Update 3: new notification system, gameplay and visual polishing.
Hello, Adrenaline Survivors!
In Update 3, we focused on improving the gameplay. We developed a new system for notifications about important in-game events, significantly enhanced the visual quality of the levels, and expanded the functionality of the level generator.
[h2]Special Thanks
[/h2]
A special shoutout to players Swank and Aztek for their help with suggestions, ideas, and feedback! Some of the improvements are based on their input.

[h2]Gameplay[/h2]
- Freezing now affects not only zombies but also their projectiles.
- Frozen zombies no longer block the movement of other zombies.
- Plasma charge now fires in the direction the character is moving, rather than where they are looking.
- Portals can now appear in any section of the map. Previously, they only appeared in the start and finish sections.
- Balance changes: Location 1, Difficulty level 5, Stages: 12, 13, 15, 16, 18.
- Fixed zombie behavior bugs. Enemies are now a little smarter.
- Some level elements have been modified to improve character movement.
- Tutorial – gravity settings have been fixed to match those of the main game.
[h2]Bugs[/h2]
- Shield-bearer enemy: After freezing, their shield no longer blocks attacks.
- Gravity Trap skill: The visual effect now disappears as soon as the trap's effect ends.
- Fixed enemy spawning bugs through portals in certain rooms.
- Kamikaze enemy: No longer explodes when frozen.
- Frozen enemies no longer teleport.
- Damage and invincibility boosters do not carry over to the next stage.
- Character renaming: Axeman is now called Berserk. This name better suits his combat style.
[h2]Visuals[/h2]

- Created a new illustration for the loading screen.
- Increased the variety of elements in level generation.
- Performed color correction to improve object readability.
- Modified and improved many visual effects for different skills and weapons.
- The zombie hit effect now triggers earlier, at the start of their swing.
[h2]Optimization & Interface
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- Redesigned the notification system. Added alerts for leveling up, portal openings, boosters, resources, and crates.
- Optimized object collision on the map. Now ladders, platforms, and crates won’t grab your leg at the worst moment.
- Optimized all level elements to consume fewer resources from the GPU and CPU.
- Significantly improved controls in the location and difficulty selection screens for both keyboard and controllers.
- Improved the transition between the loading screen and the level.
- Pause now exits with a single press of the Esc button (previously it required two presses).
[h2]In Progress
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- Development of a new character.
- New weapons, skills, and evolutions are in the works.
- Combat mechanics for enemies are being developed and tested.
- And much more )))
Best regards
The Midhard Games Team