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Cthulhu's Reach: Devil Reef News

Hotfix 60.66

Patch Notes:

  • Fixed a crash that occurred when Watcher spawns were lurking.
  • Adjusted enemy difficulty to prevent harder enemies from spawning in lower levels.

Update 0.60 - Eldritch Control: Rebinding & Glyphs Unveiled

Greetings, Seekers of the Eldritch Truth,

Prepare yourselves for the latest revelations brought forth in version 0.60. With gameplay and UX refinements, your journey into madness continues to evolve. Here are the sinister details:

[h2]Gameplay[/h2]
  • Controls Rebinding: Players can now rebind controls, allowing for more customized gameplay.
  • Dynamic Glyphs: Dynamic action binding glyphs are now available and updated with active controller device (Keyboard&Mouse/Xbox/PlayStation). (IMPORTANT! Disable Steam input if using a PlayStation controller to avoid interference.)
  • The Innsmouth Man Interrupted: Innsmouth Man’s attack is now interrupted if he is damaged during his animation.
  • Enhanced Combat Feedback: Enemies now give better audio feedback when successfully hit, making combat more visceral.
  • Player Movement Pause: The player now pauses movement during attacks, requiring more strategic planning.
  • Know Your Nemesis: Upon death, the window now shows your killer.
  • HUD Improvements: Centralized HUD bar visibility utilizing new game states. Any open windows now close when the level is completed.
  • Steam Deck Support: Added support for Steam Deck’s floating gamepad text input, making interactions smoother.
  • Yuggothic Ooze Charge Attack: The Yuggothic Ooze enemy now charges and dashes with new sound effects and improved attack logic.
  • Tommy Gun Improvements: The Tommy Gun sound effects have been enhanced with a more pronounced thump to let the others know that your coming for them.
  • Menu Pause: To help your lonesome endeavors the game now pauses while navigating in-run menu or choosing incantation during solo play.


[h2]Bugfixes[/h2]
  • HUD Stability: Resolved issues where HUD elements didn’t update properly after death or level completion.
  • Watchers' Bugfixes: Fixed multiple issues with The Watcher, including a “spin to win” bug and a death sequence that didn’t open doors.
  • Deep One Bullets Despawn: Deep One Bullets now correctly despawn when retrying run.
  • Cutscene Skipping: Fixed an issue preventing players from skipping cutscenes correctly.
  • Nav Mesh Fixes: Resolved an issue preventing enemies from generating a nav mesh agent during certain states.
  • UI Fixes: Improved button selections, exit actions, and ensured smoother HUD functionality when using gamepads or keyboard.
  • And more, hidden in the depth of the abyss...


May these new additions and fixes aid you in your descent into the abyss. The Great Old Ones continue to watch your every move, expecting nothing short of perfection.

Tread carefully, and may the whispers of the void guide you,

- Daniel & Per at The Fine Arc

0.50.34 - Minor map and stamina fixes

  • Fixes Stamina affecting ranged weapons
  • Fixes map holes in Act 2

0.50.31 - Player spawning and performance (2024-07-11)

  • Fixes a bug where the player could spawn at wrong location in act 2
  • Reduces light count from enemy bullets
  • Improves performance in lava rooms

Update 0.50.22 Unleashed!

Greetings, intrepid adventurers and seekers of the arcane,

Your humble developers at The Fine Arc are both thrilled and unnerved to unveil the latest update to Cthulhu's Reach: Devil Reef.

[h2]Gameplay[/h2]
[h3]Act 1: Refinements of Old[/h3]
  • Arena of Despair: The boss battle arena has been reimagined, designed to amplify both terror and tactical acumen.
  • Melodies of Dread: As you face the monstrous guardian of the eldritch depth, let the haunting strains of new boss battle music envelop you.
    [previewyoutube][/previewyoutube]

  • Visual Clarity Amidst Chaos: The very fabric of the Act 1 environment has been refined. Floors and walls now stand distinct, guiding your path through the labyrinthine madness with greater clarity, reminiscent of the dreaded streets and cellars of Innsmouth.

[h3]Act 2: A Descent into New Abysses[/h3]
  • Lava-Flows and Treacherous Bridges: Traverse landscapes adorned with flowing lava, coral, and fungi. Tread upon precarious bridges where each step could spell doom!

[h3]Encounters Redefined[/h3]
  • Unpredictable Malevolence: Enemy spawning mechanics have been overhauled for a more balanced experience.
  • Combat Fluidity: Your movement speed now diminishes whilst attacking, demanding a more strategic approach to battle.
  • Boomstick Enhancement: The Boomstick now cleaves through multiple foes in sweeping arcs, as intended from the factory — a formidable weapon against the relentless assaults of the deep ones.
  • Boss Fortitude: The boss has been imbued with greater health, ensuring it presents a challenge worthy of your skills.
  • The Veil is Lifted: The health of your latest target now manifests atop your screen, a fleeting yet crucial revelation. Know your enemy's vitality and strike with calculated precision!


[h2]Bugfixes[/h2]
  • Audio Resolutions: Audio volume settings now persist as intended, ensuring an uninterrupted auditory experience.
  • Health Synchronization: The health of remote players updates correctly, maintaining the integrity of multiplayer engagements.
  • Adjusted barrel knockback to be less overpowering.
  • and more...


We thank you, brave souls, for your unwavering support and continued journey into the unknown. As you venture forth, remember to stay vigilant and tread carefully, for the shadows are long, and the depths are full of terrors.

Yours in perpetual dread,
Per & Daniel at The Fine Arc