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Farm Together 2 News

Early Access Update #6 - Rain is back!

Hi!

Today we're releasing a new update, this time a bit more focused on new features than on bugfixes (although there are some of those as well!).

The main two features are the rain, that will happen from time to time and will slowly replenish water levels of crops and flowers, and the always-on inventory UI, showing the resources that are closest to full their inventory (there are too many resources to show them all...).

Improvements:
  • Now it will rain ocassionally, slowly watering crops and flowers.
  • Added an always-on inventory setting. Also, added in yesterday's update, now inventory has bars telling how full is every resource.
  • Changed a bit Coconut position, should help with getting stuck less often.
  • Upgraded version of networking engine, could help with some connection issues.Could also introduce new bugs, please report anything you find!


Gameplay changes:
  • Removed one-tool per room limitation (there's still a limit on number of tools per house).In any case, there was a bug where moving tools would skip this check...


Bugfixes:
  • (Maybe) Fixed problem while recycling animals that could cause tiles to become unworkable.
  • Fixed wrong shop item being selected when clicking at the same time as moving.


Farm Showcase of today: "Queen of Hearts Courtyard" by hugsforyou

Early Access Update #5

Hi! Today we're releasing yet another update with more changes and fixes. Hopefully we'll run out of bugs to fix soon, and will be able to focus on bigger features! We're mixing small improvements along with them, and will soon add new content, but for now, here's what we've been working on today:

Improvements:
  • Added a button on the pause menu to open the invite dialog.
  • Added Lithuanian, Latvian and Luxembourg flags.
  • Added a contextual pop-up when the landscaping agency is unlocked.
  • Added an icon for the wardrobe in the town map.
  • You can now empty the move / recycle queue by pressing and holding the cancel button for about half a second. No need to press right click 100 times!
  • Implemented a method to make find farms results a bit more random.
  • Added an icon for empty town slots.
  • Added a key to toggle harvestable icons in the farm map. Not perfect, as the whole map has to be redrawn.
  • Job recipes with a quest will now show an icon and be placed first on the list.


Bugfixes:
  • Fixed resource icon sometimes changing to a fuel icon.
  • Fixed flower water lowering when complete, even if they have a sprinkler.
  • Fixed being able to open the map while entering a house or going to town.
  • Fixed auto tractor spending water after harvesting flowers with sprinklers.
  • Fixed only moving half the items with auto tractor.
  • Fixed fish being shown below ground when moving tiles.
  • Fixed empty tiles being selected when moving/recycling a sprinkler.
  • Fixed an issue where the game would get stuck in the loading screen.
  • (Maybe) fixed animal animation interpolation issue.


Today's Farm Showcase: The Barn by Enveie

Early Access Update #4 - Bugfixes galore!

Hi! Today we're releasing a new update, fixing lots of bugs that have were reported over the weekend (or earlier).

They're not all bugs that have been reported, still a bunch of them to go, but we're getting closer to the point where we can focus on new things!

Improvements:
  • Improved collision on ramps so the tractor doesn't get stuck on specific cases.
  • When searching for friend farms, a tooltip is shown telling that the friends list must be public to work. We have no way of determining whether your friend list is public or not, so it's just a suggestion to check.
  • Updated Ponds how to play descrition with the limits changed in the last update.
  • Reduced townspeople walk speed.
  • Decreased size of quick travel buttons in the Map window.
  • Compass update rate is increased based on the "Model Quality" setting


Gameplay changes:
  • Increased even more fuel capacity when upgraded.
  • Increased fuel capacity and regeneration rate of the Fuel depot.
  • Reduced chances of getting a job resource as an upgrade quest, and reduced the amount requested. This change will cause requested resources to be different from the previous version. Apologies!
  • You can now refuel the tractor without the need of getting down from it.
  • Slightly reduced price of town upgrades that ask for coins.


Bugfixes:
  • Fixed two fish varieties that were impossible to unlock.
  • Fixed an error related wih the guestbook that caused the farm not to save properly.
  • Fixed falling off the map when placing a barn and recycling it while still inside.
  • Fixed vehicle customization not properly saved when done from the Wardrobe in town.
  • Fixed items becoming invisible when entering and quickly exiting a house, or the town.
  • Fixed UI issues when exiting a house while moving or placing items.
  • Fixed map sometimes not showing harvestable state properly.
  • Fixed quest description UI issues.
  • Fixed some resources not being released when quickly closing the map just after opening it.
  • Fixed UI disappearing when map is bound to Z and you press Z, Z.
  • (Probably) Fixed "New" indicator not disappearing properly in the Wardrobe.
  • Fixed "Expand wide screen UI" not working at all.
  • Fixed minor chicken animation issues.
  • Fixed some UI text being improperly shown when selecting a sprinkler.


Farm showcase of today: LegenDairy Farm progress by Mr Pumpkin

Early Access Update #3 - Friday update!

Hi! Today we're releasing a smaller update, as we only work during the morning on Fridays!

Today's update focuses on addressing several bugs that were found/reported yesterday. Some of this were important ones, and we think that after this batch, the remaining list of bugs are of lower importance (no game-breaking bugs left, we hope!).

We're also increasing the pond size penalty threshold to 36 tiles, as well as a reduction in the penalty itself, however this comes with a reduction in the base profit for ponds. This is not to compensate for the threshold increase, but to bring their profit numbers more in line with the other types of items.

Animals will also be seeing a small increase in profits.

[h3]Update Changes[/h3]
Improvements:
  • Moved the "Map" title up so it doesn't cover map tiles.
  • The "Find Farms" section will now show error details if there were any while finding games, instead of just showing "No games found".


Balance changes:
  • Increased pond size penalty threshold from 15 to 36 tiles.
  • Reduced pond size penalty factor approximately by half.
  • Reduced overall pond income.
  • Increased overall animal income.


Bugfixes:
  • Fixed crash on Mac when tabbing out while VSync is enabled.
  • Fixed farm names with special characters breaking the save. Whoops
  • Fixed some items having the wrong name. Yes, that fence was definitely not a door...
  • Fixed the tractor how to play section so it doesn't lie. Also added more information on how it's unlocked and upgraded.
  • Fixed the way steam authentication was handled. This should fix "InvalidSteamTicket" errors.

Early Access Update #2 - Second day!

Hi again! Today we're releasing a second update, with a few more bugfixes and some balancing changes to fuel and town shops, which have been a strong point of discussion since the beginning (Ponds have been another one, we'll probably take a look at it tomorrow!).

We talked about the most commented topics yesterday, so today we'll just be asking for some patience: We say this a lot, but we at Milkstone are just a team of 6 people, and while we're working hard on fixing things, doing support while working on future features, there's a limit on how much we can do at the same time!

We're doing our best to read, and comment whenever possible, on your suggestions, bug reports and feedback, but just reading all the chat messages in the Discord when we wake up would take a whole hour! So it's very likely that we miss some feedback or problems here and there, so if you are still having an issue and we haven't addressed it, please insist on it a bit to make sure we've noticed it.

We hope to finish most "small" improvements soon, so we can start on the big additions (the ones that would take a place in a roadmap!), in order to add more content and variety to the game. Meanwhile, we ask for some patience and understanding! :)

[h3]Languages[/h3]
We also want to comment on Community languages. First of all, a huge thank you to all the people that have helped translating Farm Together 2 to a total of 17 languages so far!

There are currently two languages that have been requested by players, but aren't complete enough to add them to the game: Italian (Currently at 33%) and Danish (44%). If you are fluent in these languages and want to help with translation, please join the ft2-localization channel on our Discord server!

[h3]Update changes[/h3]
Improvements
  • Added a "Dialogue sounds" setting in Settings->Audio.
  • Townspeople with quests will now have an exclamation over them instead of a box. They will also show it on the minimap.
  • Increased the time the "Quest Complete" notifications stay on screen.
  • Added a description of what the Warehouse does on its shop details.
  • Added a third camera distance, between the previous ones. Increased a bit distance of the furthest camera distance. Camera is also a bit more snappy when turning.
  • Added a setting to expand UI to cover the whole screen on wide aspect ratios. This is a setting to prevent causing neck pain to people with REALLY wide screens.
  • Tractor license plates are now less restrictive, allowing a mix of numbers and letters. They will pass a profanity filter. We all know you're going to find funny names anyway!


Balance changes:
  • Increased resource storage provided by the warehouse and town shops.
  • Slightly reduced amount of resources required to upgrade town shops.
  • Increased stock capacity and recovery rate of town shops when upgraded.
  • Increased base fuel capacity, as well as the amount and recovery rate upgrades from the garage.


Bugfixes:
  • Fixed network errors while creating an online game not stopping the load process.
  • Fixed getting stuck when travelling to/from the town while sitting on a bench.
  • Fixed terraforming price preview not matching its actual price.
  • Fixed being able to place one sprinkler over another, wasting its price.
  • Fixed getting stuck when placing flower shop.
  • Fixed getting stuck when a shop near a bench.


[h3]Farm showcase of today: I NEED FOOD by Pfanni[/h3]