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recent updates summary

Translation
Added a small tool to detect non hard coded text translation omissions.
Translated almost all text except for a small amount of hard coded text.

Guidance

The blank lines within the built-in document are also displayed, making it look better.

This line will be commented out at the beginning of the built-in document and will not be displayed in the game, making it easier to compare during localization.

Added some built-in documents.

At the beginning, a default interface introduction image is displayed, and clicking it will disappear. Then the built-in document window will be displayed by default.



Added a simplified version of the boot task mechanism.

In the opening definition, a series of guiding tasks can be defined, which can provide the cumulative number of items that need to be achieved, or the total knowledge progress that needs to be achieved, task time limit, item rewards for completing tasks, and knowledge book rewards.

The book reward will be given in the form of a metal plate that records the book.

The rewards for items and books will be placed in the focus grid of the map when completing tasks.

There is a "guide task" text in the interface, and moving the mouse over will display various information such as the description of the task, current progress, completion rewards, and so on.

A new type of consumption task has been added, which automatically removes a specified number of items when the quantity is met.

A failed summoning character dictionary has been added to the mission, which will summon a specified number of enemies of the specified species when the mission fails.



19 new guidance tasks have been added.



Interaction

When saving automatically, a window will pop up displaying

The statistics will show the number of days that food, water, and electricity can sustain.

Lack of water, electricity, food, and warning icons will be displayed on the interface during combat.

Clicking on the warning icon during combat will redirect you to the location associated with the most recent battle.


Base Management

The planting and manufacturing tasks of buildings are no longer summarized and counted, but are listed separately, and each item can be removed.

When building, manufacturing, and terminating tasks are converted into actions, they will be immediately executed to lock the required items. Lock earlier to avoid overly optimistic estimation of additional action conversions.



Simulation

The picking task has added a weight limit, and if it is not picked up completely at once, it will be put back into the task pool

The amount of excavation per grid has been reduced from 9000 to 1000.



Ecological simulation

Added a raw meat value attribute, which will be present in harvested items such as shrimp and crabs.

Plant appendages are defined as those that fall automatically. If it can grow, it will automatically join the plant community when dropped.

Added plants such as potatoes, millet, millet, wild rice, tomatoes, sorghum, and coix.

The amount of fullness and water consumed per minute by organisms can also be defined.



Farming

Added humus properties, which are present in both humus and excreta.

Added field plant logo, those with this logo will not appear in the wild.

Three new plants that can grow within a day have been added: fast-growing starch fruit, fast-growing oil fruit, and fast-growing fiber fruit. And it produces 200 fruits a day.

However, fruits cannot germinate and must be made into balls by adding water and a large amount of substances with humus properties.

These plants all have field plant properties, which means they cannot be collected in the wild. But they have been added to many item pools.


NPC

Added the behavior management item of automatic charging, which has been added to all defined robots.

Characters will have a preference value between -1 and 1 for taste, which will affect the weight of food taste scores

Characters have a preference value between -1 and 1 for items, which can affect the weight of items such as total food score.

That is to say, the lowest score for food is 0, and the highest is 4 times the total score for its taste.

When creating a character, they will extract items they really like, such as minerals and buildings, as their favorite items (with a fixed preference value of 0.9).

The degree of preference for food will be extracted after eating.



Biochemical and Mechanical Transformation

The player character has an additional alternative edible action for installable components (distinguishing between biochemical and mechanical components). Mountable components do not require an edible label.

The maximum installation quantity limit has been added to the installable components. To avoid unlimited expansion of related attributes.

Added attribute to change food and water consumption values after installation.

Added attribute to change maximum stamina after installation.

Added built-in water circulator and built-in food reuse device, reducing water consumption by 0.05 and food consumption by 0.01 per minute, respectively.

Added a built-in equalizing pressure regulator that can adapt downwards to 30000 and upwards to a pressure of 200 million.

Added a built-in inertial protector that supports adapting to 2000 g of gravity.

Two built-in temperature regulators have been added to enhance temperature adaptability, up to 1000.

Added a Star Adventure set that can withstand temperatures up to 10 billion degrees Celsius.

Added a force transmission optimizer component to increase the maximum stamina by 100.

These biochemical components are only available for sale on commercial ships, and once assembled, they can survive on many planets with harsh environments.



Industry

Multiple combustibles have added combustion value attributes.

Various cooked food formulas have added ingredients with combustion value.

The maximum flame temperature of bio oil is set at 3000, and the maximum flame temperature of coke is tentatively set at 2500.

The maximum temperature of methane flame is tentatively set at 2800.

Several iron product formulas have been fueled, and the highest temperature required for fuel is at least 1600.

The details of the formula have been added with a display of manufacturing time.

All actions of the character will be canceled before their death.

Thermal power generation can be transformed into materials with combustion value, and the output can be transformed into worthless ashes.

Split into arrow manufacturing machines, toy manufacturing machines, sewing machines, firearms production machines, ammunition production machines, shell production machines, landmine production machines, robot production machines, and vehicle production machines

Remove universal processing equipment



Cooking

Added item:

Stone mill, flour, bran, biscuits

Using wheat grains to make flour at a stone mill, by-product wheat bran

Making cookies from flour on the stove

Cookies have a shelf life of 300 days



Knowledge

A new electromagnetic induction knowledge has been added, and the knowledge requirements for generators have been changed to it

The creation of traps is a specialized knowledge.

Added several new knowledge on mechanical principles, textile machinery principles, mathematics, bionics, artificial intelligence, and vehicle engineering



Other

Prepare dozens of tons of charcoal for the village settlement to facilitate their cooking.

Changing the monster's name to Oil Bug is easy to understand.



City

Added blueprint water plants and smelters in the ruins of three cities, providing many resources.


Drawing

Added a new set of hair, shoes, skirt, and two types of decorative textures.

Shoes and accessories have also been incorporated into human texture composition.



UI

Gender added to the character description



Bug fix

Fixed a bug in quality calculation

Fixed a manufacturing failure bug where the product weight did not exceed the load capacity, but the material weight exceeded the load capacity.

Fixed a bug that caused the robot to not automatically charge.

Fixed a bug where packages can still be stored at distances over 100