This is certainly a DFlike game!
"comparison with dwarf fortress?"
Yes yes yes! This is certainly a DFlike game!
We have referenced and learned from many games, especially the great masterpiece Dwarf Fortress!
Our current characteristics:
1. Infinite map with z-axis similar to Dwarf Fortress and MC. You can go to any place and build any number of homes, and characters only come close enough to one place to automatically complete the tasks here, also only use materials that are close enough.
2. Simple simulation management: excavation (wearing equipment can dig quickly!), construction, production, collection, planting, simple automation rules, and so on. It can help characters survive and become prosperous.
3. Some simple but logical villages. The player's base will also have the same logic, but if there is a lack of regional planning, buildings, and items, the player's characters may be on standby more often, just in a daze or occasionally exercising some of their skills.
4. About 50 types of plants and benthic organisms, except for beautiful flowers, most of them produce food or cash crops. About 15 species of animals.
5. There are approximately 30 types of creatures and robots that can also be operated as characters (of course, there are also monsters and aliens inside).
6. There are already nearly 1000 items (including buildings) and more than 500 formulas available, and priority will be given to adding relevant industry chains based on player suggestions.
7. Nearly 70 types of knowledge (technology tree) and skills
8. There are various terrains such as plains, oceans, mountains, deserts, swamps, karst landforms, and so on.
9. Monster dormancy points, ruins, and some buried relics located throughout the map
10. A dynamic starry sky that automatically develops civilization, trades with each other, and confronts pirates.
11. Free module. We haven't opened a creative workshop yet, but modder can refer to the configurations in the data_core directory to add custom contents. And most things can be defined.
12. Dwarf Fortress is almost an entire world, We only have one clumsy little game here!
I'm very sorry to discover a new post in the community. And we have found a new way to reply!
Yes yes yes! This is certainly a DFlike game!
We have referenced and learned from many games, especially the great masterpiece Dwarf Fortress!
Our current characteristics:
1. Infinite map with z-axis similar to Dwarf Fortress and MC. You can go to any place and build any number of homes, and characters only come close enough to one place to automatically complete the tasks here, also only use materials that are close enough.
2. Simple simulation management: excavation (wearing equipment can dig quickly!), construction, production, collection, planting, simple automation rules, and so on. It can help characters survive and become prosperous.
3. Some simple but logical villages. The player's base will also have the same logic, but if there is a lack of regional planning, buildings, and items, the player's characters may be on standby more often, just in a daze or occasionally exercising some of their skills.
4. About 50 types of plants and benthic organisms, except for beautiful flowers, most of them produce food or cash crops. About 15 species of animals.
5. There are approximately 30 types of creatures and robots that can also be operated as characters (of course, there are also monsters and aliens inside).
6. There are already nearly 1000 items (including buildings) and more than 500 formulas available, and priority will be given to adding relevant industry chains based on player suggestions.
7. Nearly 70 types of knowledge (technology tree) and skills
8. There are various terrains such as plains, oceans, mountains, deserts, swamps, karst landforms, and so on.
9. Monster dormancy points, ruins, and some buried relics located throughout the map
10. A dynamic starry sky that automatically develops civilization, trades with each other, and confronts pirates.
11. Free module. We haven't opened a creative workshop yet, but modder can refer to the configurations in the data_core directory to add custom contents. And most things can be defined.
12. Dwarf Fortress is almost an entire world, We only have one clumsy little game here!
I'm very sorry to discover a new post in the community. And we have found a new way to reply!