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Backrooms: Wit's End News

Backrooms: Wit's End is now available!

[p]After years of on-and-off development while juggling my full-time job, Backrooms: Wit's End is now available on Steam Early Access. [/p][p][/p][p]I hope you enjoy the current state of the game. It’s fully playable, includes most core features, and offers a solid starting set of levels. I’m continuing development immediately to add some smaller features and details I couldn’t finish in time, and polishing some rough spots that were left out, before moving on to the next set of levels. (I will write a more in-depth development roadmap in the next week)[/p][p][/p][p]The last few months were intense, and I had to leave some content out of the release simply due to lack of time, but I didn’t want to delay the launch any further.[/p][p][/p][p]I have big plans for this project. My goal is to create a more dynamic Backrooms experience: with a focus on procedural levels and multiple exits per level so players don’t feel like they’re always following the same linear path as everyone else.[/p][p]To make that vision work, I need more content, and that’s what I’ll be focusing on next.[/p][p]I want to add many more levels, entities, and features. It’ll just take time. In the meantime, you can be part of this journey by sharing feedback and helping me catch any bugs that slipped through. (you can check the development roadmap here)[/p][p][/p][p]I’m happy with the current state of the game and how its shaping up for the future. The Demo brought in a lot of valuable feedback, and I’ve already implemented several changes based on the issues players found. I also loved watching the playthroughs across social media and reading all the comments.[/p][p]If you stream or upload a gameplay video, I’ll definitely watch it, I watch every single one.[/p][p][/p][p]I want to thank my friends who helped test the game and gave me valuable early feedback since the very first multiplayer builds. I couldn’t have reached this point without their support.[/p][p][/p][p]Hope you enjoy the game![/p][p][/p][p]– Augusto[/p]

Demo Patch v0.4.4.1

[h2]Demo Patch v0.4.4.1[/h2][p][/p][p]Thanks to everyone that played the demo so far! I'm really happy with the results and got a lot of good feedback so far.

I want to bring up something while the demo is still available and keep an eye on how it evolves: level length consistency.[/p][p]I’ve seen different playthroughs; some where players took quite a while to find all the keys and the exit, and others where they completed both main levels in under 10 minutes.[/p][p]This amount of variation between playthrough lengths was not nice so I improved a bit the algorithm placing keys and the door in Level 0 (and its sublevels) to take spacing better into account.[/p][p]There are more things I want to do, also I would like to improve Level 0 puzzle further (instead of just finding 3 keys) to something more engaging, but for now this improvement should help.[/p][p][/p][p]There were many changes to difficulty and how it changes gameplay to list them, but there is a new difficulty selector when you start a new game so you can read all the details there.[/p][p][/p][h3]Added:[/h3]
  • [p]Improved consistency of Level 0 (and sublevels) keys and exit spacing.[/p]
  • [p]Difficulty rework[/p]
  • [p]Added Difficulty selector to starting new game flows[/p]
[h3]Fixes and tweaks:[/h3]
  • [p]Revive hints, lowered revive time, improved player kill seen post processing effect[/p]
  • [p]Phone ring now attracts entitiies[/p]
  • [p]Added subtle sound cue to hidden Level 0 exit.[/p]
  • [p]Various small bug fixes and stability improvements[/p]
[p]
Remember that the demo will be available until November 25th, a day before the game releases in Early Access.[/p][p]
If you got feedback or want to share a bug report, you can do so and get more info on how to help with log files in the following thread:
https://steamcommunity.com/app/2419010/discussions/0/597413522044021445/
[/p][p]There are some issues with Multiplayer on China, I added a text on the multiplayer lobby regarding this that links to this discussion thread: https://steamcommunity.com/app/2419010/discussions/0/597413522044018193/[/p]

Demo Patch v0.4.3.1

[h2]Demo Patch v0.4.3.1[/h2][p]Bug fixes and QoL additions[/p][p][/p][h3]Added:[/h3]
  • [p]Key usage hints to Inventory UI[/p]
  • [p]Next level hint on doors now tells you the level number if you already explored it[/p]
  • [p]Support for Ultrawide resolution[/p]
[h3]Fixes and tweaks:[/h3]
  • [p]Fixed voice chat not showing "Activate voice chat" button for clients[/p]
  • [p]Lowered time to activate no clip on hidden Level 0 Hidden Exit wall[/p]
  • [p]Tweaked entity chase extrapolation, reduced overall, now adjusted by difficulty.[/p]
  • [p]Tweaked some hints lifetimes[/p]
  • [p]Improved player state reset on level restart[/p]
  • [p]Loca fixes[/p]
  • [p]Tweaked some sound volumes (switch, lockers)[/p]
[p]
If you got feedback or want to share a bug report, you can do so and get more info on how to help with log files in the following thread:
https://steamcommunity.com/app/2419010/discussions/0/597413522044021445/
[/p][p]There are some issues with Multiplayer on China, I added a text on the multiplayer lobby regarding this that links to this discussion thread: https://steamcommunity.com/app/2419010/discussions/0/597413522044018193/[/p]

Demo Patch v0.4.3.0

[h2]Demo Patch v0.4.3.0[/h2][p]Some various additions, balance changes to map sizes, sanity, and some bugfixes and improvements.[/p][p][/p][h3]Added:[/h3]
  • [p]Better flashlight flickering instead of just being turned off by Smiler and other flashlight blackout areas.[/p]
  • [p]Sanity changes: [/p]
    • [p]Softer sanity drain per players multiplier [c](0.3 -> 0.2)[/c][/p]
    • [p]Higher sanity drain floor for Hard Difficulty [c](50 -> 55)[/c][/p]
    • [p]Increased Almond Water sanity recovery [c](5+15%missingSanity -> 8+20%missingSanity)[/c][/p]
  • [p]Decreased a bit Level 0 base size [c](25-> 24)[/c][/p]
  • [p]Added more props variations to Level 0 sublevels.[/p]
  • [p]All keys in inventory are now added at once when interacting with a Door[/p]
  • [p]Added global sound effects for Doors and Gates being opened[/p]
  • [p]Added new hint triggers related to Sanity and Whistling[/p]
  • [p]Added Settings Popup to Multiplayer Lobby[/p]
  • [p]Added keymap in Settings popup[/p]
  • [p]Localized Voice Manager[/p]
[h3]Fixes and tweaks:[/h3]
  • [p]Better handling of slow internet connections for multiplayer services[/p]
  • [p]Fixed exceptions when interacting with Level 0.7 exit lobby[/p]
  • [p]Voice chat spatialization adjustments[/p]
  • [p]Fixed some mixed up locales from different languages[/p]
  • [p]Toned down ambience tracks volumes[/p]
  • [p]Inventory and Journal is now openable in Lockers, fixed Esc menu having input in Lockers.[/p]
[p]
If you got feedback or want to share a bug report, you can do so and get more info on how to help with log files in the following thread:
https://steamcommunity.com/app/2419010/discussions/0/597413522044021445/
[/p][p]There are some issues with Multiplayer on China, I added a text on the multiplayer lobby regarding this that links to this discussion thread: https://steamcommunity.com/app/2419010/discussions/0/597413522044018193/[/p]

Demo Patch v0.4.2.2

[h2]Demo Patch v0.4.2.2[/h2][p]Small patch fixing various issues related to multiplayer connectivity and better handling of error cases, also some voice chat fixes and other small bugfixes[/p][p][/p][p]Fixes and tweaks: [/p]
  • [p]Better logging and error handling for multiplayer connection errors,[/p]
  • [p]Better upscaler for Low Graphic settings,[/p]
  • [p]Disabled High Volumetric fog setting,[/p]
  • [p]Fixed missing shadow for Level 0 bench prop,[/p]
  • [p]Fixed 3D ambient sounds sometimes ignoring audio mixer level,[/p]
  • [p]Fixed Issues related to voice chat rooms[/p]
  • [p]More logging and added feedback link for China[/p]
  • [p]Fixed other small issues[/p]
[p]
If you got feedback or want to share a bug report, you can do so and get more info on how to help with log files in the following thread:
https://steamcommunity.com/app/2419010/discussions/0/597413522044021445/
[/p][p]There are some issues with Multiplayer on China, I added a text on the multiplayer lobby regarding this that links to this discussion thread: https://steamcommunity.com/app/2419010/discussions/0/597413522044018193/[/p]