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Asteroids ++ News

Asteroids ++ 1.1.4c

[h3]Release 1.1.4c[/h3]

[h3]Features/Changes[/h3]
- Added keyboard overlay when typing out the name of your spaceship (NEEDS BIG PICTURE MODE ENABLED)



- In the shop, the buttons are less saturated if you don't have the money for an item upgrade
- You can now use abilities with a controller (LT)
- You can now control the classic ship using a controller
- The player in the menu will now always not have weapons.
- Changed ability recharge tier 4 in the skill tree to exceed the cap at 50% speed instead of 100%
- Updated recruitment names
- Removed unused assets
- Removed player death sound, as well as its setting to enable/disable it
- Convince procedural cost 35 > 50 (nerf)



[h3]Fixed[/h3]
- Fixed more main menu issues
- Fixed issues with the classic gamemode (left click will spam out bullets, errors with leaderboards etc)
- Fixed crashes with the laser (thanks nafizrahman43 and zydent)
- Fixed issue with laser being able to shoot at level 0
- Possibly fixed 'inf' upgrade issue

Asteroids ++ 1.1.4b

Release 1.1.4b


[h3]Features/Changes[/h3]
  • Added more recruitment names


[h3]Fixes[/h3]
  • Updated engine to 2024.6.1, which hopefully fixes the issue where coins would repeatedly play sound (no idea how this started happening, it's likely the engine)
  • Fixed pixel perfect exploit where you could effortlessly idle conquer sectors (thanks nafizrahman43)

Common Drops #007

6 new drops are out in the common pool!




[h2]Added:
  • Purple Small Asteroid
  • Purple Medium Asteroid
  • Purple Large Asteroid
  • Purple Huge Asteroid
  • Purple Triplet Asteroid
  • Purple UFO (Bombs)
[/h2]

You can spawn purple asteroids in sandbox mode by owning them in your inventory!
Play the game to unlock them!

Asteroids ++ 1.1.4a

- Fixed weekly planet displaying negative time remaining
- Added "Highest Leveled Player" and "Most Credits Acquired" in global stats

Asteroids ++ 1.1.4 - SANDBOX MODE

This update brings quite a lot to the table, sandbox mode, new utility, changes to idle conquering and quality of life improvements!

[h3]Sandbox mode[/h3]
Spawn in and test out asteroids that you own in your inventory! This mode will be expanded to have an infinite combination of player loadouts in the future.



[h3]NEW UTILITY, Ship Spikes![/h3]
Ship spikes is an utility that deals damage to asteroids that you come in contact with. Each level improves it. Combine it with repair kit or shield for a promising result. With it comes a skill tree which will improve the utility if you have dash upgraded



[h3]IDLE CONQUERING CHANGE[/h3]
You can now idle conquer while having recruitments or clone in your loadout, which makes this a buff for both of the weapons since it is less limiting. I'm yet to test this since it could turn out to be too good.

[h3]Other[/h3]
  • Changed a lot of player code which brings more stability, but it could cause unexpected crashes so if you get any, let me know
  • Removed unused songs + changed some sounds (like the grade up sound) to be stereo
  • Fixed crash with the mothership and orange asteroids where they could spawn a bullet trying to target a non-existing player
  • Updated utility graphics for the accuracy, health and magnet.
  • Removed unused code
  • Small changes to the store page of the game
  • Added 'Weekly Planet' as an option in the Asteroids ++ Store
  • Added new recruitment names