This update brings quite a lot to the table, sandbox mode, new utility, changes to idle conquering and quality of life improvements!
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Sandbox mode[/h3]
Spawn in and test out asteroids that you own in your inventory! This mode will be expanded to have an infinite combination of player loadouts in the future.

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NEW UTILITY, Ship Spikes![/h3]
Ship spikes is an utility that deals damage to asteroids that you come in contact with. Each level improves it. Combine it with repair kit or shield for a promising result. With it comes a skill tree which will improve the utility if you have dash upgraded

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IDLE CONQUERING CHANGE[/h3]
You can now idle conquer while having recruitments or clone in your loadout, which makes this a buff for both of the weapons since it is less limiting. I'm yet to test this since it could turn out to be too good.
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Other[/h3]
- Changed a lot of player code which brings more stability, but it could cause unexpected crashes so if you get any, let me know
- Removed unused songs + changed some sounds (like the grade up sound) to be stereo
- Fixed crash with the mothership and orange asteroids where they could spawn a bullet trying to target a non-existing player
- Updated utility graphics for the accuracy, health and magnet.
- Removed unused code
- Small changes to the store page of the game
- Added 'Weekly Planet' as an option in the Asteroids ++ Store
- Added new recruitment names