1. Asteroids ++
  2. News

Asteroids ++ News

WINNERS OF THE EVENT

WINNERS OF THE EVENT


  • FIRST PLACE - CDeth 51,320 CREDITS
  • [h2]SECOND PLACE - awaranoid 11,122 CREDITS[/h2]
  • [h3]THIRD PLACE - cG.Johnny Falcon 4,444 CREDITS[/h3]
  • FOURTH PLACE - legacypbl 3,503 CREDITS
  • FIFTH PLACE - The_Jedigamer 1,858 CREDITS


Honorable mentions:
  • 6th - Neorider, 670 credits
  • 7th Tickeh T Boo, 604 credits
  • 8th awesomeragle, 341 credits
  • 9th qawsed54321, 39 credits
  • 10th Takkenkind, 38 credits


Rewards will be given to the first top 5 players, the top 10 players will get recruitment names (rainbow effect if already included or if in top 5). Please contact me in DMs so I can add you on steam thru my dev account and trade items. I am adding the top 5 winners on steam

Items are eligible for pickup until 15th december, after that date if the rest of the rewards aren't taken by top 5 players, it will be given to the 1st place.

Version 1.2.4a
  • Added +20 new recruitments names
  • Fixed credits items showing wrong labels when using rewards

BIRTHDAY EVENT WITH PRIZES - 1 DAY LIMITED TIME!

NEW EVENT WITH PRIZES

On 18th November and only on that day on 00:00 to 23:59

The following pool prize is:
  • 100000 credits for the 1st place
  • 30000 for 2nd place!
  • 10000 for 3rd place!
  • 2000 for 4th and 5th place!


With all coming down to about 50 euros! Prices are defined by store prices.

Contribute Credits during the event by saying 'HAPPY BIRTHDAY TO INFILAND!' It is his birthday on the 18th of November and the most contributions will make a winner!



After this event, it will take some time to check for legitimate players who have participated, after that we will announce winners on our discord and in here on steam

Asteroids ++ 1.2.4 (Patch 1)

  • Fixes issues with decrypt console commands

Asteroids ++ 1.2.4

[h2]Menu Changes[/h2]
  • On special occasions, there will be an event button where you can participate in events. During events, it is usually a discount, a prize pool or whatever.


On 18th November and only on that day on 00:00 to 23:59

The following pool prize is:
  • 100000 credits for the 1st place
  • 30000 for 2nd place!
  • 10000 for 3rd place!
  • 2000 for 4th and 5th place!


What you do in the event will be revealed in the next day

[h2]Gameplay Changes (Releasing late November)[/h2]
  • Added a new utility, Space Gifts!. Space gifts will be dropped when destroying asteroids at random or UFOs, and gifts drop a buff like giving ability power, additional damage, recharge, health boosts along with other things. Upgrading that utility gives a higher drop chance of those gifts, along with making all of the smaller buffs more powerful! Skill tree is also available for space gifts.


[h2]Achievements[/h2]
  • ?????????????????????????????????




Asteroids ++ 1.2.3

[h2]Menu changes[/h2]
  • You can now disable menu ads at a cost of leaderboards being disabled (global stats will still work, but weekly/daily events wont, as well as the upcoming endless run). Leaderboards are only disabled if a steam user hasn't purchased a DLC or an OST, if a user has purchased an item from a market or the store, disabled ads would still affect the leaderboards, but I am looking to improve this later down the line.
  • The 'DLC' in question aren't planets or campaigns, but in the future there will be DLCs for campaigns as an additional option instead of grinding planets to play campaigns, which at that point users could disable ads without leaderboards being disabled, or there could be a dedicated DLC for disabling ads which would also grant players an gift to open (which gives credits)
  • If you are confused, the ads refer to this update where based on level users would get advertisements to support the developer, these aren't ads which advertise things from other people, which I believe it caused huge confusion initially.


[h2]Gameplay changes[/h2]
[h3]Repair kit is reworked[/h3]
  • Repair kit will now 'supercharge' rockets, the pulse, the shotgun, the laser, the sniper, and the mini rockpods, and will bring out hooks faster if they aren't on the playing field, super charge gets stronger per ability level
  • The repair kit already supercharged the rifle, healed recruitments, recharged bouncy orbs and it did reset the machine gun's secondary ability so no changes have been made there.
  • The repair kit will still heal the player based on ability level
  • This can be stacked so if you activate multiple repair kit abilities, be prepared to see your whole screen full of bullets!


To give you an idea how that looks like, here is maxed pulse, maxed repair kit, maxed shotgun, maxed sniper and maxed rockpods in action:



If you want more quality updates, please donate!