2025 WRAP-UP & PLANS AHEAD
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[/p][p]Hi everyone![/p][p]Happy upcoming New Year (or Christmas). It’s time to sum up the year and talk about what’s next, right?[/p][p]Also, if you’d like to support me, you can leave a review on any of the projects.[/p][p][/p][h2]OVERALL![/h2][p]It’s been a productive year, but also a hard one—and, overall, quite unsuccessful.[/p][p]This is the year when I rethought a lot of things and, so to speak, accepted my global failure. Meaning the failure of Savvarah as a whole. And the understanding that Savvarah as a series didn’t work out (this is more about me and bad decisions than about Savvarah itself, but that’s just lyrical stuff and not that important/interesting).[/p][p]So, what happened this year:[/p][p][/p][p]1. Release of the game “Legends of Savvarah: Children of the Sun.”[/p][p]LINK![/p][p]
[/p][p]This game took a ton of strength from me and probably became the hardest—though, in hindsight, obvious—failure. There’s nothing else to add.[/p][p][/p][p]2. Release of “I Drink Sorrel Coffee to Reboot Reality, But Monster Girls and Armed Agents Are Hunting Me.”[/p][p]LINK![/p][p]
[/p][p]An attempt to do something different. It was originally a small project that, completely by accident, got a publisher (and a rating, since it wasn’t intended to be adult).[/p][p]Now I understand what I should’ve done to make the project work better, but—what can you do.[/p][p]I also consider it a failure, since both I and the publisher expected different numbers, but in terms of money “Coffee” has earned (and is earning) more than Savvarah (all current projects combined).[/p][p][/p][p]3. Release of a DLC for “Legends of Savvarah: Time of the Pariah.”[/p][p]LINK![/p][p]
[/p][p]I think the DLC turned out great. It became part of the main game and probably improved the game overall.[/p][p]Also, I wanted to try Steam’s featuring/promo cycle for major updates. And… well, no miracle happened.)[/p][p]I don’t regret the time spent, but I don’t plan to return to this game anymore.[/p][p][/p][p]Two more books set in the world of Savvarah were also released, but since they don’t have translations yet, it’s not that important.[/p][p][/p][p]Overall, I classify all projects—from books to games—as failures. This is tied both to problems at the promotion stage and to problems at the idea level (not all projects), but I’ve drawn certain conclusions, so I hope the next projects will be more successful.[/p][p][/p][p]Which brings me to…[/p][h2]PLANS![/h2][p][/p][p]Right away: earlier I talked about various Savvarah projects—about orcs and so on. Many of them are now frozen. This year I weighed which projects are worth taking on, because right now I can’t afford long and complex development. Because of that, some projects were postponed for later in the hope that I’ll have more resources and opportunities after the next releases.[/p][p][/p][p]1. Legends of Savvarah: Flowers and Scorpions.[/p][p]LINK![/p][p]
[/p][p]Coming out in January 2026. The game has been fully finished for a long time, but everything dragged on because I decided to add voice acting.[/p][p]It’s a funny situation: “Legends of Savvarah: Flowers and Scorpions” is the shortest game, and it was supposed to be released first.[/p][p]I’ll say this upfront: everything you might not have liked in “Time of the Pariah” is there. It’s a fairly short story with a certain “breadth” of choice.[/p][p]Yes—because all projects were made at the same time, the mistakes across them are more or less the same.[/p][p][/p][p]2. Legends of Savvarah: Crisis of Tigonia.[/p][p]
[/p][p]This project definitely won’t be released in 2026. It’s being made slowly and, so to speak, as a side product, but I have no doubts that it will happen.[/p][p]Reminder: the main character is the king of Water Tigonia, and the story takes place 800 years after the events of “Time of the Pariah.”[/p][p]It will be a visual novel, but with some gameplay additions (progression, turn-based battles, and elements of country management). But don’t expect a full-fledged strategy game.[/p][p]18+ content is still a question mark. I’m thinking.[/p][p]![]()
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[/p][p]3. I'm a cursebreaker | Aurora.[/p][p]You could call this the flagship project, with a release currently planned for early 2027. This is probably the one I have the highest hopes for.[/p][p]Very briefly: urban fantasy setting, chthonic monsters, a cozy game vibe, light romance, and turn-based combat.[/p][p]We play as David. He’s a cursebreaker and a demon hunter. One day a girl shows up on his doorstep—one who is under a demonic curse.[/p][p]The goal of the game is to save her from the curse. The story will also include various side plots (with the usual branching/variability).[/p][p]It’s still in an early stage, but at the beginning of the year I plan to move into more active development.[/p][p]![]()
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[/p][p]4. Что-то еще.[/p][p]There are a few more projects that will be announced later for various reasons (either they’re looking for/waiting for a publisher, or they’re at a very early stage, or something else).[/p][p]I won’t announce them yet, but I’ll show pictures : )
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[/p][p]That’s it.[/p][p]If you want, you can subscribe to the Steam page.
If you like what I do, you can support me with a purchase/review—or even just a comment here.
Thanks everyone, and happy holidays : )[/p]
[/p][p]That’s it.[/p][p]If you want, you can subscribe to the Steam page.
If you like what I do, you can support me with a purchase/review—or even just a comment here.
Thanks everyone, and happy holidays : )[/p]