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Farm Together 2 News

Update #22 - Gnomes + QoL improvements

In today's update we're adding new decorative garden gnomes, and a number of improvements that should save you some time on specific tasks!



New content
  • Decorative garden gnomes
  • New round rug
  • Added season-specific particle effects
  • Added new Ceilings section in the house shop.


Improvements
  • Added a setting so you can set the current sub-farm name in the bus stop
  • UI art has been re-exported with higher resolution displays in mind. It's now less blurry in those cases.
  • Added a way to open the Town hall from the farm map, so you don't need to travel back to town if you want to go to a different sub-farm.
  • Improved seasonal event widget so the fact that some tasks can be done daily is more
    prominent.
  • Also changed the icon for online tasks from a earth globe to two pawns.


Bugfixes
  • Fixed orange sprinklers not being the proper color
  • Fixed grid not moving properly in terraforming mode
  • Fixed minor visual glitch when placing house decorations
  • Fixed wrong house decoration rotations when placing them
  • Fixed being unable to enqueue house decoration recycles
  • (PC) Fixed C key switching UI modes in splitscreen while typing in text input fields.
  • Fixed dynamic clothing decorations (such as backpacks) moving non-stop inside houses.
  • Fixed dropping below the ground when interacting with a pet belonging to other player.
  • Fixed some decorations in town not properly changing when switching to a new one.


Today's Farm Showcase: Untitled by barishizm


Second farm showcase: "Farm refreshed, pixel art complete… now for the fun part: decorating and harvesting everything together!" by Eflorina

Seasonal Event - Passionate Tillage 2026

[p]Spread the love with a bountiful harvest! Release Love Balloons and enjoy heartwarming rewards to create a romantic paradise in your farm![/p][p][/p][p]The event will last until February 25th (Wednesday), 17PM UTC. [/p][p]This seasonal event updates the one from the previous year, with new rewards and updated tasks! Every reward from previous year can still be unlocked, on top of new stuff such as an Unicorn and a new Road! Have fun![/p]

Update #21 - Turkeys and more!

Today's update adds two new type of animals: Turkeys and Peafowls!



New content:
  • New animals: Turkeys (6 variants) and Peafowls (4 variants)
Improvements:
  • Carpenter Shop: A check is shown on the currently selected item (only if all decorations in town have that item set).
Gameplay changes:
  • Slightly increased favor obtained for picking tickets
  • Selling tickets now grants some diamonds on top of the resources.


Bugfixes:
  • (Probably)Fixed seeing the "Offline" pop-up when you're already offline.
  • Fixed wrong office furniture icons
  • Fixed office shelves having the wrong layer.


Today's Farm showcase: "A look inside Triple Six Farms" by DevilDawgg (DDPHVM)

Update #20 - Small update

[p]Today's patch fixes a problem with fences introduced in the last update, and brings a few other improvements and fixes.[/p][p][/p][p]New content:[/p]
  • [p]You can now customize farm borders in the Carpenter's Shop.[/p]
  • [p]Added new character in town with a couple new errands.[/p]
[p]Bugfixes:[/p]
  • [p]Fixed fences not properly splitting ponds and animal fields.[/p]
  • [p]Fixed UI softlock when quickly pressing the shop button twice while on a tractor over the bus stop or a house.[/p]

Update #19 - Decorative houses & new farm!

[p]In today's update we're adding decorative houses, which allows you to place more of them for decorative purposes.[/p][p]We're also adding a new unlockable farm land via the Town Hall (for a total of 6), as well as some new carpets to decorate your house.[/p][p]New content[/p]
  • [p]Added more glowstick colors. Also added a special selector to choose glowstick color variation so you don't have to manually cycle through them.[/p]
  • [p]Added two new tracks to the soundtrack[/p]
  • [p]Added a few new Welcome Message lines for specific events and other specific requests.[/p]
  • [p]New classic carpet set for the house[/p]
  • [p]New office furniture set for the house[/p]
[p]Improvements[/p]
  • [p]Farmhands will plant what's set in nearby signs (they won't plant on "Quest Only" signs).[/p]
  • [p]Added a 6th farm land to unlock in Town Hall[/p]
  • [p]Added Emoji 🚜🌽🍆🌞 support, now chats, farm names, gamertags, etc. using emojis should be properly shown[/p]
  • [p]Improved sky stars rendering, they shouldn't flicker or disappear when moving the camera or when using Very High antialiasing settings.[/p]
  • [p]Customization items unlocked by leveling up the player will also be shown, same way as with farm unlocks.[/p]
  • [p]Internal farm ids are randomized for new farms instead of using the first available free id. This should help prevent overwriting the backups of previously deleted farms.[/p]
  • [p]Darkened background when inside a house so it doesn't distract as much.[/p]
  • [p]Nearby animals will now flee when you use the tractor's horn, same way as when a dog barks.[/p]
  • [p]Last "Join Farms" filter is now saved between sessions.[/p]
  • [p]Increased stick dead zone when navigating menus. This should help prevent accidentally changing some settings.[/p]
  • [p]Added a check when removing tiles from a pond, so they may re-merge with other ponds if they're below the 1,000 tiles limit.[/p]
  • [p](PC) Updated SDL2 library on Windows, might help with some controllers not being properly detected.[/p]
[p]Bugfixes[/p]
  • [p]Fixed item sorting so event items that also rewards (such as the Cantaloupe Melon) don't have priority when their event is not active.[/p]
[p]Today's Farm showcase: Let's play chess by redtaboo[/p][p]
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