Update notes for 25 June 2025
[p]
[/p][p]Hi everyone![/p][p][/p][p]Cell Sword (my comedy scifi shooter) is OUT NOW and I have snuck in some Liberation time to push a new release.[/p][p][/p][p]This update I am pleased to add basic VR support for Liberation! Tin Man Games, a game studio in Melbourne, have loaned me a VR kit (a HTC Vive) for a little while. I was unsure how difficult it would be to retroactively add support for PCVR but the game was largely architected with this option in mind so the main hassle has been the HUD and stuff like pop up windows. I must admit it is super cool to fly around a retro space adventure in 3D (I am feeling a bit queasy as I finish up this coding session however).[/p][p][/p][p]Please consider this experimental VR support and not a full finished release. Here are the limitations at the moment:[/p]
- [p]the game CAN NOT be saved in VR mode[/p]
- [p]some parts of the interface may be unreachable (eg news articles)[/p]
- [p]the only inputs are keyboard/mouse and gamepads. I recommend gamepad when using VR[/p]
- [p]the on screen targeting is wonky in VR (it also doesn't show ship names) [/p]
- [p]Mouse button can be used on title screen to start game[/p]
- [p]Add FPS capping. Players can now force the game to target a specific framerate. On a Steam Deck on a long trip? Cap the frames at 30 for a battery saving. Really want to recreate the Acorn experience? Cap Liberation at 12fps for a good time[/p]
- [p]Add framerate cap slider to menu[/p]
- [p]Add anti-aliasing options to menu[/p]
- [p]Add controller deadzone slider to menu[/p]
- [p]Some new dialogue for Galfed Broadcasting Corporation host[/p]
- [p]The algae bubbles on Algaeus now bounce when fired on[/p]
- [p]Add ground telescopes to Bellian[/p]
- [p]Add basic OpenXR support for headsets. NOTE: This is an experimental draft. The game can not be saved in VR mode and some parts of the interface may be unreachable[/p]
- [p]Add VR submenu with some configuration options[/p]
- [p]Changing resolution now forces the UI to refresh, this is better in most ways[/p]
- [p]Update to Godot 4.4.x[/p]
- [p]Reduced controller deadzone to 0.16 by default (it was 0.5 before ewww)[/p]
- [p]Gamepad inputs are now logarithmic[/p]
- [p]Final switch over to my current universal build pipeline[/p]
- [p]Fix to loading on faster computers[/p]
- [p]Algae bubbles on Algaeus sit better on surface[/p]