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Farm Together 2 News

Early Access Update #60 - Descend to the depths of the Mine!

In today's update, we're releasing a big feature that we've been working on for some time: The Mine!



You can now place a mine that will allow you to descent to a cave where you can mine for diamonds and new resources!



We've also added a new miner clothing set, and a new town shop (the Forge) where you can sell the mineral resources for medals, and a few new achievements related with recently added features.

We're eager to listen to your feedback regarding this new feature!

New content:
  • Added the Mine in the farm and the Forge in the town.
  • New clothing set: Miner clothes/helmet/backpack.
  • 4 New achievements added.
  • Added new Mineral resources.


Improvements:
  • Resources that aren't obtainable yet by standard means won't be shown in the inventory screen. They would be showing "0" for a lot of time, so we're hiding them to prevent confusion and being overwhelmed by so many items in the beginning,



Gameplay changes:
  • Decreased price of decorations. Decorating the farm with newly unlocked items could be very expensive, especially for fences, roads, etc, and with the addition of some features requiring diamonds to be unlocked, there was little incentive to do so. The Mine is a new source of income for diamonds, but we're also lowering decoration prices so it's cheaper to do it.


Bugfixes:
  • Fixed ponds being disabled closer than intended, especially on lower Draw Distance settings.


Today's Farm showcase: "Aurora borealis so pretty at night!" by Enveie

Early Access Update #59 - Bugfix update

In today's update we're fixing a few issues reported during the weekend, and adding minor improvements.

Improvements:
  • Money multiplier values for big numbers are now localized in some languages. We're not fully commited to this change yet, let us know about your preference in this!
  • Delayed load of some items so it doesn't stall the game as much. This doesn't improve loading times, but should make traveling to town or navigating the shop way smoother when the game is installed in slow drives.
  • Added a button to the Collaboration Hub screen to increase the multiplier in 25% increments.
  • The Start button can now be used to resume the game.


Bugfixes:
  • Fixed fences placed on the farm borders not being handled properly.
  • Fixed Mango tree having the wrong model in the low quality setting.

Early Access Update #58 - New clothing, new flowers, QoL updates!

Today's update brings a new set of clothing to be unlocked, the fur coat!



We're also adding a new set of long-term flowers to unlock, as well as a new road decoration.

New content:
  • New clothing: Fur coat set (includes glasses, hat, backpack...)
  • New flowers: Poinsettia (5 variants)
  • New road decoration: Cobblestone Road


Improvements:
  • When "Hide invite code" is enabled, screenshot path will be hidden too in photo mode. We'll probably rename this setting to "Streamer mode" in the future. This could show email addresses depending on how you set up your Windows account.
  • When using the tractor in automatic mode over plowed tiles, inside an area where there's a sign with specific crops set, the tractor will try to plant those crops without having to choose them in the shop.
  • Revised sorting in the shop: Added a few sort options to specific categories; when sorting by specific stats (such as item level or duration), the button contents change to show the specific item level,
  • Replaced "1,234M" number format for big values to "1.2345B". Added more decimals to prevent confusion with small money increases not showing any change in the counter.


Bugfixes:
  • Fixed big Lilypad road pieces not being shown properly in map.
  • Fixed improper bush/planter behavior on slow hard drives.
  • Fixed town shop placement achievements not being unlocked when a visitor builds the shop. This should be retroactively unlocked upon loading the farm.
  • Fixed incorrect fish size in specific cases.
  • Fixed player collision issues when traveling to town while climbing a hill or jumping over a fence.
  • Fixed some items being hidden in Photo mode.


Today's Farm showcase: "Just started rebuilding the old parts of my farm" by potato

Nominate Farm Together 2 for Steam Awards for the "Better with Friends" award!

Hi!

In this unusual update (don't worry, you're getting a standard one tomorrow!) we're asking for your help by nominating Farm Together 2 in the Steam awards.

We were hesitant between the "Better with Friends" and the "Sit back and Relax" categories, as both are a good fit for the game, but we decided on the first one to match the game's name!

Your help would be really appreciated (reviews are also welcome!), and as always we really hope you're enjoying the game!

And, if you don't have the game yet, it's available at a discounted price during the Steam Autumn sale (spoiler: This will be the lowest price for a long time)

A new big feature we've been working on will be coming very soon, so stay tuned for more updates!

Early Access Update #57 - Koi fish, QoL improvements

In today's update, we're adding a new set of fish, and a bunch of minor QoL improvements.

We've been working on a new big feature, but it will still take some time until it's complete. We can't wait to show you what we've been working on!

New content:
  • New fish: Koi fish (5 variants)
  • Added new colored sprinkler variants.


Improvements:
  • Improved placement direction behavior so it's better aligned with items.
  • Improved autotractor sprinkler placement behavior.
  • Replaced "PhotonCloudTimeout" message with something a bit more descriptive of the issue.
  • Map: Empty plowed land can now be told apart from crop tiles.
  • When Toggle run is enabled, state is saved, so reloading or joining another farm will keep the last used state.


Bugfixes:
  • Fixed an issue where farmhand tasks weren't being sent while the host was in the intro cutscene, causing "synchronization lost" errors on clients.
  • Fixed being able to unlock the money achievements while visiting a farm.
  • Fixed Gazebo bench having the wrong size (1x1 instead of 3x1). While this shouldn't "break" houses that had it already placed, it's recommended to move/recycle it with the new size to avoid further issues.


Today's Farm showcase: "Midwest Dreams" by Rcguy12