent updates its just that more serious crashes cause me to go mayhem! Thanks everyone for being patient and awesome!

Asteroids ++ 1.1.5c

[h2]Release 1.1.5c[/h2]

[h3]Features/Changes:[/h3]
  • Purple asteroids will now bounce at the edge of the screen instead of the edge of the battle room.
  • Green Asteroids will now always heal asteroids instead of healing sometimes, makes them dangerous again!
  • Recruitments AI won't be idle for too long anymore when not targeting
  • Added new graphics for the healing line (let me know how it is or if it lags your game)
  • Super skip ability cost 2000 > 3000 (nerf)
  • Super skip procedural cost 65 > 60 (buff)
  • Selecting multiple sectors will now always increase wave count by 1 (no matter if width or height is increased)
  • Changed the donation gift to be more in-line with the IAP from the asteroids store
  • Added price for the donation gift
  • Updated shop info (mainly shield, bomb, recruitments and rockets), also minimized description for the sniper
  • Weekly planet has to now load in order to play (it will say LOADING if it didn't)
  • Changed some game over text
  • Changed item drop changes (music kits have a much rarer drop chance)
  • EXPERIMENTAL: You can press O and P to change the zoom of the camera while in big battle screens


Fixes
  • Split machinegun bullets to machinegun and recruitment bullets, which fixes the issue of machine gun not firing due to recruitments, and graphical issues where recruitment bullets would be larger because of machine gun level
  • Fixed bouncy orbs not bouncing correctly in big battle screens
  • Fixed main menu text being off in wide battle screens

Asteroids ++ 1.1.5b

[h2]Release 1.1.5b[/h2]

[h3]Features/Changes:[/h3]
  • Nerfed chaos wave
  • Item drops should now happen while playing weekly


[h3]Fixes[/h3]
  • Fixed a game freeze due to the game trying to spawn a wave with "infinite threat level and prestige", which causes an infinite while loop freezing the game (thanks lugh, Dwight.D.EisenCoward and bobinsky01)