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Farm Together 2 News

Early Access Update #89 - Small update

Today's update brings a new item, the Worn Out Path, and a few QoL/internal upgrades we wanted to publish.

New content:
  • New path: Worn out path
  • New house floor: Worn out tiles


Improvements:
  • Most filters (such as sorting method in the shop, or filter in find farms) are now shown as a pop-up dialog.
  • Moved the "Travel to Town" button to the lower right section of the map.
  • Added a setting to disable weather effects.
  • Added a setting to modify action popup duration.
  • Updated networking engine version to the latest one available. This should help with some issues. Specifically the "not being properly notified when the host leaves the game" bug is fixed.
  • Request rate limit issues are better handled now.There was an issue with this beyond our control on Wednesday. This change wouldn't fix that, but should be easier to understand what happened.


Bugfixes:
  • Fixed accepting changes while customizing showing an unintended pop-up dialog in specific cases.
  • Fixed wrong permission handling when recycling empty tiles and moving things (was intended to be Build, it was requiring Full).
  • Fixed pets falling through the ground when entering a house at the same time the pet was jumping a fence or a hill.

Early Access Update #88 - Small update

In today's update we're adding a few variations to some buildings such as the quick travel post or the fuel depot, as well as fixing a bug with the recycle confirmation UI.

New Content:
  • Added new bus stop (available in the Carpenter shop) and quick travel post.
  • Added new color variations to the fuel depot.
  • New fence: Reeds


Improvements:
  • Added two new loading screen tips for petting dogs and fence selection.


Bugfixes:
  • Fixed visual bug in the recycle/flatten confirmation prompts.

Early Access Update #87 - Small update

In today's update we're fixing a few minor issues and adding some things.

New content:
  • Added 2 new roads: Gravel Road and Cinderblock Road
  • Added new floor for the house: Gravel floor.


Improvements:
  • Decreased controller vibration amount when walking on water.
  • The how to play section now shows all loading tips at the end.
  • The "long press" button confirmation progress now starts a bit further, so it's more clear that it requires a long press when just doing a quick tap.


Gameplay changes:
  • Reduced amount of mushrooms requested on quests.


Bugfixes:
  • Fixed chat not working properly when mapped to the Enter key.
  • Fixed menus being unusable when opening your own profile page with a controller.
  • Fixed potential softlock with cloud/save conflict pop-ups while playing.
  • Fixed crash when using the new fence selection tool on specific farm corners.
  • Fixed time not advancing properly when using sleep/resume in an online farm on the Steam Deck.
  • Fixed specific cases where the Last Cloud Save date would be set back to "Never".

Early Access Update #86 - Small update, and price increase notice

Today's patch fixes a couple of issues from yesterday's update, and adds a quality-of-life improvement to fence selection.

Improvements
  • You can now select a continuous row/column of fences by double tapping the move/delete key on the same one. Only fences that are the same as the selected one will be chosen.
Bugfixes:
  • Added collision to Dragonfruit tree
  • Changed text chat action to be on-press again, instead of on-release. This change was made to avoid some issues with Steam Deck text input dialog. We've solved it in a different way, so it can go back to be on-press.


We're also taking the chance to announce that the game's price will be increased soon. As we're coming close to the 1.0 release, we're increasing the price to what will be the game's final asking price.
This change will be done probably next week, so now it's a good time to get the game at the cheapest it will be in a long while.

Early Access Update #85 - Woof!

In today's update we're bringing a bunch of changes and we're approaching the final stages of the early access period!




The main feature is the addition of Pets (Doggos only for now, but don't worry, cats will be coming soon!).

Our furry friend will accompany us through the farm, carefully watching over us (or just lazily sleeping!) while we do our thing.



You can customize your pet with several body types, sizes and collar tags. And you can pet them if you do an emote near them!

We're also adding Cloud Saves as an experimental feature. Although it's intended to be used for Cross-Platform save support once the game is available on consoles, this can also act as an additional way to store a backup of your farm.

It's designed to be as unintrusive as possible, and will never overwrite any data without your consent, but you can get warnings depending on the behavior. It should work fine when using Steam Cloud at the same time, but we'll be on the lookout for potential issues.

There's a bunch of quality of life and new items as well, so check the full changelog for more details!

New content:
  • Added customizable Pets (Dogs for now, 8 different dog types).
  • New tree: Dragonfruit tree (2 variants)
  • New production building: Tomato Canning Machine


Improvements:
  • Decreased vibration strength when walking on plowed land with sprinklers.
  • A warning is shown when trying to load a save with an older version of the game.
  • You can now go back to the title screen from the main menu. This is useful if you want to change the main controller for split screen.
  • When chat is disabled, a pop-up is shown when trying to use it.
  • You can now mute specific players, so you won't see their chat entries.
  • Decoration event rewards for different events are now better sorted in shops, instead of clumped together.
  • Added loading screen tips.
  • Important confirmation messages (such as recycle or delete farm, etc) now require a long button press to confirm.
  • Added a special UI while placing glowsticks that should help when drawing pixel art.


Gameplay changes:
  • Increased Quest rewards for high level farms.
  • Decreased price and rewards of Easter Rabbits. The difference in price will be refunded for each rabbit placed on the farm. They were never intended to be a main source of diamonds, and more of a small bonus to the main sources. However, we want them to be affordable for low level farms during events, so we're also reducing their price.
  • Adjusted Mushroom duration and income.


Bugfixes:
  • Fixed wrong look of balloon harvest.
  • Fixed full width character preview not shown in the chat box.
  • Fixed some issues with Steam Deck and text chat (hopefully).
  • Fixed wrong details in house jobs UI in specific cases.


Today's Farm showcase: All decked out in Easter cuteness! by EvelynVelna