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Farm Together 2 News

Early Access Update #57 - Koi fish, QoL improvements

In today's update, we're adding a new set of fish, and a bunch of minor QoL improvements.

We've been working on a new big feature, but it will still take some time until it's complete. We can't wait to show you what we've been working on!

New content:
  • New fish: Koi fish (5 variants)
  • Added new colored sprinkler variants.


Improvements:
  • Improved placement direction behavior so it's better aligned with items.
  • Improved autotractor sprinkler placement behavior.
  • Replaced "PhotonCloudTimeout" message with something a bit more descriptive of the issue.
  • Map: Empty plowed land can now be told apart from crop tiles.
  • When Toggle run is enabled, state is saved, so reloading or joining another farm will keep the last used state.


Bugfixes:
  • Fixed an issue where farmhand tasks weren't being sent while the host was in the intro cutscene, causing "synchronization lost" errors on clients.
  • Fixed being able to unlock the money achievements while visiting a farm.
  • Fixed Gazebo bench having the wrong size (1x1 instead of 3x1). While this shouldn't "break" houses that had it already placed, it's recommended to move/recycle it with the new size to avoid further issues.


Today's Farm showcase: "Midwest Dreams" by Rcguy12

Early Access - Update #56 - New job, trading cards & more!

Today's update brings a new job: Stone carving! Create stone sculptures that can be later used as decorations, and earn a new resource that can be converted into medals!



New Content:
  • New job: Stone carving, with 4 stone sculptures to create.
  • New resource: Stone sculptures.
  • Added new colored variants to some fences and roads that didn't have any.
  • Enabled Trading Cards and points shop items (animated profile backgrounds) for the game.
  • Added new soundtracks.


Improvements:
  • Added a sound when the boost is about to expire.
  • Added an indicator telling how the item is being rotated. We're aware that many items are placed in the opposite direction of this arrow. We may change this in the future.
  • Planters will now show the selected item just like signs did.


Gameplay changes:
  • Reduced jobs' price and revenue in diamonds a little.


Bugfixes:
  • Tall grass will still be shown when model quality is set to "Low".


Today's Farm showcase: "Winter Wonderland" by Dessy

Early Access - Update #55 - New land!

Today's update brings the New Lands update, previously in the Beta branch, to everyone!




We'd like to thank all of you that tried the beta and gave us feedback and helped us locate and solve issues!

The Beta branch has now been disabled (if you were on it, you'll be moved back to the main branch).

Changelog (includes updates #53-54 in italic):

New features:
  • Added Town Hall, where you can purchase new land and travel to it.


Improvements:
  • You can now exchange positions of two shops in town by moving one over the other, so you no longer need to move one of them to an empty space.
  • Added smoke to the farm tombstones.
  • Each splitscreen player will now see its own fairy.
  • Changed initial farm layouts to be slightly more flat in some cases. This only applies to new farms.
  • Improved overall performance when quickly moving around the farm (specially on photo mode).


Gameplay changes:
  • Slightly increased starting inventory size for some resources.
  • Increased level cap of warehouse and town shops to 140.
  • Increased inventory increase for every warehouse upgrade level.


Bugfixes:
  • Fixed color issues in water reflection during night.
  • Fixed being unable to place event decorations in planters/frames once the event is over.

(Beta) Update #54 - Bugfixes

Today we're releasing a new update on the beta branch, fixing a number of things.

As a reminder: If you have tried the beta branch, you should not go back to the main one. Farms saved on newer versions can't be loaded in previous versions.

Bugfixes:
  • Fixed tractor fuel not being properly mantained when loading a new land.
  • Fixed potential issues when loading new lands with other players connected.
  • Fixed tractor fuel not being properly synchronized on network clients when loading a new land.
  • Fixed restore backups not working properly with the new land system.
  • Fixed one of the backup files not being properly created.

Early Access Beta Update #53 - New land!

In today's update, we're adding a new town building, the town hall, that will allow you to purchase new land and travel to it.



This feature requires a signficant change in the save file format, so we're releasing it in a beta branch so people can opt-in for testing before pushing it to the main branch.

If no important issues are found, we'll probably publish the update to everyone on Monday.

Beta Branch instructions:
In order to join, from the Steam library, right click on the game->properties->Betas and select the Beta branch.

While the change should be smooth and we don't expect important errors, we recommend joining the beta branch only if you have a backup or are aware of the risk of damage to your save file.

It's not recommended to switch back to the public branch once you've joined the beta. This may cause data loss.

How to backup your save:
While the game automatically creates backups of your farms and other save data from time to time, and we don't expect a catastrophic save data loss, you may want to keep another one just in case. The easiest way is to go to settings->support->browse log files and creating a zip file of the "SteamStorage" folder.

New features:
  • Added Town Hall, where you can purchase new land and travel to it.


Improvements:
  • Added smoke to the farm tombstones.
  • Each splitscreen player will now see its own fairy.
  • Changed initial farm layouts to be slightly more flat in some cases. This only applies to new farms.
  • Improved overall performance when quickly moving around the farm (specially on photo mode).


Bugfixes:
  • Fixed some quest titles being assigned to the incorrect resource.
  • Fixed wheelcart fence door not having posts on the corners.
  • Fixed different buildings being selected when moving them with the tractor.


Today's Farm showcase: "Farm Updated" by Sandra