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February 9th Update

[p]Howdy folks![/p][p][/p][p]Just published a new version with a bunch of fixes for errors and sticky spots that have been reported over the days since we released. If you run into any new issues, please report them in this form: https://forms.gle/hh2c66F7TPsAF8KU9[/p][p][/p][p]Errors: most of these are edge cases that only happened to 1-2 of the hundreds of people that have been playing, but wanted to note them here in case any of you are reading through them![/p]
  • [p]Step Event0 for object ob_player: Unable to find any instance for object index '-4' name ''[/p]
  • [p]Step Event1 for object TimerManager: argument is not a method, unable to call[/p]
  • [p]Step Event0 for object ob_player: Variable Index \[1] out of range \[1] - -1.109377(109377,1)[/p]
  • [p]Create Event for object ob_menu_helper: sprite_get_name argument 1 incorrect type (string) expecting a Number (YYGI32)[/p]
  • [p]Create Event for object ob_menu_save_load: sprite_get_name argument 1 incorrect type (string) expecting a Number (YYGI32)[/p]
  • [p]Create Event for object ob_game: JSON parse error : unexpected end of data[/p]
  • [p]Step Event0 for object ob_menu_start: struct_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)[/p]
  • [p]Step Event1 for object TimerManager: Unable to get variable position from object 0000026311EE9D00[/p]
  • [p]Draw Event for object ob_pig: bool argument is unset[/p]
  • [p]Step Event0 for object ob_timer: Attempting to set Instance id 715865 with Object Index 280 (ob_animation) with invalid bound top nan bottom nan left nan right nan[/p]
[p][/p][p]Sticky spots: I went through and cleaned up some of the painted collision to try and prevent getting stuck in the following areas:[/p]
  • [p]Green guy house above lamp.[/p]
  • [p]After Wren’s house, heading toward the well, between spike and river bank.[/p]
  • [p]Before Wren’s house, in the bottom left corner of the truck that pig jumps into.[/p]
  • [p]Bottom left corner of witch’s house between wall and table (couldn’t recreate but made a change that should hopefully help).[/p]
  • [p]In town, in the restaurant, between wall and the guy talking to the business man.[/p]
  • [p]In town, in the sewer, top of pipes near stairs in second sewer area.[/p]
  • [p]In town, in the first open area, the spot north of a bench and fence.[/p]
  • [p]In town, got rid of the hidden walls in the park after Hermit’s speech.[/p]
  • [p]In town, a spot near the line of bottom buildings directly below the park.[/p]