Update notes for 26th April 2024
Hi everyone,
A decently large update. Some really nice quality of life improvements, bug fixes and cosmetic changes (including new ships, new planetary features and new items). Liberation has always been a tight little game and it's cool to get to cram some of the corners with extra details. I can't give too much away as they are spoilers!
Liberation is starting to get some good polish going on. I can never promise future updates but after this patch I can kind of see where I would want to go... a few new missions (the foundations are in this update) and more zestiness.
If you're liking the game please consider leaving a review or a suggestion on what you'd like to see in an update (for example, someone mentioned VR... that would be cool!)
Regards,
Luke
[h3]Additions[/h3]
- add SFX to reactor boost
- add planet-wide metrolink to MegaPlanet 1
- add heat vent tunnel through MegaPlanet 1
- add dirigibles to MegaPlanet 1
- add hover car traffic to MegaPlanet 1
- add new ship: the garbage scowl
- add garbage scowls to Morloc
- add more specific joypad icons (eg R1, R2) for sony joypads
- make dock control show target icon if mission objective is at this port
- add new billboards that display any inspirational message (not just RELAX, OBEY, CONSUME)
- add billboards to MegaPlanet 1
- add ionised broiled lobster to Thantis Holiday Port market
- add article about deadly ionised broiled lobster food poisoning outbreak
[h3]Changes[/h3]
- make speed boost much faster (from 220 to 300+) and reduce energy drain
- buff reactor booster from 2.3 to 4.0 but duration cut from 15 to 8
- reduce auto target effectiveness from 0.1 to 0.07 in Vantinov Clouds
- make bliss farms rotate
- reduce number of bliss reactors
- move body pointers over the docking port if body has a docking port
- prioritise exotic controllers over xbox when auto detecting template
- turn off docking on the Endurance at Muturoa
- move Jumpgate Judge super close to entry gate
- rework input mapper to make more universal
- massively buff health of jumpgate judge
- reduce general autotarget gimbal effectiveness from 0.1 to 0.09 (10%)
- move player target release to start of explosion not end when target is destroyed
- buff Hawk attackers on Lostmon
- allow space ports to override available market items
- change pitch on each jumpgate
- rework Quatermatter conversations
- add another mining ship to Etain
- change Thantis Holiday Port to only sell non-offensive ship upgrades
- punch up some mission texts
- only allow The Endurance to reserve the Nyria Jumpgate during Boucher Plague mission
[h3]Fixes[/h3]
- fix shudder on docking computer
- release mouse lock on galaxy map
- release mouse in target slide out and other slide outs
- release mouse in dock control
- release target lock on destroyed items such as missiles
- fix bliss reactors target locks
- make sure target clears after missile explodes
- stop auto targeting destroyed attackers after their attack reached you
- stop target slide out showing ships that have been destroyed
- fix mission target issue on medusa mission
- fix mission target issue on plague mission
- turn off docking rings when docked
- start Braben Station rotating
- add Dradus Relay pointer over docking port
- reduce vertex collision on Apostilico temple
- add missing joypad icon on save button on sony controllers
- hide galaxy map info box if empty
- make changing device template less sensitive to joypad drift
- make civilian ships have smoother turns and docking
- let player buy consumables (eg mocktail) when ship slots are full
- prevent ships with docking ports docking with themselves (this was tough to debug)
- delay removing missiles from scene until they have finished exploding
- signal destruction correctly when research ships explode
- keep Etain jumpgate open during escape from Thantis mission