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Trash Goblin News

Development Update - a bit of worldbuilding and our time at Develop

We demo'd Trash Goblin in the Indie Showcase at Develop Conference last week, with hundreds of people coming by to play! the demo is the same one live on Steam right now, and the response was amazing. So many people had already backed us (um, hi!) or wishlisted us, and it was such a huge boost to our energy! Honestly I can't describe how much it means to feel peoples' excitement in real life, and seeing the love for Trash Goblin at the show really makes us confident of a great Early Access launch later in the year!


We tend to go overboard with booth decorations. It's been agreed we need like a million more candles next time!

I wanted to give a huge shout-out to Steve and Anthony who were manning the booth for 2 days straight, with almost no stopping in the queues and crowds, and they did a brilliant job of representing all the team's hard work.


Ant mid-flow as he helps someone a) make a sale and b) deal with the weird vertical mouse we had on the stand πŸ˜…

[h3]WORLD BUILDING[/h3]

As usual we like to bring a little behind-the-scenes magic to these updates, so here's something from literally a couple of hours ago!

We've been working with the amazing Pip on the narrative design, and part of that requires solidifying the rules and reality of the world we're trying to build, so the stories we tell there resonate and come across as authentic. So today we had some fun thinking about the geography of Silver City (also known as Harkfell...) and thought we'd share this very work in progress image!



I know a few of you have been hankering for more lore and story, so we'll leave this here with a big "subject to change" sign and see what ya'll think of it! For reference, the scale means Silver City is roughly the same size as Greater London. And the Chasm... well now that is a big hole.

Until next time, and as ever, stay goblin!

Demo Updated - Develop Indie Showcase Special!

We've been hard at work getting this together for a special showcase in Brighton this week - as part of the conference, they run the Indie Showcase; it's a dedicated area within the Expo called the "Indie Showcase" and it features 10 independently developed games that have been shortlisted by a panel of industry experts.

One of these 10 games will be judged overall Indie Showcase Winner by the judging panel and there will also be the chance for all attendees to vote for their favourite game during the event in the People's Choice Award.

Obviously we really want to win one of those awards, so we put the effort into a new demo build... and then thought why not let all you Goblins around the world play it too? It's a more polished, improved and generally bug-fixed version than the last update. Wish us luck in the event!

[h3]WHAT'S NEW IN THE DEMO?[/h3]
  • Redoir is now a returning customer, which is the first step on our way to building proper quest chains into the game!

  • Added a whole bunch of new puzzles and trinkets so there's even more cool things to play around with now.

  • We've tweaked the customer order a bit for a better flow, and so that Upcycling is unlocked earlier than previous builds.

  • Added Camera and Puzzle Rotation speed settings for more accessibility goodness!

  • Various audio tweaks and additions

  • Several bugs fixed with regard to text and general functionality on the Option/Settings screen, with resolution and language drop-downs now actually displaying proper text by default


Enjoy, and please do tell us what you thought about it in the forums and on our discord - and wishlist the game if you like it, plus give us a follow if you haven't already!

New behind-the-scenes dev video, plus demo news!

Where's the summer gone though? Did one of you upcycle it into a sort of crappy Autumnal seasonal trinket?! Fess up! πŸ˜…

Oh well. What better to do on a dreary (in the UK at least) day than check out some fascinating behind-the-scenes work on your favourite Goblin game?!

[h3]BTS[/h3]
If you'd be so kind as to press play, you'll be treated to a little look behind the curtain as our Principal Coder takes you through a bunch of cool tools and debug functions they've built for making our dev lives easier, plus a first look at the systems that power the random delivery of Trinkets to your little goblin shop! All work in progress, all prone to change and tweaks.

[previewyoutube][/previewyoutube]
Be nice about the image quality - this is cropped from our company show-n-tell so the quality is lower than the bottom of a Dwarf's beard.

[h3]DEMO NEWS[/h3]
We're taking Trash Goblin to the Develop Conference Indie Showcase next week! If you're there, pop by, say hi, and vote for us in the awards! If not, just keep your fingers crossed and send us good vibes!

The extra cool news is that because we want to make a good impression at the showcase, we've been fixing a few small bugs and adding a little bit of new content to the demo you're all familiar with! Redoir now has a multiple-step quest for you to complete, and we'll be releasing that demo early next week too, so you can all have a play and tell us your thoughts!

This is our first (and very basic, work in progress) attempt at what we hope will become a much bigger part of the game, where customers don't always just come looking for one thing and then that's it - what you sell them forms part of a small story or affects their life, or brings some humour and context to the next time they come to your little shop!

[h3]GOBLIN ADMIN[/h3]
Meanwhile, help us to help you!

  • Join the discord to get more behind-the-scenes and give us your feedback
  • Wishlist Trash Goblin here on Steam if you haven't already...
  • ...and if you have done that, throw us a Follow instead. Or as well! As well is good too!


Until next time, stay goblin!

A Video Treat! New Team Members! Important Milestones!

Wowzer, it's been a heck of a fortnight over here at Spilt Milk! Hope you're all keeping happy, healthy and chill - we're trying, but the UK summer is doing its best impression of winter so β˜”β˜”β˜”

[h3]MORE GOBLINS[/h3]

First up, we've expanded the team!

Lesleyann White has joined as our Producer, and Philippa Warr has started work with us as Narrative Designer!

Lesleyann is a multi-award-winning developer, and comes to us from the brilliant team over at Failbetter Games (Mask of the Rose, Sunless Skies, Sunless Sea, Fallen London anyone?! OMG!) so we're over the moon to bring her expertise to our adventures with a certain little Goblin! Also shoutout to UK indies! πŸ₯°

Philippa is someone we've known for some years now, and finally getting to work with her is just so exciting - recently she worked on Little Kitty Big City which is um, too cute thank you, and has a real sense of humour and twinkle in the eye which we think is going to make Trash Goblins's quests and customers 🎡sing🎡.

[h3]GOBLIN GABBER[/h3]
(This title only works as a joke when you get to the next section, my apologies)

So then there's this talk that I gave at Oxford Indies last month, which one of our brillo coders Simon kindly recorded and edited together!

[previewyoutube][/previewyoutube]

It's about the journey of Trash Goblin and Spilt Milk Studios so far, features an awful lot about you lovely Kickstarter Goblins, and we think it is full of insight and advice (and some jokes) that will be pretty interesting to ya'll.

I hope it comes across as intended - a really honest look at the business side of making games, and the very real and human challenges of it all, especially in the year(s) we're having - worker layoffs, studio closures, game cancellations and the like.

We'll be pushing it all over the internet before long, but you all get to watch it before anyone else, and I'd love to know what you think in the comments, replies and over on our discord too.


[h3]SUCCESS SASS[/h3]
(nope, not yet, this joke is building on the previous one but also needs the last section header to work - when will I learn?)

We've hit a few milestones recently, helped out by the Access-Ability Showcase featuring, and the Cozy & Family Friendly Celebration too - plus another few videos from some amazing content creators like Blitz, Wanderbots and Imcade.

"But what are those milestones? Stop yammering and tell us!" I hear you cry. well we're now sat at a very healthy 56,000 wishlists and that places us in the top 500 of ALL GAMES on Steam for wishlists... which has left the team feeling giddy and excited for sure. Thanks so much for all your support! We can't wait to smash 100k soon enough!

[h3]TAVERN TALK[/h3]
(hey, we got there!)

TAVERN TALK IS OUT TOMORROW OMG! Go wishlist and follow it, and maybe even buy it! The devs are delightful, they've helped us so much, and the game is excellent too.

Until next time, stay Goblin!

Demo Updated

We couldn't resist updating the demo with some fixes for things we spotted in streams and that you all shared with us, plus the features we've been working on! Because we're like that!

[h3]Accessibility Features[/h3]
  • Camera transition speed options
  • Trinket rotation speed options


[h3]Gameplay Bug Fixes[/h3]
  • Upcycling tool no longer disappears
  • Can no longer drop/swap tools during chipping/cleaning/upcycling camera sequences


[h3]Game Options[/h3]
  • Options now fully persist across sessions and scenes
  • Fixed various options text bugs


Enjoy, and as ever please come and talk to us about the game in our discord with all the other goblins!