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  3. 2024/3/1 summary of updates in this week

2024/3/1 summary of updates in this week

[Construction]

When building and building by grid, the position of the built icon will be displayed with the mouse movement. The location where the item is built must be the location where the mouse clicks. (Note that when not building according to grid points, the mouse position is aligned with the top left corner of the 16 * 16 grid in the bottom left corner of the texture.).



[Plants]

The first stage of bamboo plant growth will produce bamboo shoots, and the second stage will digest the bamboo shoots in this stage.

Supplemented the satiety and water intake of some vegetables



[Food]

Similar to a meat rack, a drying table can dry some vegetables and extend their shelf life.

If the cucumber is sun dried for 5 days, it becomes dried and has a shelf life of six months. Similar to sun drying bamboo shoots into dried bamboo shoots.

The sun drying table can also turn saltwater into salt, or refine it into table salt by adding water and rock salt.

The formula also includes dried apples, oranges, pears, strawberries, and other dried fruits.



[Management]

Construction, demolition, folding, and transportation tasks can have an expiration date set. When selecting tasks, if the expiration date is exceeded, the task can be directly removed.



[Interaction]

When a character is pulling a creature, alternative actions to release the pull will be given at any interaction location.

When right clicking on a grid point, all containers inside will provide alternative storage actions

You can pick up nearby grids now

In invincible mode, without human labor, dismantle directly

When selecting multiple people for control, the selected personnel will have a circle under their feet, making it easier to determine which roles are being controlled.



[Drawing]

Adjusted the parameters for the copy operation, which can refer to the parameters of narrow wall tiles.



[Character]

During work and rest hours, if a person is unhappy, they will play with entertainment facilities and toys, and their happiness level will be influenced by their preference for items. Characters have a 90% chance of prioritizing the use of their favorite entertainment facilities or toys in their memory.



[Regional planning]

The character has added the concept of a workspace.

When entering work/study/teaching mode from a resting state, an action will be added to go to the work area.

Students and teachers automatically use the first randomly selected school area as their work area. (When the distance exceeds 100 squares and the route cannot be optimized, it will be re extracted).

Adults who are not teachers are randomly selected to attend night schools. The school is not fixed because they are bound to other work areas,

A resident person page has been added to the regional planning details page for adding and removing work area settings for characters. (This mechanism can be used to more automatically transfer characters to other towns)



[Logistics]

In logistics rules, the item ID can be set to -1 to indicate the handling of all types of items. (Suitable for overall relocation situations with a large variety of items)



[Painting]

Added paint logo that can be painted

A new type of painting task has been added, which uses items with paint marks to paint designated items and give them some properties.

There is currently only one type of fire-resistant coating, which will add fire-resistant properties to the object after being painted.

All buildable items and flora have a painted flag.



[Recruitment]

Regions can be used as placement conditions for character recruitment, only when all of the following conditions are met.

1. The area belongs to the player

2. The character has reached adulthood and has not held a public occupation

3. The area also has furniture for sleeping, for excretion, and for washing, with complete facilities

4. There are enough people in the area to eat food for 7 days

5. There are enough people in the area to drink water for 7 days, or to consume food that can supplement the water intake for 7 days

6. The total wealth of items belonging to the group in the area is higher than the character's wealth level

7. The comfort value, convenience value, decoration value, and safety value of the items and buildings in the area are higher than the sum of the species points, all installed module points, total knowledge points/100, and total skill points/100 of the characters. (Only items and buildings with a total number of no less than 1 will be counted, and their total number will be ignored and only counted once, that is, an item with 3 convenience values of 1 will only contribute 1 point.)

8. The total wealth value of items and buildings belonging to the group within the area shall not be less than 100

When all conditions are met, the ownership of the area (including its items) is transferred to the character, who joins the player group. Recruit through the placement recruitment button on the allocation page of the region details.