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Farm Together 2 News

Early Access Update #78 - Travel Agency and more

In today's update we're adding a new building to the town, the Travel Agency, that allows you to quickly travel to it in the town.

We're also adding new minerals, paintings and some train-related decorations.

Finally, we've upgraded the Unity Engine to a newer version. While this shouldn't be a problem, please report any issues you may have.

New content:
  • New town building: Travel Agency.
  • 3 New minerals: Malachite, Opal and Obsidian
  • 2 New paintings: Pig and Sheep.
  • 2 New farm decorations: lifting barrier and train stop.


Improvements:
  • Upgraded Unity Engine version to 2022.3 . Let's hope nothing breaks!
  • Added guestbook icon to the map.
  • Performace improvements when generating the map.
  • Minor CPU performance improvements. Shouldn't be noticeable in most cases, as the game is usually GPU bound on PC.
  • Reorganized buttons in settings to have a little more sense.
  • Action popups will no longer show when you're on the pause menu, the shop, etc.


Bugfixes:
  • Ticket expiration time is checked when determining when to renew it. This should help with avoiding TicketExpired issues with extremely long play sessions.
  • Fixed render scale setting not being applied properly in splitscreen. Renders were more pixelated than intended.
  • Fixed farm intro not being shown properly when render size isn't 100% in split screen.
  • Fixed being able to play a deleted farm when it was the only farm you had.
  • Fixed house job popups not showing the resource boost when it's active.
  • Several arabic language fixes.
  • Fixed not seeing any kind of message when a controller is disconnected while playing in splitscreen.


Today's Farm Showcase: "Itsa me, Mario" by Fox

Early Access Update #77 - Small update

Today's hotfix fixes a few issues introduced in yesterday's update:

Improvements:
  • Changed the Mine building entry position it can connect with train tracks.
  • Added a third setting to camera behavior on teleport. Changed its default value. The setting will need to be re-assigned if you want a different behavior.
  • Added some missing variations to the town customization items.


Bugfixes:
  • Fixed a few arabic text issues.
  • Fixed failed action prompts not being shown.

Early Access Update #76 - Town customization!

In today's update we're adding a new shop to the town, the Carpenter shop, that allows you to customize the looks of the town decorations.





While the amount of content in some of the categories is still limited, we'll keep adding new items over time.

New content:
  • Carpenter Shop, that allows you to customize town decoration. Decorations can be changed globally from the carpenter shop, or individually by interacting with specific items.
  • Added Rabbit bush decoration
  • Added 3 New Minerals to the Mine: Sandstone, Jasper and Calcite.
  • Added experimental Arabic language support, and partial community translation.There can be issues when mixing english and arabic texts in the same group, but it should work overall. Please report any issue that you find, but we can't guarantee to be able to fix all of them.


Improvements:
  • You can now place glowsticks on water tiles.
  • Slightly decreased fish cannery collision so it's easier to walk between two of them.
  • Shop sorting preferences are now saved between sessions.
  • You can now change farmhands' configuration without having to pay their wages, by using the Shop button while on their tile.
  • Upgraded networking engine to the latest version. Might help with disconnections.


Bugfixes:
  • Adjusted resource requirements for some flower paintings, to match their unlock level and looks.
  • Changed minimum level required for shop upgrades to request specific flower resources, such as poinsettias being asked way before they can be harvested.
  • Planters should now properly remember the last selected item when changing several of them one after the other.
  • Fixed mushroom outline not showing up when they can't be placed, and error prompt not showing up either.


Today's Farm Showcase: Big Red Farm | Town Showcase by sharks

Early Access Update #75 - Rabbits!

In today's update, we're adding a new animal type, rabbits!



New content:
  • New Animal type: Rabbits (6 variants)


Improvements:
  • Quest progress for minerals will show how many of them are available.


Bugfixes:
  • Fixed softlock when a guest tries to sit on a chair in a house while the host is elsewhere.
  • Fixed "Start Jobs" permission not working properly.


Today's Farm showcase: "Just waiting for the train" by minimamba

Early Access Update #74 - Small update

In this update we fix a few issues found in the last update:

New Content:
  • Added Railroad Crossing Decoration.


Improvements:
  • Added a button to Add/Remove Favorites in the pause menu. Also added a Heart besides the Farm Name when it's favorited.
  • Added a direction arrow while placing fences.
  • Added a check to avoid spending money when flattening a farm that's already 100% flat.
  • You can now use the map to travel to Train Stations. Added a limit of 20 stations per farm.


Bugfixes:
  • Fixed floating fish and sprinklers after flattening the farm.
  • Fixed Planter/Sign window not remembering last item.
  • Fixed softlock when travelling to town from the train.
  • Fixed train model not disappearing when a player leaves while using the train.
  • Fixed Security booth raising the flag when not intended.