Version 0.9.2.b has been released!
AI
Tweaked the AI’s handling of Dwarven Mines
Tweaked the priority of units seeking corpses to eat
Fixed bug where the auto-casting of Gather Corpses wouldn’t check for any carried corpses before making the unit devour them to restore HP
Heroes
Fixed description error with Ritual Combat. Heroes only ever gain 20% of their maximum mana regardless of the target sacrificed and monstrous units can’t be sacrificed
Items
Fixed missing and outdated items
Fixed bug where some crown chests would be displayed as an actual item chest and give nothing when interacted with
Spells
Fixed bug where Create Item would leave the curse data on newly created items blank, which prevented them from being upgraded by Item Smiths
The caster of the spell is now only targeted by their spell if they are viable for it
General Bug fixes
Melee attacks that cause inflictions now correctly trigger Fortitude on the victim if they successfully resist the infliction
Fixed bug where Undead lost their Poison, Lethal Poison and Ghoulplague immunities
When viewing a hero in the scenario lobby, you can no longer interact with their inventory unless it’s an AI hero and you are the game’s host
Fixed bug where key presses that performed actions based on the mouse cursor’s location (such as pressing Alt to view more details of a production item) wouldn’t work in windowed modes
Fixed rare bug where selecting a Reformatory with Dark Path daemons would display miners in the control panel
Fixed bug where selecting a multi-level building that’s being converted would display miners in the control panel
Fixed bug where a selected building’s view stat would be partly seen under the production queue in the control panel (when Floating UI is set off for productions)
Fixed Crusade research descriptions
Gameplay
Missile units no longer lose range when shooting at higher targets
Tongu Snakepriests now have 17 mana (was 16) - allowing them to cast Spray Acid
Story
(WBC2) Silvermyr: you can now search the Mystic Tower for a special event
(WBC2) Silvermyr: fixed some grass coast to sand coast terrain transitions
(WBC3) Visit The Seers: fixed bug where you would instantly win the scenario
Misc
The Escape key now has a delay between activation when used in the menus (so it doesn’t trigger multiple times a second and close through all menus and then the game)
The WBC2 campaign now plays the conquered citadel video upon you vanquishing an enemy player
Changelog: https://www.moddb.com/games/the-protectors/features/changelog-092b
Steam: https://store.steampowered.com/app/2420170/Warlords_Battlecry_The_Protectors_of_Etheria/
Discord: https://discord.gg/vqVqssE
Forum: http://the-protectors.forumotion.com/
Donations: https://www.paypal.com/paypalme/TPCtreasury
Tweaked the AI’s handling of Dwarven Mines
Tweaked the priority of units seeking corpses to eat
Fixed bug where the auto-casting of Gather Corpses wouldn’t check for any carried corpses before making the unit devour them to restore HP
Heroes
Fixed description error with Ritual Combat. Heroes only ever gain 20% of their maximum mana regardless of the target sacrificed and monstrous units can’t be sacrificed
Items
Fixed missing and outdated items
Fixed bug where some crown chests would be displayed as an actual item chest and give nothing when interacted with
Spells
Fixed bug where Create Item would leave the curse data on newly created items blank, which prevented them from being upgraded by Item Smiths
The caster of the spell is now only targeted by their spell if they are viable for it
General Bug fixes
Melee attacks that cause inflictions now correctly trigger Fortitude on the victim if they successfully resist the infliction
Fixed bug where Undead lost their Poison, Lethal Poison and Ghoulplague immunities
When viewing a hero in the scenario lobby, you can no longer interact with their inventory unless it’s an AI hero and you are the game’s host
Fixed bug where key presses that performed actions based on the mouse cursor’s location (such as pressing Alt to view more details of a production item) wouldn’t work in windowed modes
Fixed rare bug where selecting a Reformatory with Dark Path daemons would display miners in the control panel
Fixed bug where selecting a multi-level building that’s being converted would display miners in the control panel
Fixed bug where a selected building’s view stat would be partly seen under the production queue in the control panel (when Floating UI is set off for productions)
Fixed Crusade research descriptions
Gameplay
Missile units no longer lose range when shooting at higher targets
Tongu Snakepriests now have 17 mana (was 16) - allowing them to cast Spray Acid
Story
(WBC2) Silvermyr: you can now search the Mystic Tower for a special event
(WBC2) Silvermyr: fixed some grass coast to sand coast terrain transitions
(WBC3) Visit The Seers: fixed bug where you would instantly win the scenario
Misc
The Escape key now has a delay between activation when used in the menus (so it doesn’t trigger multiple times a second and close through all menus and then the game)
The WBC2 campaign now plays the conquered citadel video upon you vanquishing an enemy player
Changelog: https://www.moddb.com/games/the-protectors/features/changelog-092b
Steam: https://store.steampowered.com/app/2420170/Warlords_Battlecry_The_Protectors_of_Etheria/
Discord: https://discord.gg/vqVqssE
Forum: http://the-protectors.forumotion.com/
Donations: https://www.paypal.com/paypalme/TPCtreasury