Patch v0.5.7.4
[p]Hi everyone, small patch this time with some changes to stamina and player speed based on feedback:[/p][p]The player is now slightly faster, especially when sprinting.[/p][p]Stamina now drains slightly slower (effectively increasing total sprint time), but it also regenerates a bit slower.[/p][p]Entity movement speeds have been adjusted accordingly.[/p][p]This patch also includes a new game loading screen, which improves stability for multiplayer services such as voice chat and Steam connectivity.[/p][p]A few other small adjustments and fixes were also made.[/p][p][/p][h3]Full patch notes:[/h3]
- [p]Player walk speed: [c]3.2 → 3.3[/c][/p]
- [p]Player sprint speed: [c]5.8 →[/c] [c]6.4[/c][/p]
- [p]Standard stamina sprint drain rate: [c]13 → 12[/c][/p]
- [p]For big levels (1, 2): [c]11.5 → 11[/c][/p]
- [p]Standard stamina regen rate: [c]35 → 30[/c][/p]
- [p]For big levels (1, 2): [c]45 → 40[/c][/p]
- [p]New game loading sequence improving service initialization before game start[/p]
- [p]Slightly lowered overall jumpscare volume[/p]
- [p]Disabled the SSGI graphic setting (this was experimental; a more stable real-time global illumination solution is planned)[/p]
- [p]Increased base whistle volume, but added a spam penalty (whistle volume decreases if used repeatedly in a short period of time)[/p]