The Ritual Resumes - October Playtest Awaits
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[/p][h3]Greetings Seekers,[/h3][p]Seekers, the ritual calls once again...[/p][p]We’re opening the gates for a limited weekend playtest this weekend, October 25th and 26th. Specific times are still to be announced, so stay tuned to our Discord for more information.[/p][p]If you’ve been waiting to step back onto Farmouth Island, now’s your chance.[/p][p]Join us, explore the new updates, and help us shape the next phase of The Bornless.[/p][p][/p][p]
[/p][p][/p][h3]PLAYTEST DETAILS[/h3][p]Dates: 25th and 26th October[/p][p]Time: TBC - keep an eye on our Discord for more information.[/p][p]Access: Request on our Steam page or join the Discord for increased odds![/p][p][/p][p]
[/p][p][/p][h3]PATCH NOTES - OCTOBER UPDATE[/h3][p]NEW AI ENEMIES[/p]
[/p][h3]YOUR ROLE IN THE RITUAL[/h3][p]This playtest is all about data and feedback. Every match you play helps us improve:[/p]
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[/p][h3]PRE-REGISTRATION EVENT NOW LIVE[/h3][p]Don’t forget our Pre-Registration Event is still live.[/p][p]Sign up and help unlock exclusive rewards for launch: [/p][p]https://thebornless.com/preregister[/p][p][/p][p]
[/p][p]We can’t wait to see you return to Farmouth Island.[/p][p]Your insight fuels the darkness that binds this world together.[/p][p]Until then...[/p][p][/p][p]#StayUnholy [/p][p]- The Bornless Team 🖤 [/p][p][/p][h3]Want to be among the first ones who will experience the true horrors of Farmouth? Add The Bornless to your wishlist.[/h3][p][dynamiclink][/dynamiclink]
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- [p]Watcher - Large flying enemy that patrols from above.[/p]
- [p]Stillborn - A disturbing SCP-style creature that haunts Farmouth Island.[/p]
- [p]Scouts / Brains - Small, fast-moving flying enemies that hunt in swarms.[/p]
- [p]Building System - An early version of the building system is now available. Construct and decorate your Safehouse. (Future plans include co-op networked Safehouses.)[/p]
- [p]New Currency: Scrap - Earn Scrap by extracting valuable items and selling them after matches. Scrap will be used to help you build more on your Safehouse Island.[/p]
- [p]Grid Inventory System - Complete overhaul to a grid-style inventory for better organization and item management.[/p]
- [p]New cutscenes and early framework for unique character-specific quests.[/p]
- [p]New Location: Radio Tower - A major addition at the center of the map.[/p]
- [p]Town Rework: Farmouth Town redesigned for improved navigation and combat flow.[/p]
- [p]Foliage Overhaul: Full Nanite geo foliage for better performance and visuals.[/p]
- [p]Orobas Rework: Updated abilities for better balance and flow.[/p]
- [p]Ongoing Demon vs Human balancing: Health, movement, and ability adjustments.[/p]
- [p]Updated Melee System - Smoother animations and hit detection.[/p]
- [p]Vaulting System - Players can now vault over most objects.[/p]
- [p]Gunplay Improvements: Better recoil, feel, and impact feedback.[/p]
- [p]Extraction Updates: New mob spawners near extraction zones.[/p]
- [p]New Healing Wheel: Access healing items with a quick radial menu (Hold 4).[/p]
- [p]Server Migration: Moved to PGOS for improved matchmaking and stability.[/p]
- [p]Matchmaking UI Update: Optimized session ticket system.[/p]
- [p]Proximity VOIP Detection: Detect nearby talking players (useful for reporting).[/p]
- [p]Engine Upgrade: Moved to Unreal Engine 5.6 for performance and visual improvements.[/p]
- [p]Localization Optimizations - Improved global language support.[/p]
- [p]Server Crash Reductions - Major fixes for overall stability.[/p]
- [p]Performance across varied hardware[/p]
- [p]Matchmaking efficiency[/p]
- [p]Demon balance and extraction pacing[/p]