Weekly Update
Support for dragging various panels to facilitate players to adjust the desired interface layout. You can press and drag the mouse at the edge of the panel.
When on the same level and at close distances, the monster may not move loosely along the center of the grid and follow the approximate direction of pursuing the target as they want.
Adjusted pathfinding resources and strategies for many scenarios.
Prohibited the generation of flowing water during explosions and the placement of blueprints, to avoid flooding the CPU by water. Canceled the placement of flowing clean and dirty water in underground cavities to avoid waterfalls on cliffs that consume too much CPU.
Many other optimizations and numerous bug fixes have been made.