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Hotfix 3 - Tooltips, Tools and Trinkets! (version 0.1.4457)

Hello Goblins and welcome to Hotfix 3!

Once again, thank you so much for all your support, reviews and especially for your help with hunting down these pesky bugs. And thank you for your patience while we addressed this latest batch of fixes for you.

[h3]FIXES[/h3]

  • Tooltips will now appear over trinkets when hovering over them for two seconds, including outside the stash.
  • Trinkets will no longer vanish after returning to the main menu half way through cleaning them.
  • We've added a button to reset tools on the workbench in case they get lost on messy desks!
  • We fixed an issue that caused some trinkets to go missing when reloading save files.
  • You will no longer get stuck in an endless loop with a customer repeating their request if you cancel the deal at the last minute.
  • We've made some tweaks to make saving more robust and prevent save file corruption when reloading a save game after cleaning.
  • We've made various stability fixes to address some crashes.
  • The stash will now automatically open when you begin upcycling.
  • Non-compatible trinkets on the workbench and shelves are now greyed out when upcycling, similar to the way they are in the stash.
  • When upcycling you are no longer forced to place held trinkets in the stash, they can now be placed on the workbench or on shelves.
  • Upcycler upgrades will now unlock even when reloading a save file at the start of the tool upgrade quest.
  • Reloading a save at the start of the shop upgrade quest will no longer cause it to auto complete and bypass the unlocking of the expansion mode button.
  • You can no longer place trinkets behind the tapestries at the back of the shopkeeper area.
  • There is no longer a delay preventing you from progressing through dialogue once it has finished typing to the dialogue box.
  • A 'continue' icon will now appear on dialogue boxes to indicate when the dialogue has finished printing and can be progressed.
  • You no longer have to click an NPC twice to re-initiate a conversation after selecting 'no deal'.
  • We've implemented a new mouse-over effect on NPCs and standardised it.
  • Some minor tweaks have been made to refine the flow of the tutorial.
  • Mushromeo's quest has been tweaked to prevent possible confusion over their amorous trinket requests.
  • Redoirโ€™s trigger box no longer fills the entire customer window and instead matches her character model rather than her personality.
  • A bunch of NPCs have been re-scaled relative to one another. No more giant, intimidating amphibians!
  • Plus a small handful of miscellaneous tweaks and minor fixes.


[h3]WHAT'S NEXT[/h3]
We're still working on an issue which prevents trinkets being placed on the edge of the largest workbench upgrade after reloading save files. We're nearly there but it's a system that touches a lot of things and it's a bit like opening a can of worms! We need more time to make sure it's working fully before we release it into the wild, and we'll get this out in another patch ASAP.


As a refresher, here are links to our previous patch notes for Hotfix 2 and Hotfix 1.

If you havenโ€™t already done so, then remember to check out our Early Access roadmap for an insight into our update schedule.

And finally, details of how to report any other bugs you encounter can now be found in our brand new Troubleshooting Guide (along with info on where to find save files and player logs).

Trash Goblin is a cosy shopkeeping game all about amassing giant hoards of dirty trinkets and hoping an adventurer will come by needing at least one of them




Disclosure! Philippa Warr is the wonderful writer on Trash Goblin, who also used to work at PC Gamer. I don't have a personal relationship with Philippa, her time here being before I joined, and all these opinions are from my noggin and mine only...
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Trash Goblin is a game about being a little goblin that sells trash




Hello goblin enthusiasts, would you like a game about being a cute little goblin that sells trash? Well, guess what, that's a game you can now play, as Trash Goblin released into early access on Steam this week. In it you're a little goblin that runs a business cleaning up dirt-crusted junk for resale to the quirky weirdos who live in your fantasy town...
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EARLY ACCESS ROADMAP & IMMEDIATE PLANS


๐Ÿ‘†(click on me for a larger view)

Tinkering: this is the "hotfixes and small patches" phase that we are in the middle of doing, addressing the biggest and most pressing issues to ensure everyone's having as much fun as possible.

We've already released Hotfix 1 and Hotfix 2 which contained a ton of fixes you the community and we the devs identified as important, and will balance the need for a Hotfix 3 against the longer term work we want to do and content plans that we have.

In the short term we're aiming to address a range of issues and improvement people are encountering and suggesting, including but not limited to:
๐Ÿ” tooltips for trinkets outside the stash
๐Ÿ“ฆ stash expansion upgrades
๐Ÿ’ฐ ways to get rid of/sell spare trinkets
๐Ÿบ more trinkets, obviously
๐Ÿ› bugfixes
...and more!

Full of Beans and Festive are two slightly larger updates we are hoping to release between now and Christmas. The rest are similar - and far enough away that they might change based on the response to what we're doing now ๐Ÿ’–

We're constantly listening to and logging what you care about, and we can't wait to see what you think of the next update! As we get closer top updates and can promise what's in them, we'll be sharing it all! ๐ŸŽ

Thanks as ever for all your playtime, feedback and discussion - plus all the hilarious moments you share with us.

People are, quite frankly, playing this for a lot longer than we thought for how 'early' the game is, so we're incredibly grateful for that dedication, as well as excited to see what you think of what we've got in store! ๐Ÿฅณ

Hotfix 2 - customer bench & more

Welcome to hotfix 2!

Version 0.1.4375


  • Fixed an issue withe the customer desk which meant there were a lot of trinkets that would keep falling off. This should not occur any more.
  • Fixed an issue with Accessibility Settings which would default incorrectly & display their status incorrectly.
  • Fixed an issue where if you were upcycling something really large, it could reach the kill volumes and spawn into your stash. This would sometimes lock you in Upcycling Mode with no way to continue.
  • Fixed an error with customer interactions during the tutorial that occured when the game saved with a trinket on the sales mat. This was blocking progress on returning to the game, because the customer incorrectly assumed the trinket was still on the desk, which resulted in no additional customers appearing.
  • Fixed an issue where random customers would only look at your stash contents to impact the pool of what to ask for, so now they will check your shop as well.
  • Fixed the visual distortion and stretching on the sack which occured if it had been repeatedly dropped off the edge of a bench and respawned.
  • Fixed the same visual issues on the sack and its string, which also occured when it was picked up immediately after switching views.
  • Fixed an issue where clicking on certain random stranger npcs would cause a backlog of the same trinkets appearing in your sacks, so now the variety you receive is higher.
  • Rate limited autosaving for Stash changes so its happening a little less - only once every 60 seconds. All other autosaving occurs the same as before.
  • Edited customer text so that in a request only the desired condition of a trinket, and the name of the trinket(s), are highlighted in blue. Additionally, the desired condition is italicised.
  • Added an animated save "spinner" icon to the bottom right.