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  3. Update 5: Giant Eye, Campaign Mode Rework, and Gameplay Improvements!

Update 5: Giant Eye, Campaign Mode Rework, and Gameplay Improvements!

Hello, Adrenaline Seekers!

BIG UPDATE #5. Adrenaline Swings!

[h2]Tutorial Level[/h2]
The tutorial level has been updated and improved. We've been watching player and streamer videos again. Turns out, not all elements in the game were clear. So, we expanded the tutorial, made it more fun and easier to understand.



[h2]Main Menu Updated[/h2]
Now the main scene features a rotating space city. The city’s eye follows your cursor. If it’s scary, try playing with a controller :)
The whole city is a trap where an elite squad got caught. There are lots of techno-zombies here. The heroes’ mission is now to survive and figure out what's going on.



[h2]Campaign Mode[/h2]
  • The stage format in Campaign Mode has been changed – stages are now longer and go from left to right (first 8 stages, except the fourth),
  • Additional stage completion conditions have been added (surviving for a certain time is no longer enough):
  • - destroy a specific number of enemies,
  • - activate terminals,
  • there may be one or a combination of conditions – you can't just run away from a level anymore ;-)
  • Enemy behavior in Campaign Mode has been changed:
  • - Zombies appear only on the right side of the character,
  • - Some zombies are placed at specific locations and do not chase the character
  • We’ve also made the Campaign harder.

[h2]Gameplay Improvements[/h2]
  • When playing with a gamepad, you can now take over aiming with the right stick at any time (not yet available for mouse). Very convenient,
  • Overall character control improved,
  • Balance tweaks,
  • Fixed bugs in some offensive skills (gravity trap, stasis shield, fury blaster, machine gun drone),
  • Fixed visual issues with some offensive skills,
  • Freeze effect duration on bosses reduced to 10 seconds,
  • New enemy model: Butcher,
  • Fixed bugs in some enemy behaviors,
  • Changed behavior of the Rocket Trooper’s missiles – they no longer continuously follow the character.


[h2]Multiple Improvements[/h2]
  • Text corrections,
  • Improved user experience,
  • UI enhancements.


Sincerely,
The Midhard Games Team