1. Farm Together 2
  2. News

Farm Together 2 News

Early Access Update #19 - Invite codes, quest harvest icons!

In today's update, we're adding two new useful improvements.

The first one are the invite codes, that can be used to easily join someone's farm without the need of being Steam friends. This should work between regions and can also be used to join private farms.

The second one is a highly requested feature of having different icons for items ready to be harvested when they belong to a quest.

We're also fixing a couple issues introduced in past update. The reason for those new bugs was a last-minute removal of a feature that we intended to add, but wasn't fully convinced it would work. The removal wasn't properly done and the code for the Max multiplier wasn't working as expected.

Improvements:
  • Added an Invite Code feature to easily join other people's games.
  • Items ready to be harvested use a different icon when they belong to an active quest.
  • Added a 50% multiplier to Town shops, that tries to sell half of your stock (if the shop has enough money to do it).
  • Increased night time a bit.Based on feedback received from yesterday's change, we've increased night time duration a bit.


Bugfixes:
  • (Probably) Fixed some sounds not playing when surrounded by waterfalls.
  • Fixed Max multiplier not working as expected in town shops.


Today's Farm showcase: Peaceful by Kōji

Early Access Update #18 - New flower variations, bugfixes and minor improvements

Hi! Today's update brings a few new flower variations (more importantly, new sources of Blue flowers!), and some changes based on user feedback of yesterday's update.

We're changed the way town shops work internally (they can now have independent capacities when they have different currencies for sale). With this, we can use the previous, easier to understand style of showing currency values instead of available trades.

We've also changed a bit how fuel works: Now the fuel depot capacity is also increased along with garage upgrades (but not its refill rate! A single fuel depot will take some time to refill in big level farms), and we've reduced the fuel recovery boost from garage upgrades (it got so huge in high level farms that it was basically infinite). These two changes should make the overall feeling of refuelling more consistent and logical.

New items:
  • Added 3 new flowers.


Gameplay changes:
  • (Not an actual gameplay change)Nights are now a bit shorter (more daylight).
  • Fuel depots now increase their capacity based on Garage level.Basically they can now always refill a fuel tank if they're at 100%, but it will take some time until they get their fuel back completely.
  • Reduced a bit fuel recovery boost from garage level.
  • Fixed one bamboo tree still giving wool.
  • Done some changes to how framerate is handled when out of focus. Maybe it helps with issues when tabbed out.
  • Reworked how shops manage their capacity. Now they have a separate capacity for each currency they sell (the Groceries shop was the only one with more than one currency). This way we can go back to using the previous UI style.


Bugfixes:
  • Fixed potential network desync related to house jobs.
  • Fixed being able to place roads over waterfalls.


Today's Farm showcase: Untitled by Maddy

Eaarly Baaccess Updaate #17 - Sheep & Waterfalls!



Hello! In today's update we're adding a new set of animals, the sheep! These wooly friends will become an important souce of, well, wool.

We've also added a highly requested cosmetic feature, waterfalls! These will be automatically shown when two tiles of water are in the top and bottom tiles of a slope or hill.

We're also doing some changes to town shops and upgrade requirements for resources obtained in house jobs, as well as increasing the amount of fuel available.

New items:
  • New animal type: Sheep, with 6 variants
  • New crops: Spinach and Red Spinach.


Gameplay changes:
  • Resources granted by animals are now worth more diamonds in the shop.
  • Bamboo trees now give Greens instead of Wool. Now that we have sheep, and wool has an increased value (see previous point), decided to change bamboo resource. From now on, we'll try to keep animal resources completely separated from the ones in crops/trees.
  • Revised required amounts for job resources (prepare food, paintings, songs) in town upgrades.Overall less resources are required. Jobs with high duration tasks (such as some songs or paintings) have an even stronger reduction in the amount of resources required.
  • Increased base fuel recovery rate.
  • Increased fuel capacity and recovery rate of the fuel depot.
  • Town Shops can now sell items at different prices. Some UI changes were done to account for this.
  • Decreased Spice-to-medals ratio in the Restaurant.


Bugfixes:
  • Fixed UI issue when talking to townspeople in split screen.
  • Fixed UI issue when closing the teleport window at the same time as travelling, or when clicking and pushing the keyboard button at the same time.
  • Fixed hair color issues in Customization introduced in yesterday's update.
Today's Farm Showcase: "My little pink space" by KultureGaming

Early Access Update #16 - Bugfix update

Hi! Today we're releasing an update with a bunch of bugfixes, some of them small, but there's a couple that were rather common and required urgent fixing.

We're still investigating on an issue that could cause the PhotonCloudTimeout errors, probably related to an in-game freeze. If you're experiencing this kind of error, please post your issue either in the Steam forums on in the Discord channel, and try to be as descriptive as possible, as well as posting the log file.

Bugfixes:
  • Fixed potentially out-of-order network messages during the join process that could cause multiplayer to work improperly. This would happen more frequently when joining from another game in progress.Thank you for your reports and detailed reproduction steps on this issue.
  • Improved some asset loading code so it can be done in the background and doesn't stall the main thread, specially when traveling to the town for the first time. While no reports were done in regards to this, we've noticed several second stalls in the telemetry that we believe are related to loading assets on extremely slow computers/hard drives. These several-second stalls could lead to being disconnected from multiplayer sessions.
  • Fixed action pop-ups not being properly handled in split-screen.
  • Fixed bushes/flags disappearing bug.
  • Should have fixed the "Fall below the floor" issue when placing fences on water. Should no longer happen, and if it does, we've added a check to reposition players above the ground again.
  • Fixed "Browse log files" not working on Mac.
  • Fixed bug when moving road tiles with the tractor and pressing the Move key.


Today's Farm Showcase: "Pigs and cows are located in the forest" by Merrie

Farm Together 2 - Early Access Update #15 - Small update

Hi! Today we're releasing a small update with a few bugfixes, and lots of additional logging on specific issues that we're having trouble finding (probably related with those dreaded PhotonCloudTimeout disconnection issues).

This additional info on the telemetry ( optional and completely anonymous) should help us find potential reasons for the disconnections (we believe they're related to a temporary freeze that causes connection to be lost).

We've also fixed minor issues in edge cases (such as trying to jump a fence placed at the edge of the world).

Improvements:
  • Non-separating fences (such as arcs or the newly added lamps) no longer block the tractor's work area.


Bugfixes:
  • Minor UI/logic bugfixes.
  • (not a bugfix)Additional logging on specific cases to help pinpoint the reason for some internal exceptions.
  • Fixed being able to open the shop (and take the drone) while sitting on a decoration, that could cause the player to be unable to move anymore.
  • Fixed boat decoration not rotating when moving it.


Today's Farm showcase: Déjeuner (presque) sur l'herbe (Lunch (almost) on the grass) by Weesh & Pistacciolata