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Farm Together 2 News

Early Access Update #21 - Bugfix update

Today's update brings a few hotfixes and other minor changes to the game. They should help preventing those nasty "Synchronization failed" popups!

Improvements:
  • Adjusted guestbook UI so it better fits the available space.
  • You can now open the map while in automatic mode.
  • Improved a bit performance when surrounded by several animals.It still takes a toll on CPU usage, but it should be better than before.
  • Removed squeaky sound from the shopkeepers.


Bugfixes:
  • Fixed fuel discrepancy between host and clients that could lead to a desync issue.
  • Fixed backup file not being properly created.
  • Fixed visual issues with waterfalls and fences.
  • Fixed being unable to climb hills on corners.
  • Fixed splitscreen UI issue with recycle confirmation prompts.


Early Access Update #20 - Minor update

Hi! In today's update we're fixing an internal issue that could cause a number of problems in online. We guess it was the reason for seeing people not moving when joining farms, etc. , but have been unable to confirm.

We're also slightly lowering upgrade prices that asked for diamonds.

Gameplay changes:
  • Slightly reduced diamond prices of shop upgrades.


Bugfixes:
  • Fixed not all buildings having internal unique ids, which could lead to a number of problems in online.
Today's Farm showcase: Untitled by Silence

Early Access Update #19 - Invite codes, quest harvest icons!

In today's update, we're adding two new useful improvements.

The first one are the invite codes, that can be used to easily join someone's farm without the need of being Steam friends. This should work between regions and can also be used to join private farms.

The second one is a highly requested feature of having different icons for items ready to be harvested when they belong to a quest.

We're also fixing a couple issues introduced in past update. The reason for those new bugs was a last-minute removal of a feature that we intended to add, but wasn't fully convinced it would work. The removal wasn't properly done and the code for the Max multiplier wasn't working as expected.

Improvements:
  • Added an Invite Code feature to easily join other people's games.
  • Items ready to be harvested use a different icon when they belong to an active quest.
  • Added a 50% multiplier to Town shops, that tries to sell half of your stock (if the shop has enough money to do it).
  • Increased night time a bit.Based on feedback received from yesterday's change, we've increased night time duration a bit.


Bugfixes:
  • (Probably) Fixed some sounds not playing when surrounded by waterfalls.
  • Fixed Max multiplier not working as expected in town shops.


Today's Farm showcase: Peaceful by Kōji

Early Access Update #18 - New flower variations, bugfixes and minor improvements

Hi! Today's update brings a few new flower variations (more importantly, new sources of Blue flowers!), and some changes based on user feedback of yesterday's update.

We're changed the way town shops work internally (they can now have independent capacities when they have different currencies for sale). With this, we can use the previous, easier to understand style of showing currency values instead of available trades.

We've also changed a bit how fuel works: Now the fuel depot capacity is also increased along with garage upgrades (but not its refill rate! A single fuel depot will take some time to refill in big level farms), and we've reduced the fuel recovery boost from garage upgrades (it got so huge in high level farms that it was basically infinite). These two changes should make the overall feeling of refuelling more consistent and logical.

New items:
  • Added 3 new flowers.


Gameplay changes:
  • (Not an actual gameplay change)Nights are now a bit shorter (more daylight).
  • Fuel depots now increase their capacity based on Garage level.Basically they can now always refill a fuel tank if they're at 100%, but it will take some time until they get their fuel back completely.
  • Reduced a bit fuel recovery boost from garage level.
  • Fixed one bamboo tree still giving wool.
  • Done some changes to how framerate is handled when out of focus. Maybe it helps with issues when tabbed out.
  • Reworked how shops manage their capacity. Now they have a separate capacity for each currency they sell (the Groceries shop was the only one with more than one currency). This way we can go back to using the previous UI style.


Bugfixes:
  • Fixed potential network desync related to house jobs.
  • Fixed being able to place roads over waterfalls.


Today's Farm showcase: Untitled by Maddy

Eaarly Baaccess Updaate #17 - Sheep & Waterfalls!



Hello! In today's update we're adding a new set of animals, the sheep! These wooly friends will become an important souce of, well, wool.

We've also added a highly requested cosmetic feature, waterfalls! These will be automatically shown when two tiles of water are in the top and bottom tiles of a slope or hill.

We're also doing some changes to town shops and upgrade requirements for resources obtained in house jobs, as well as increasing the amount of fuel available.

New items:
  • New animal type: Sheep, with 6 variants
  • New crops: Spinach and Red Spinach.


Gameplay changes:
  • Resources granted by animals are now worth more diamonds in the shop.
  • Bamboo trees now give Greens instead of Wool. Now that we have sheep, and wool has an increased value (see previous point), decided to change bamboo resource. From now on, we'll try to keep animal resources completely separated from the ones in crops/trees.
  • Revised required amounts for job resources (prepare food, paintings, songs) in town upgrades.Overall less resources are required. Jobs with high duration tasks (such as some songs or paintings) have an even stronger reduction in the amount of resources required.
  • Increased base fuel recovery rate.
  • Increased fuel capacity and recovery rate of the fuel depot.
  • Town Shops can now sell items at different prices. Some UI changes were done to account for this.
  • Decreased Spice-to-medals ratio in the Restaurant.


Bugfixes:
  • Fixed UI issue when talking to townspeople in split screen.
  • Fixed UI issue when closing the teleport window at the same time as travelling, or when clicking and pushing the keyboard button at the same time.
  • Fixed hair color issues in Customization introduced in yesterday's update.
Today's Farm Showcase: "My little pink space" by KultureGaming