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  3. updates in this week

updates in this week

[Management]

The action list on the management page will display idle characters, making it easier to quickly find your own personnel. A control button has been added here for easy and quick control of designated characters.

The management page has added detailed display of command tasks. And construction, demolition, grid tasks (such as excavation, logging, harvesting, transportation, etc.) support locating locations, removing tasks, and increasing and decreasing priorities. And biological related tasks (such as recruitment) support locating target organisms and removing tasks. Manufacturing and planting tasks support locating building locations and removing tasks.




[Story Atmosphere]

Added a surname lexicon to select surnames from when generating passive characters, and temporarily follow the father's surname for children.

The item has an optional tag added, which adds the item name to the character's naming vocabulary. Each large block will also automatically extract names from this vocabulary.

When parents choose names, there is a certain probability that they will choose names from their favorite things (preference value greater than 0.9), and automatically filter out names that other children have already chosen.





[Interaction]

The list of action units allows you to view the descriptions of characters. Here you can learn most of the information about the character, and if necessary, click the details button to view all the information. A jump button has also been added accordingly.

The input box for setting the number of actions parameter can be determined by pressing enter

After the button in the right-click menu triggers a new window, if the new window is not closed, the right-click window will not be closed



[Group]

When occupying the owned items of our group members, we will pay 1.1 times the currency.

Each character has a degree of belonging to the group

Each time a character gets good score points, at least 2 points will increase their belonging by 0.3

An emergency recruitment mechanism has been added, allowing individuals who are on break to work overtime for 2 hours on a temporary basis. 0.5 attribution points will be deducted for each emergency recruitment of individuals.

Zero character affiliation will result in leaving the group and becoming a neutral NPC

The management page has added a button for urgently recruiting idle characters, and displays the degree of belonging of each idle character and whether they are being recruited.



[Other]

Added a charcoal stove building that allows for the production of charcoal from wood materials