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Trash Goblin News

Trash Goblin is a game about being a little goblin that sells trash




Hello goblin enthusiasts, would you like a game about being a cute little goblin that sells trash? Well, guess what, that's a game you can now play, as Trash Goblin released into early access on Steam this week. In it you're a little goblin that runs a business cleaning up dirt-crusted junk for resale to the quirky weirdos who live in your fantasy town...
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EARLY ACCESS ROADMAP & IMMEDIATE PLANS


šŸ‘†(click on me for a larger view)

Tinkering: this is the "hotfixes and small patches" phase that we are in the middle of doing, addressing the biggest and most pressing issues to ensure everyone's having as much fun as possible.

We've already released Hotfix 1 and Hotfix 2 which contained a ton of fixes you the community and we the devs identified as important, and will balance the need for a Hotfix 3 against the longer term work we want to do and content plans that we have.

In the short term we're aiming to address a range of issues and improvement people are encountering and suggesting, including but not limited to:
šŸ” tooltips for trinkets outside the stash
šŸ“¦ stash expansion upgrades
šŸ’° ways to get rid of/sell spare trinkets
šŸŗ more trinkets, obviously
šŸ› bugfixes
...and more!

Full of Beans and Festive are two slightly larger updates we are hoping to release between now and Christmas. The rest are similar - and far enough away that they might change based on the response to what we're doing now šŸ’–

We're constantly listening to and logging what you care about, and we can't wait to see what you think of the next update! As we get closer top updates and can promise what's in them, we'll be sharing it all! šŸŽ

Thanks as ever for all your playtime, feedback and discussion - plus all the hilarious moments you share with us.

People are, quite frankly, playing this for a lot longer than we thought for how 'early' the game is, so we're incredibly grateful for that dedication, as well as excited to see what you think of what we've got in store! 🄳

Hotfix 2 - customer bench & more

Welcome to hotfix 2!

Version 0.1.4375


  • Fixed an issue withe the customer desk which meant there were a lot of trinkets that would keep falling off. This should not occur any more.
  • Fixed an issue with Accessibility Settings which would default incorrectly & display their status incorrectly.
  • Fixed an issue where if you were upcycling something really large, it could reach the kill volumes and spawn into your stash. This would sometimes lock you in Upcycling Mode with no way to continue.
  • Fixed an error with customer interactions during the tutorial that occured when the game saved with a trinket on the sales mat. This was blocking progress on returning to the game, because the customer incorrectly assumed the trinket was still on the desk, which resulted in no additional customers appearing.
  • Fixed an issue where random customers would only look at your stash contents to impact the pool of what to ask for, so now they will check your shop as well.
  • Fixed the visual distortion and stretching on the sack which occured if it had been repeatedly dropped off the edge of a bench and respawned.
  • Fixed the same visual issues on the sack and its string, which also occured when it was picked up immediately after switching views.
  • Fixed an issue where clicking on certain random stranger npcs would cause a backlog of the same trinkets appearing in your sacks, so now the variety you receive is higher.
  • Rate limited autosaving for Stash changes so its happening a little less - only once every 60 seconds. All other autosaving occurs the same as before.
  • Edited customer text so that in a request only the desired condition of a trinket, and the name of the trinket(s), are highlighted in blue. Additionally, the desired condition is italicised.
  • Added an animated save "spinner" icon to the bottom right.

Hotfix 01 - Saving & Shortsighted Customers

Hello and welcome to the first Trash Goblin Hotfix!

We've focused on some showstoppers and saving/loading work as these are the areas you have been reporting on the most!

If you update the game it should now be at version 0.1.4351

Here are the things we managed to fix today!


[h3]AUTOSAVING[/h3]
The game has always autosaved, but we weren't telling you when! šŸ˜…

The game starts to autosave after you've sold the upcycled Pot & Pot Handle to Redoir (usually Day 2 or 3).

From that point onwards, autosaving happens on:


  • day end
  • stash change
  • when you quit to the main menu
  • when you buy an expansion object or a tool
  • when you complete any Chipping, Cleaning or Upcycling.


And now, the game tells you when its saving! See below for more details.

[h3]FIXES[/h3]

  • We've added a notification in the bottom right hand corner of the screen that tells the player when the game is saving.
  • Fixed customers sometimes not accepting a trinket after loading a save. The selling mat was incorrectly detecting trinkets that were no longer there.
  • We fixed an issue where the game wasn't saving until after a certain point during the first couple of days. Now the game will save at the end of Day 1, plus as each of the first two Strangers arrive, and at the beginning of Redoir's conversation too.
  • We fixed an issue where you were unable to "De-Upcycle" or otherwise remove attachments from upcycled Trinkets when continuing a saved game.
  • We fixed an issue where you were unable to add Gold Pouches to your stash if your stash was full.
  • Removed an erroneous arrow during the tutorial that could mislead players.
  • Misc typos fixed in a few conversations


Thanks as always for all your feedback, and keep it coming both in the steam forums and on our discord!

Trash Goblin is out!

We did it!

TRASH GOBLIN IS OUT NOW IN EARLY ACCESS ON STEAM! Buy it now! Tell your friends! Leave a cosy review!

It's $14.99 plus 10% off for a limited time, so make the most of getting in early!

We've got a lovely new trailer to celebrate 🄳

[previewyoutube][/previewyoutube]

[h3]What can you do?[/h3]
  1. First up, play the game and tell us what you think!
  2. Leave a review on Steam as this is what will tell other people if they'll like it or not


[h3]What's in the game for Early Access launch?[/h3]
  • 50 weird & wonderful trinkets to find, clean, and then sell!
  • When you combine that with Upcycling, you're looking at many hundreds of unique combinations
  • You've got your Chisel, your Sponge, and now the Upcycler which has an upgrade path! Start with a few slots, then add in rotation and work all the way up to 7 slots of customisation!
  • 12 characters to get to know and sell to! Redoir the upbeat but clumsy blacksmith. Telmara the frankly quite rude frog heavy. So-called "Mushromeo", the suave and sometimes-sophisticated pickup artist. Virgil the mercenary talent scout with a painful past. There are so many fascinating people to meet, and to bring sparks of joy with your trinkets!




  • Tons of expansion and customisation options to make your shop your own. Buy upgrades to your workbench and customer desk to get more space to work in, and purchase shelves to display your choice finds and creations! Plus of course some nice little cosmetic touches and easter eggs.
  • 3-5hrs of hand-crafted quests & content. We say 3 as a minimum because that's us playing it. We're quite fast, rush through the content, and we're not really reading everything at this point either! We reckon most people will spend closer to 5 hours seeing all the named customers, completing their quests, and upgrading their shop to the point where they're happy. But for those of you who want more...
  • Endless play. The customers will never stop coming, there's always more trinkets to be found, and the sky really is the limit! You'll eventually have bought everything you possibly can, but never fear as we've got lots of plans for the game during Early Access.


[h3]What's the plan for new content during Early Access?[/h3]

To set the stall - we've got tons of plans and designs for all kinds of cool features. It's safe to say you can expect us to be updating the game with new customers, more trinkets, various tools, a full story, and probably even entire new mechanics. Everything you can think of is a possibility, and we've had several years of dreaming and planning to do getting to this point. But until we know what you want we don't want to over-commit or promise things. So with that said, this roadmap is subject to huge change, and we will be listening intently and very carefully to what players want!



The first few smaller updates will be hotfixes and patches for anything nasty or really obvious, plus general polish while we work on some fun content we've got planned!

All that said, we plan to be in Early Access until the middle of 2025. And then beyond that, depending on the success of the game, years of content updates and console ports and all the lovely stuff.

[h3]Launch Discount[/h3]
We've got a 12 day launch period discount of 10% - and while the game's priced at $14.99 right now, we expect that to rise by 1.0 as we'll have a lot more game by then. So now's a great time to get your friends in on the Goblin fun!

And as if that wasn't exciting enough for new players...

[h3]Tavern Talk Bundle[/h3]
We're part of a 'complete the set' bundle too for a limited time, so if you already own Tavern Talk you can get an additional 10% off Trash Goblin - and if you own Trash Goblin you can get 10% extra off Tavern Talk instead!

Grab the bundle here!

[h3]Talk to us![/h3]

It's the whole point of Early Access, and while we scour the forums and stay active everywhere the game is played and discussed, the best place to get your voice heard and join in on the discussions that will help us steer and shape Trash Goblin is over on our discord.

[h3]Thank you so much[/h3]

Thank you. We couldn't have gotten here without you all supporting us and playing the demo, we can't wait to see what the future holds, and what kinds of Goblin mischief we can create!

https://www.tiktok.com/@spiltmilkstudios
https://www.patreon.com/spiltmilkstudios
https://twitter.com/SpiltMilkStudio