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Update notes for 26th April 2024



Hi everyone,

A decently large update. Some really nice quality of life improvements, bug fixes and cosmetic changes (including new ships, new planetary features and new items). Liberation has always been a tight little game and it's cool to get to cram some of the corners with extra details. I can't give too much away as they are spoilers!

Liberation is starting to get some good polish going on. I can never promise future updates but after this patch I can kind of see where I would want to go... a few new missions (the foundations are in this update) and more zestiness.

If you're liking the game please consider leaving a review or a suggestion on what you'd like to see in an update (for example, someone mentioned VR... that would be cool!)

Regards,
Luke

[h3]Additions[/h3]
  • add SFX to reactor boost
  • add planet-wide metrolink to MegaPlanet 1
  • add heat vent tunnel through MegaPlanet 1
  • add dirigibles to MegaPlanet 1
  • add hover car traffic to MegaPlanet 1
  • add new ship: the garbage scowl
  • add garbage scowls to Morloc
  • add more specific joypad icons (eg R1, R2) for sony joypads
  • make dock control show target icon if mission objective is at this port
  • add new billboards that display any inspirational message (not just RELAX, OBEY, CONSUME)
  • add billboards to MegaPlanet 1
  • add ionised broiled lobster to Thantis Holiday Port market
  • add article about deadly ionised broiled lobster food poisoning outbreak



[h3]Changes[/h3]
  • make speed boost much faster (from 220 to 300+) and reduce energy drain
  • buff reactor booster from 2.3 to 4.0 but duration cut from 15 to 8
  • reduce auto target effectiveness from 0.1 to 0.07 in Vantinov Clouds
  • make bliss farms rotate
  • reduce number of bliss reactors
  • move body pointers over the docking port if body has a docking port
  • prioritise exotic controllers over xbox when auto detecting template
  • turn off docking on the Endurance at Muturoa
  • move Jumpgate Judge super close to entry gate
  • rework input mapper to make more universal
  • massively buff health of jumpgate judge
  • reduce general autotarget gimbal effectiveness from 0.1 to 0.09 (10%)
  • move player target release to start of explosion not end when target is destroyed
  • buff Hawk attackers on Lostmon
  • allow space ports to override available market items
  • change pitch on each jumpgate
  • rework Quatermatter conversations
  • add another mining ship to Etain
  • change Thantis Holiday Port to only sell non-offensive ship upgrades
  • punch up some mission texts
  • only allow The Endurance to reserve the Nyria Jumpgate during Boucher Plague mission


[h3]Fixes[/h3]
  • fix shudder on docking computer
  • release mouse lock on galaxy map
  • release mouse in target slide out and other slide outs
  • release mouse in dock control
  • release target lock on destroyed items such as missiles
  • fix bliss reactors target locks
  • make sure target clears after missile explodes
  • stop auto targeting destroyed attackers after their attack reached you
  • stop target slide out showing ships that have been destroyed
  • fix mission target issue on medusa mission
  • fix mission target issue on plague mission
  • turn off docking rings when docked
  • start Braben Station rotating
  • add Dradus Relay pointer over docking port
  • reduce vertex collision on Apostilico temple
  • add missing joypad icon on save button on sony controllers
  • hide galaxy map info box if empty
  • make changing device template less sensitive to joypad drift
  • make civilian ships have smoother turns and docking
  • let player buy consumables (eg mocktail) when ship slots are full
  • prevent ships with docking ports docking with themselves (this was tough to debug)
  • delay removing missiles from scene until they have finished exploding
  • signal destruction correctly when research ships explode
  • keep Etain jumpgate open during escape from Thantis mission