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Sunderfolk News

Sunderfolk arrives at your next game night in April!

It’s happening, Guardians! Sunderfolk officially arrives on April 23, 2025!

[previewyoutube][/previewyoutube]

Freshly announced from our Dreamhaven Showcase, we’re so excited that we’ll be able to welcome everyone into Arden soon!

From our initial unveiling, to our closed beta test, and now to officially announce our release date, it’s been a whirlwind of chaos and excitement, but we made it!

We can’t help but gush over how amazing our community has been in welcoming Sunderfolk!



Have any questions, or just want to chat about Sunderfolk? Join us on Discord and let us know who you’ll be playing first!

Thank you all again for being amazing, and we’ll see you in Arden in April!

  • The Sunderfolk Team

Tune in to the Dreamhaven Showcase, presented by The Game Awards!



Hey Guardians!

We have exciting news! We’ll be participating in the Dreamhaven Showcase, presented by The Game Awards! This will be a special livestream that will not only have news for Sunderfolk, but more news for other Dreamhaven titles!



Keep your eyes peeled on our official channels! If you have any questions, or just want to drop announcement predictions, join us on our Discord server!

We’ll see you all next Tuesday at 11AM PT!

  • The Sunderfolk Team

Meet Your Heroes: The Rogue

[h2]Mustelidae Miscreant [/h2]



“If it isn’t my favorite"hero"! I bet you never thought you’d be called that. I know I didn’t!" - Sinclair, Tavern owner.

The Rogue may look like they’ll stab you in the back for some loose change, and they may have at some point, but they are devoted to keeping Arden safe from other dangers. Their employer, Sinclair, trusts them implicitly with keeping the tavern safe, and knows all about their shady past. What that shady past is depends on you, whether it’s a previous smuggling job, previously from another city, or humbler origins in Arden.

[h3]Lord of Edges[/h3]

The Rogue may primarily serve as a damage class, but don’t let that fool you—they can also be a reliable tank with their Shroud ability!

Shroud allows the Rogue to envelop themselves in shadow, allowing them to automatically dodge any damage source once, as well as deal extra damage when active. However, you’ll lose Shroud if you’re hit by any source of damage, so try to avoid that.

It doesn’t go away with dealing damage though! Let your knives go brrrrr.

Movement is key to a Rogue, as you can’t be adjacent to enemies in order for your Shroud to activate. Some abilities will remove Shroud automatically when you deal damage to grant buffs or debuffs, such as their Sneak Attack ability, which Stuns the enemy after attacking but removes your beloved shadow cloak.

To help the Rogue get the upper-hand (and perhaps set up some backstabbing shenanigans) they receive the following Skill Cards after the tutorial section:

  • Slice Twice: Move, hit an enemy twice, then move away or push them to get your Shroud ability. Best of all, Shroud gives you extra damage on that second hit!
  • Isolate: Get more movement to find the perfect prey, then deal damage. You deal extra damage if that enemy has no one adjacent to them!
  • Myriad Blades: Become an agent of the shadows by attacking, teleporting, and attacking again. Your enemies will never know what hit them.


Balancing between being in the enemy’s face and moving away to activate Shroud is key to a Rogue, but there are always options to get right back in their face! Using the right Skill Cards can have you dancing between enemies and tanking for your friends without a care in the world.

Or, you know, to get loot. Priorities.

Once Rogues gain more experience, they’ll be able to add powerful Skill Cards into their arsenal, such as:

  • Pennypinch: An ability for your sticky fingers! Move, then attack, which creates gold, attack, create more gold, then move!
  • Smoke and Mirrors: You thought the Arcanist made the only decoys? Attack, teleport away, and leave a decoy in your place. They’ll even attack the enemy after you move!
  • Soulthieve: Move, then target an adjacent creature with buffs. Steal those for yourself, then deal damage with your new buffs! The more you stole, the more damage you deal!


Of course, taking damage and dealing it back isn’t all the Rogue can do! With some key abilities, they’ll be able to heavily debuff enemies with Blind, Stun, and even Execute enemies!

This is the most front-facing damage a Rogue has ever done.

[h3]Shadowy Fate[/h3]

As the Rogue grows, so do your Fate Card options! While a ton of Fate Cards will help buff the Rogue, there are just as many that focus on survivability and sneakiness!

The Rogue can use Fate Cards to turn their builds into:
  • Move and Stab: Give yourself extra Move to get Sneak attack back, or go for a new target mid-turn!
  • Decoy Diversion: Create Decoys in your place to confuse enemies or have them attack your foes!
  • Your Buffs Are My Buffs: Steal enemy buffs for yourself! They won’t need them anyways.


The pit dilemma: Do you push them off a cliff, or stab them to show them who’s boss?

[h3]Ultimate Backstab[/h3]

The Rogue’s Ultimate Ability, Thousand Cuts, lives up to its name and then some.

This ability grants the Rogue a Teleport next to an unwilling victim, then deals damage! If they’re under 8 health after the damage is dealt, they’ll automatically be Executed. If they are defeated, you can repeat the entire Ability again. Wheeee!

He’s coming to GET YOU.

And that’s a wrap on the Sunderfolk Heroes!

Next on our agenda is a deeper focus into the combat systems of Sunderfolk, as well as some exciting talks straight from our developers. Stay tuned!

-- The Sunderfolk Team

Meet Your Heroes: The Ranger

[h2]Markhor Marker[/h2]



It’s been great having ya living with me and the kid, and now everyone’ll see how great ya are too! - Batu, the town clothier.

The Ranger is a new addition to the town of Arden, taken in by Batu. The Ranger now devotes themselves to protecting their new home with their powerful ranged abilities. When playing, your Ranger may be focused on hunting, recovering from a devastating loss, or a traveling soul. No matter what you choose as their background, the Ranger will always be the party’s supportive archer.

[h3]Underground Strider[/h3]
The Ranger is a perfect mix of damage and support, with focuses on ranged combat, debuffing enemies, and providing crowd control abilities. Their main source of damage comes from their passive, Precision, which lets you deal more damage when the range requirement is met and inflicts a debuff.

Expose increases damage taken by +1, and that includes environmental damage!

After completing the first series of missions, the Ranger will be able to use:
  • Hunter’s Shot - Fire an arrow straight at the enemy. As straightforward as their arrow.
  • Nock Back - Move, then push an enemy or ally back 3 hexes, then move again. Leaves Vines that can Root enemies or allow extra movement for allies.
  • Piercing Arrow - A line attack that lets the Ranger move into position, and fire up to 5 hexes away.


Satisfying? Yes. Does it take a while to set up? Also yes.

A Ranger is at their best when they’re away from enemies, but they can also buff themselves and leap away if they need to get in close. Their Spring Step skill allows you to attack, Slow their enemy, then Leap away to safety! If you land away from any monsters, you gain Haste and Strength!

They also have light repositioning abilities that can not only be used to push away enemies, but can help you give your allies the needed push to get right into position and deal more damage!

Give your allies a healthy push in the right direction.

To add even more variety in their spells, the Ranger will also receive the following Skill Cards at higher levels:
  • Scout Ahead - Attack, Move, then debuff up to 2 enemies with Expose! Your Rogue and Pyromancer friends will thank you.
  • Snaring Vines - Move, then create 3 Vines within 3 hexes of your location, then move again. Bait enemies into getting rooted, or help allies get to safety!
  • Wild Bloom - You don’t need rain for this super bloom! Unleash an area-of-effect attack, and create 2 Vines in any empty hexes within the affected area, then move!


[h3]Piercing Fate[/h3]

Similar to the other heroes, early-game Fate Cards provided for the Ranger focus on either self-buffs or debuffs, so you can choose to build your Ranger as more damage-focused or support-focused!

Potential builds for mid to late-game Rangers can be:
  • Debuff Hero: Anything and everything debuffs your foes. Draw an unlucky -2? Debuff. Grabbed a +1 but the enemy is still up? Debuffed for the next round.
  • Leap and Vine: Need to get away but want to leave a mark? Pick Fate Cards that grant you Leap but leave a Vine in the exited hex. Your enemies couldn’t pursue you if they tried.
  • Ranged is Good: Perfected the art of staying away from enemies? Use Fate Cards that buff your damage on top of your passive as long as you’re within the required range! Now that’s leaving your mark.


Either way, keep your distance from enemies and you’ll be the hero of your party for the amount of versatility you bring to the table.

Ultimate 360 No-Scope

Once they hit Level 6, the Ranger gets their ultimate Ability: Snipe.

Snipe grants the Ranger 3 hexes of Move, then unleashes a powerful single-target attack that can be increased if the Ranger has any Strength buffs, and stacks with your passive ability. That’s one way to erase an enemy off the map.

Hit them so hard they report you for hacking.

If ranged damage seems too safe and careful for you, then we can’t wait to introduce our next character!

Up next is the Rogue spotlight!

If you’d like to visit one of our earlier Hero spotlights, check out:



Thank you!
The Sunderfolk Team

Meet Your Heroes: The Pyromancer

[h2]Amphibian Conflagration [/h2]



“Now you’re actually doing something you might do well; setting things on fire! But for Arden this time!” - Scorch

While their sibling Scorch might not be the brightest ember in the furnace, they do know one thing: their little kin has a mighty fire burning within them. The Pyromancer has always had a reputation to strive for, and based on your preferences, their dreams may lie within being a leader of the people, finding purpose after a long slumber, or perhaps failed ambition will drive them.

No matter how you choose their path, they will always be the warmth that their party relies on.

[h3]Pyrotactics[/h3]

The Pyromancer might look adorable, but they’re a confined inferno and they need to let it out. Fire’s the name of the game, and unleashing it is the prize. The Pyromancer really gets their power by absorbing Fire and making it their own, then unleashing it through their skills.

Each stack of Firepower, their passive ability, gives +2 to each attack, and they can stack it up to 3 times! This will also stack with any Strength buffs, so if you want to erase something off the map (with fire), the Pyromancer is for you.

After completing the first few missions in Sunderfolk, the Pyromancer will be able to use:
  • Bouncing Blaze: Move, deal ranged damage, with a bonus of your fireball bouncing to an adjacent enemy. It’s a deadly hot potato!
  • Flame Breath: Move towards enemies and unleash a line fire attack that can hit up to 3 foes!
  • Meteor Crash: Become the fireball of your dreams. Leap 3, and deal damage to all enemies around your landing spot. You can also create your own Fire this way!


Fun Fact: The Pyro loves being surrounded by fire! Not fun for your teammates, though.

The Pyromancer isn’t always just about raw damage! This is a game of strategy and tactics after all, and they’ll need to have a few extra tricks up their sleeve if they want to help their team out. Luckily, they do receive some great abilities that can help boost their survivability and overall tankiness.

The Pyro can start to use the following Skill Cards at later levels:
  • Trailblaze: Become the fiery change you want to be in the world. Set 3 hexes on fire, leap to one of them, then deal damage to whoever is in range.
  • Cauterize: Did the Rogue take that last heal shrine? Move towards fire, choose an area with tons of it, then absorb it all and heal 2 health for each fire you absorb. Your teammates will appreciate the space back, too.
  • Friendly Fire: Make your friends nervous by targeting them after moving, then unleash some fire right on them and deal damage to adjacent enemies! Your friend won’t be hurt, physically at least.


Look at that delighted face. No Rangers were harmed in the making of this screenshot. Well, not by the Pyro, anyway.

[h3]Fiery Fate[/h3]
What the Pyromancer makes up for in damage, they lose in mobility in early game missions. However, you can eventually change that with the power of fate (cards)!

You can either go the more damage route, or pick Skill Cards that can teleport you safety from danger. After all, enemies are going to want to hit the squishy salamander that made their friends go boom.

Some Fate Card build options for the Pyro are:
  • Leaping Away: Using Leap cards can be a massive help when you’re surrounded by enemies. With some built-in leap cards, you can truly become the frog salamander-hop master.
  • Absorb and Conquer: Using Fate Cards that allow you to absorb any adjacent Fire surrounding you is a great way to guarantee you’ll never run out of firepower. This also includes potential healing for any fire absorbed!
  • All the Fire: Why wait for Fire to appear when you can make it yourself. With each cast, you’ll be able to add more Fire to the board, which can set up some defenses as well as leave you with plenty of fire to absorb later.


Pair these Fate Cards with Meteor Strike, and you can leap frog your way across the map. If you’re lucky on the draw.

[h3]Ultimate Fireball[/h3]
The Pyromancer is no stranger to tons of damage, and their Ultimate ability, Inferno, truly embodies that sentiment. Inferno allows the Pyromancer to dominate the field by moving into position, and cast a massive area-of-effect fireball that damages enemies and leaves behind a roaring fire in each empty hex that the fireball hits.

So if there ARE enemies left after that, they’ll be surrounded by, well, you know.

A dexterity save won’t save you from this!

While the Pyromancer is hard to top when it comes to dealing damage, they’re hardly a one-man show. If you want a good mix of support and long-range attacks, then we have the perfect character for you!

Stay tuned for the Ranger spotlight!

If you’d like to visit one of our earlier Hero spotlights, check out:


Thank you!

- The Sunderfolk Team